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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
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提交
d702c8f0
编写于
3月 14, 2018
作者:
M
Mr.doob
提交者:
GitHub
3月 14, 2018
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #13563 from XanderLuciano/dev
EXAMPLES: Combine WebGL Lines Colors and Splines
上级
84bdd96e
6310a6a7
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
89 addition
and
321 deletion
+89
-321
examples/webgl_lines_colors.html
examples/webgl_lines_colors.html
+89
-81
examples/webgl_lines_splines.html
examples/webgl_lines_splines.html
+0
-240
未找到文件。
examples/webgl_lines_colors.html
浏览文件 @
d702c8f0
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - lines - c
ubes - c
olors
</title>
<title>
three.js webgl - lines - colors
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
...
...
@@ -40,7 +40,7 @@
<body>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- color
line
s WebGL demo
<a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- colors WebGL demo
[
<a
href=
"http://en.wikipedia.org/wiki/Hilbert_curve"
>
Hilbert curve
</a>
thanks to
<a
href=
"http://www.openprocessing.org/visuals/?visualID=15599"
>
Thomas Diewald
</a>
]
</div>
...
...
@@ -48,31 +48,18 @@
<script
src=
"js/geometries/hilbert3D.js"
></script>
<script
src=
"js/shaders/ConvolutionShader.js"
></script>
<script
src=
"js/shaders/CopyShader.js"
></script>
<script
src=
"js/shaders/FXAAShader.js"
></script>
<script
src=
"js/postprocessing/EffectComposer.js"
></script>
<script
src=
"js/postprocessing/MaskPass.js"
></script>
<script
src=
"js/postprocessing/RenderPass.js"
></script>
<script
src=
"js/postprocessing/ShaderPass.js"
></script>
<script
src=
"js/postprocessing/BloomPass.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
<script>
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
effectFXAA
;
var
mouseX
=
0
,
mouseY
=
0
,
windowHalfX
=
window
.
innerWidth
/
2
,
windowHalfY
=
window
.
innerHeight
/
2
,
camera
,
scene
,
renderer
,
material
,
composer
;
camera
,
scene
,
renderer
,
material
;
init
();
animate
();
...
...
@@ -85,56 +72,109 @@
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
33
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
camera
.
position
.
z
=
7
00
;
camera
.
position
.
z
=
10
00
;
scene
=
new
THREE
.
Scene
();
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
autoClear
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
var
geometry
=
new
THREE
.
Geometry
(),
var
hilbertPoints
=
hilbert3D
(
new
THREE
.
Vector3
(
0
,
0
,
0
),
200.0
,
1
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
);
// Colors with BufferGeometry
var
buffGeometry0
=
new
THREE
.
BufferGeometry
(),
buffGeometry1
=
new
THREE
.
BufferGeometry
(),
buffGeometry2
=
new
THREE
.
BufferGeometry
();
var
subdivisions
=
6
;
var
position
=
[],
colorArray0
=
[],
colorArray1
=
[],
colorArray2
=
[];
var
point
=
new
THREE
.
Vector3
();
var
color
=
new
THREE
.
Color
();
var
spline
=
new
THREE
.
CatmullRomCurve3
(
hilbertPoints
);
for
(
i
=
0
;
i
<
hilbertPoints
.
length
*
subdivisions
;
i
++
)
{
var
t
=
i
/
(
hilbertPoints
.
length
*
subdivisions
);
spline
.
getPoint
(
t
,
point
);
position
.
push
(
point
.
x
,
point
.
y
,
point
.
z
);
color
.
setHSL
(
0.6
,
1.0
,
Math
.
max
(
0
,
-
point
.
x
/
200
)
+
0.5
);
colorArray0
.
push
(
color
.
r
,
color
.
g
,
color
.
b
);
color
.
setHSL
(
0.9
,
1.0
,
Math
.
max
(
0
,
-
point
.
y
/
200
)
+
0.5
);
colorArray1
.
push
(
color
.
r
,
color
.
g
,
color
.
b
);
color
.
setHSL
(
i
/
(
hilbertPoints
.
length
*
subdivisions
),
1.0
,
0.5
);
colorArray2
.
push
(
color
.
r
,
color
.
g
,
color
.
b
);
}
buffGeometry0
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
position
,
3
)
);
buffGeometry1
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
position
,
3
)
);
buffGeometry2
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
position
,
3
)
);
buffGeometry0
.
addAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
colorArray0
,
3
)
);
buffGeometry1
.
addAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
colorArray1
,
3
)
);
buffGeometry2
.
addAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
colorArray2
,
3
)
);
// Colors with Geometry
var
geometry0
=
new
THREE
.
