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d8429769
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three.js
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d8429769
编写于
12月 22, 2017
作者:
A
amakaseev
提交者:
GitHub
12月 22, 2017
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差异文件
Merge pull request #1 from mrdoob/dev
update
上级
62a6c4df
5bfb77ab
变更
7
展开全部
隐藏空白更改
内联
并排
Showing
7 changed file
with
680 addition
and
853 deletion
+680
-853
build/three.js
build/three.js
+23
-23
build/three.min.js
build/three.min.js
+305
-304
build/three.module.js
build/three.module.js
+23
-23
examples/js/loaders/FBXLoader.js
examples/js/loaders/FBXLoader.js
+279
-480
src/constants.js
src/constants.js
+14
-0
src/extras/ShapeUtils.js
src/extras/ShapeUtils.js
+22
-23
src/renderers/webgl/WebGLUtils.js
src/renderers/webgl/WebGLUtils.js
+14
-0
未找到文件。
build/three.js
浏览文件 @
d8429769
...
...
@@ -27486,29 +27486,6 @@
triangulateShape: function ( contour, holes ) {
function removeDupEndPts( points ) {
var l = points.length;
if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
points.pop();
}
}
function addContour( vertices, contour ) {
for ( var i = 0; i < contour.length; i ++ ) {
vertices.push( contour[ i ].x );
vertices.push( contour[ i ].y );
}
}
var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
var holeIndices = []; // array of hole indices
var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
...
...
@@ -27547,6 +27524,29 @@
};
function removeDupEndPts( points ) {
var l = points.length;
if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
points.pop();
}
}
function addContour( vertices, contour ) {
for ( var i = 0; i < contour.length; i ++ ) {
vertices.push( contour[ i ].x );
vertices.push( contour[ i ].y );
}
}
/**
* @author zz85 / http://www.lab4games.net/zz85/blog
*
build/three.min.js
浏览文件 @
d8429769
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
build/three.module.js
浏览文件 @
d8429769
...
...
@@ -27480,29 +27480,6 @@ var ShapeUtils = {
triangulateShape: function ( contour, holes ) {
function removeDupEndPts( points ) {
var l = points.length;
if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
points.pop();
}
}
function addContour( vertices, contour ) {
for ( var i = 0; i < contour.length; i ++ ) {
vertices.push( contour[ i ].x );
vertices.push( contour[ i ].y );
}
}
var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
var holeIndices = []; // array of hole indices
var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
...
...
@@ -27541,6 +27518,29 @@ var ShapeUtils = {
};
function removeDupEndPts( points ) {
var l = points.length;
if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
points.pop();
}
}
function addContour( vertices, contour ) {
for ( var i = 0; i < contour.length; i ++ ) {
vertices.push( contour[ i ].x );
vertices.push( contour[ i ].y );
}
}
/**
* @author zz85 / http://www.lab4games.net/zz85/blog
*
...
...
examples/js/loaders/FBXLoader.js
浏览文件 @
d8429769
此差异已折叠。
点击以展开。
src/constants.js
浏览文件 @
d8429769
...
...
@@ -101,6 +101,20 @@ export var RGB_PVRTC_2BPPV1_Format = 2101;
export
var
RGBA_PVRTC_4BPPV1_Format
=
2102
;
export
var
RGBA_PVRTC_2BPPV1_Format
=
2103
;
export
var
RGB_ETC1_Format
=
2151
;
export
var
RGBA_ASTC_4x4_Format
=
37808
;
export
var
RGBA_ASTC_5x4_Format
=
37809
;
export
var
RGBA_ASTC_5x5_Format
=
37810
;
export
var
RGBA_ASTC_6x5_Format
=
37811
;
export
var
RGBA_ASTC_6x6_Format
=
37812
;
export
var
RGBA_ASTC_8x5_Format
=
37813
;
export
var
RGBA_ASTC_8x6_Format
=
37814
;
export
var
RGBA_ASTC_8x8_Format
=
37815
;
export
var
RGBA_ASTC_10x5_Format
=
37816
;
export
var
RGBA_ASTC_10x6_Format
=
37817
;
export
var
RGBA_ASTC_10x8_Format
=
37818
;
export
var
RGBA_ASTC_10x10_Format
=
37819
;
export
var
RGBA_ASTC_12x10_Format
=
37820
;
export
var
RGBA_ASTC_12x12_Format
=
37821
;
export
var
LoopOnce
=
2200
;
export
var
LoopRepeat
=
2201
;
export
var
LoopPingPong
=
2202
;
...
...
src/extras/ShapeUtils.js
浏览文件 @
d8429769
...
...
@@ -31,29 +31,6 @@ var ShapeUtils = {
triangulateShape
:
function
(
contour
,
holes
)
{
function
removeDupEndPts
(
points
)
{
var
l
=
points
.
length
;
if
(
l
>
2
&&
points
[
l
-
1
].
equals
(
points
[
0
]
)
)
{
points
.
pop
();
}
}
function
addContour
(
vertices
,
contour
)
{
for
(
var
i
=
0
;
i
<
contour
.
length
;
i
++
)
{
vertices
.
push
(
contour
[
i
].
x
);
vertices
.
push
(
contour
[
i
].
y
);
}
}
var
vertices
=
[];
// flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
var
holeIndices
=
[];
// array of hole indices
var
faces
=
[];
// final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
...
...
@@ -92,5 +69,27 @@ var ShapeUtils = {
};
function
removeDupEndPts
(
points
)
{
var
l
=
points
.
length
;
if
(
l
>
2
&&
points
[
l
-
1
].
equals
(
points
[
0
]
)
)
{
points
.
pop
();
}
}
function
addContour
(
vertices
,
contour
)
{
for
(
var
i
=
0
;
i
<
contour
.
length
;
i
++
)
{
vertices
.
push
(
contour
[
i
].
x
);
vertices
.
push
(
contour
[
i
].
y
);
}
}
export
{
ShapeUtils
};
src/renderers/webgl/WebGLUtils.js
浏览文件 @
d8429769
...
...
@@ -107,6 +107,20 @@ function WebGLUtils( gl, extensions ) {
}
if
(
p
===
RGBA_ASTC_4x4_Format
||
p
===
RGBA_ASTC_5x4_Format
||
p
===
RGBA_ASTC_5x5_Format
||
p
===
RGBA_ASTC_6x5_Format
||
p
===
RGBA_ASTC_6x6_Format
||
p
===
RGBA_ASTC_8x5_Format
||
p
===
RGBA_ASTC_8x6_Format
||
p
===
RGBA_ASTC_8x8_Format
||
p
===
RGBA_ASTC_10x5_Format
||
p
===
RGBA_ASTC_10x6_Format
||
p
===
RGBA_ASTC_10x8_Format
||
p
===
RGBA_ASTC_10x10_Format
||
p
===
RGBA_ASTC_12x10_Format
||
p
===
RGBA_ASTC_12x12_Format
)
{
extension
=
extensions
.
get
(
'
WEBGL_compressed_texture_astc
'
);
if
(
extension
!==
null
)
{
return
p
;
}
}
if
(
p
===
MinEquation
||
p
===
MaxEquation
)
{
extension
=
extensions
.
get
(
'
EXT_blend_minmax
'
);
...
...
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