提交 d951fcbc 编写于 作者: M Mr.doob

Fixed more examples that relied on NormalBlending.

上级 9ddc8499
......@@ -148,7 +148,7 @@
texture = new THREE.Texture( video );
var width = 640, height = 480;
var nearClipping = 850/*850*/, farClipping = 4000/*4000*/;
var nearClipping = 850, farClipping = 4000;
geometry = new THREE.Geometry();
......@@ -178,7 +178,8 @@
},
vertexShader: document.getElementById( 'vs' ).textContent,
fragmentShader: document.getElementById( 'fs' ).textContent,
depthWrite: false
depthTest: false, depthWrite: false,
transparent: true
} );
......
......@@ -79,7 +79,7 @@
var size = 14, step = 1;
var geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial( { color: 0xcccccc, opacity: 0.2 } );
var material = new THREE.LineBasicMaterial( { color: 0x303030 } );
for ( var i = - size; i <= size; i += step ) {
......
......@@ -102,7 +102,7 @@
// Grid
var material = new THREE.LineBasicMaterial( { color: 0xcccccc, opacity: 0.2 } );
var material = new THREE.LineBasicMaterial( { color: 0x303030 } );
var geometry = new THREE.Geometry();
var floor = -0.04, step = 1, size = 14;
......
......@@ -46,7 +46,7 @@
// Grid
var line_material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } ),
var line_material = new THREE.LineBasicMaterial( { color: 0x303030 } ),
geometry = new THREE.Geometry(),
floor = -75, step = 25;
......
......@@ -144,7 +144,7 @@
var shadowTexture = new THREE.Texture( canvas );
shadowTexture.needsUpdate = true;
var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture, transparent: true } );
var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
......
......@@ -64,7 +64,7 @@
}
var material = new THREE.ParticleBasicMaterial( { size: 1, vertexColors: THREE. VertexColors, depthTest: false, opacity: 0.5, sizeAttenuation: false } );
var material = new THREE.ParticleBasicMaterial( { size: 1, vertexColors: THREE. VertexColors, depthTest: false, opacity: 0.5, sizeAttenuation: false, transparent: true } );
var mesh = new THREE.ParticleSystem( geometry, material );
scene.add( mesh );
......
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