Geometry
(),
geometry2
=
new
THREE
.
Geometry
(),
geometry3
=
new
THREE
.
Geometry
(),
points
=
hilbert3D
(
new
THREE
.
Vector3
(
0
,
0
,
0
),
200.0
,
2
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
),
colors
=
[],
colors2
=
[],
colors3
=
[];
geometry3
=
new
THREE
.
Geometry
();
for
(
i
=
0
;
i
<
points
.
length
;
i
++
)
{
var
colors0
=
[],
colors1
=
[],
colors2
=
[];
geometry
.
vertices
.
push
(
points
[
i
]
);
for
(
i
=
0
;
i
<
hilbertPoints
.
length
;
i
++
)
{
colors
[
i
]
=
new
THREE
.
Color
(
0xffffff
);
colors
[
i
].
setHSL
(
0.6
,
1.0
,
Math
.
max
(
0
,
(
200
-
points
[
i
].
x
)
/
400
)
*
0.5
+
0.5
);
geometry0
.
vertices
.
push
(
hilbertPoints
[
i
]
);
colors
2
[
i
]
=
new
THREE
.
Color
(
0xffffff
);
colors
2
[
i
].
setHSL
(
0.3
,
1.0
,
Math
.
max
(
0
,
(
200
+
points
[
i
].
x
)
/
400
)
*
0.5
);
colors
0
[
i
]
=
new
THREE
.
Color
(
0xffffff
);
colors
0
[
i
].
setHSL
(
0.6
,
1.0
,
Math
.
max
(
0
,
(
200
-
hilbertPoints
[
i
].
x
)
/
400
)
*
0.5
+
0.5
);
colors3
[
i
]
=
new
THREE
.
Color
(
0xffffff
);
colors3
[
i
].
setHSL
(
i
/
points
.
length
,
1.0
,
0.5
);
colors1
[
i
]
=
new
THREE
.
Color
(
0xffffff
);
colors1
[
i
].
setHSL
(
0.3
,
1.0
,
Math
.
max
(
0
,
(
200
+
hilbertPoints
[
i
].
x
)
/
400
)
*
0.5
);
colors2
[
i
]
=
new
THREE
.
Color
(
0xffffff
);
colors2
[
i
].
setHSL
(
i
/
hilbertPoints
.
length
,
1.0
,
0.5
);
}
geometry2
.
vertices
=
geometry3
.
vertices
=
geometry
.
vertices
;
geometry2
.
vertices
=
geometry3
.
vertices
=
geometry
0
.
vertices
;
geometry
.
colors
=
colors
;
geometry2
.
colors
=
colors
2
;
geometry3
.
colors
=
colors
3
;
geometry
0
.
colors
=
colors0
;
geometry2
.
colors
=
colors
1
;
geometry3
.
colors
=
colors
2
;
//
lines
//
Create lines and add to scene
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0xffffff
,
opacity
:
1
,
linewidth
:
3
,
vertexColors
:
THREE
.
VertexColors
}
);
var
line
,
p
,
scale
=
0.3
,
d
=
225
;
var
parameters
=
[
[
material
,
scale
*
1.5
,
[
-
d
,
0
,
0
],
geometry
],
[
material
,
scale
*
1.5
,
[
0
,
0
,
0
],
geometry2
],
[
material
,
scale
*
1.5
,
[
d
,
0
,
0
],
geometry3
]
[
material
,
scale
*
1.5
,
[
-
d
,
-
d
/
2
,
0
],
buffGeometry0
],
[
material
,
scale
*
1.5
,
[
0
,
-
d
/
2
,
0
],
buffGeometry1
],
[
material
,
scale
*
1.5
,
[
d
,
-
d
/
2
,
0
],
buffGeometry2
],
[
material
,
scale
*
1.5
,
[
-
d
,
d
/
2
,
0
],
geometry0
],
[
material
,
scale
*
1.5
,
[
0
,
d
/
2
,
0
],
geometry2
],
[
material
,
scale
*
1.5
,
[
d
,
d
/
2
,
0
],
geometry3
],
];
for
(
i
=
0
;
i
<
parameters
.
length
;
++
i
)
{
for
(
i
=
0
;
i
<
parameters
.
length
;
i
++
)
{
p
=
parameters
[
i
];
line
=
new
THREE
.
Line
(
p
[
3
],
p
[
0
]
);
...
...
@@ -146,40 +186,13 @@
}
//
stats
=
new
Stats
();
//container.appendChild( stats.dom );
//
// Input Event Listeners
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
document
.
addEventListener
(
'
touchstart
'
,
onDocumentTouchStart
,
false
);
document
.
addEventListener
(
'
touchmove
'
,
onDocumentTouchMove
,
false
);
//
var
renderModel
=
new
THREE
.
RenderPass
(
scene
,
camera
);
var
effectBloom
=
new
THREE
.
BloomPass
(
1.3
);
var
effectCopy
=
new
THREE
.
ShaderPass
(
THREE
.
CopyShader
);
effectFXAA
=
new
THREE
.
ShaderPass
(
THREE
.
FXAAShader
);
var
width
=
window
.
innerWidth
||
2
;
var
height
=
window
.
innerHeight
||
2
;
effectFXAA
.
uniforms
[
'
resolution
'
].
value
.
set
(
1
/
width
,
1
/
height
);
effectCopy
.
renderToScreen
=
true
;
composer
=
new
THREE
.
EffectComposer
(
renderer
);
composer
.
addPass
(
renderModel
);
composer
.
addPass
(
effectFXAA
);
composer
.
addPass
(
effectBloom
);
composer
.
addPass
(
effectCopy
);
//
// Resize Event Listener
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
@@ -195,10 +208,6 @@
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
effectFXAA
.
uniforms
[
'
resolution
'
].
value
.
set
(
1
/
window
.
innerWidth
,
1
/
window
.
innerHeight
);
composer
.
reset
();
}
//
...
...
@@ -207,7 +216,6 @@
mouseX
=
event
.
clientX
-
windowHalfX
;
mouseY
=
event
.
clientY
-
windowHalfY
;
}
function
onDocumentTouchStart
(
event
)
{
...
...
@@ -218,9 +226,7 @@
mouseX
=
event
.
touches
[
0
].
pageX
-
windowHalfX
;
mouseY
=
event
.
touches
[
0
].
pageY
-
windowHalfY
;
}
}
function
onDocumentTouchMove
(
event
)
{
...
...
@@ -242,8 +248,6 @@
requestAnimationFrame
(
animate
);
render
();
stats
.
update
();
}
function
render
()
{
...
...
@@ -258,12 +262,16 @@
for
(
var
i
=
0
;
i
<
scene
.
children
.
length
;
i
++
)
{
var
object
=
scene
.
children
[
i
];
if
(
object
instanceof
THREE
.
Line
)
object
.
rotation
.
y
=
time
*
(
i
%
2
?
1
:
-
1
);
if
(
object
instanceof
THREE
.
Line
)
{
object
.
rotation
.
y
=
time
*
(
i
%
2
?
1
:
-
1
);
}
}
renderer
.
clear
();
composer
.
render
();
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webgl_lines_splines.html
已删除
100644 → 0
浏览文件 @
84bdd96e
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - lines - splines
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
background-color
:
#000000
;
margin
:
0px
;
overflow
:
hidden
;
}
a
{
color
:
#0078ff
;
}
#info
{
position
:
absolute
;
top
:
10px
;
width
:
100%
;
color
:
#ffffff
;
padding
:
5px
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
z-index
:
100
;
}
a
{
color
:
orange
;
text-decoration
:
none
;
}
a
:hover
{
color
:
#0080ff
;
}
</style>
</head>
<body>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- splines WebGL demo
[
<a
href=
"http://en.wikipedia.org/wiki/Hilbert_curve"
>
Hilbert curve
</a>
thanks to
<a
href=
"http://www.openprocessing.org/visuals/?visualID=15599"
>
Thomas Diewald
</a>
]
</div>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/geometries/hilbert3D.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script>
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
mouseX
=
0
,
mouseY
=
0
,
windowHalfX
=
window
.
innerWidth
/
2
,
windowHalfY
=
window
.
innerHeight
/
2
,
camera
,
scene
,
renderer
,
material
;
init
();
animate
();
function
init
()
{
var
i
,
container
;
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
33
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
camera
.
position
.
z
=
700
;
scene
=
new
THREE
.
Scene
();
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
var
geometry0
=
new
THREE
.
BufferGeometry
(),
geometry1
=
new
THREE
.
BufferGeometry
(),
geometry2
=
new
THREE
.
BufferGeometry
(),
points
=
hilbert3D
(
new
THREE
.
Vector3
(
0
,
0
,
0
),
200.0
,
1
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
);
var
subdivisions
=
6
;
var
position
=
[];
var
color0
=
[];
var
color1
=
[];
var
color2
=
[];
var
point
=
new
THREE
.
Vector3
();
var
color
=
new
THREE
.
Color
();
var
spline
=
new
THREE
.
CatmullRomCurve3
(
points
);
for
(
i
=
0
;
i
<
points
.
length
*
subdivisions
;
i
++
)
{
var
t
=
i
/
(
points
.
length
*
subdivisions
);
spline
.
getPoint
(
t
,
point
);
position
.
push
(
point
.
x
,
point
.
y
,
point
.
z
);
color
.
setHSL
(
0.6
,
1.0
,
Math
.
max
(
0
,
-
point
.
x
/
200
)
+
0.5
);
color0
.
push
(
color
.
r
,
color
.
g
,
color
.
b
);
color
.
setHSL
(
0.9
,
1.0
,
Math
.
max
(
0
,
-
point
.
y
/
200
)
+
0.5
);
color1
.
push
(
color
.
r
,
color
.
g
,
color
.
b
);
color
.
setHSL
(
i
/
(
points
.
length
*
subdivisions
),
1.0
,
0.5
);
color2
.
push
(
color
.
r
,
color
.
g
,
color
.
b
);
}
geometry0
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
position
,
3
)
);
geometry1
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
position
,
3
)
);
geometry2
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
position
,
3
)
);
geometry0
.
addAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
color0
,
3
)
);
geometry1
.
addAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
color1
,
3
)
);
geometry2
.
addAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
color2
,
3
)
);
// lines
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0xffffff
,
opacity
:
1
,
linewidth
:
3
,
vertexColors
:
THREE
.
VertexColors
}
);
var
line
,
p
,
scale
=
0.3
,
d
=
225
;
var
parameters
=
[
[
material
,
scale
*
1.5
,
[
-
d
,
0
,
0
],
geometry0
],
[
material
,
scale
*
1.5
,
[
0
,
0
,
0
],
geometry1
],
[
material
,
scale
*
1.5
,
[
d
,
0
,
0
],
geometry2
]
];
for
(
i
=
0
;
i
<
parameters
.
length
;
++
i
)
{
p
=
parameters
[
i
];
line
=
new
THREE
.
Line
(
p
[
3
],
p
[
0
]
);
line
.
scale
.
x
=
line
.
scale
.
y
=
line
.
scale
.
z
=
p
[
1
];
line
.
position
.
x
=
p
[
2
][
0
];
line
.
position
.
y
=
p
[
2
][
1
];
line
.
position
.
z
=
p
[
2
][
2
];
scene
.
add
(
line
);
}
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
document
.
addEventListener
(
'
touchstart
'
,
onDocumentTouchStart
,
false
);
document
.
addEventListener
(
'
touchmove
'
,
onDocumentTouchMove
,
false
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
windowHalfX
=
window
.
innerWidth
/
2
;
windowHalfY
=
window
.
innerHeight
/
2
;
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
//
function
onDocumentMouseMove
(
event
)
{
mouseX
=
event
.
clientX
-
windowHalfX
;
mouseY
=
event
.
clientY
-
windowHalfY
;
}
function
onDocumentTouchStart
(
event
)
{
if
(
event
.
touches
.
length
>
1
)
{
event
.
preventDefault
();
mouseX
=
event
.
touches
[
0
].
pageX
-
windowHalfX
;
mouseY
=
event
.
touches
[
0
].
pageY
-
windowHalfY
;
}
}
function
onDocumentTouchMove
(
event
)
{
if
(
event
.
touches
.
length
==
1
)
{
event
.
preventDefault
();
mouseX
=
event
.
touches
[
0
].
pageX
-
windowHalfX
;
mouseY
=
event
.
touches
[
0
].
pageY
-
windowHalfY
;
}
}
//
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
}
function
render
()
{
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
.
05
;
camera
.
position
.
y
+=
(
-
mouseY
+
200
-
camera
.
position
.
y
)
*
.
05
;
camera
.
lookAt
(
scene
.
position
);
var
time
=
Date
.
now
()
*
0.0005
;
for
(
var
i
=
0
;
i
<
scene
.
children
.
length
;
i
++
)
{
var
object
=
scene
.
children
[
i
];
if
(
object
instanceof
THREE
.
Line
)
{
object
.
rotation
.
y
=
time
*
(
i
%
2
?
1
:
-
1
);
}
}
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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