[page:String urls] — array of 6 urls to images, one for each side of the CubeTexture. These can also be
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].<br/>
[page:String urls] — array of 6 urls to images, one for each side of the CubeTexture.
The urls should be specified in the following order: pos-x, neg-x, pos-y, neg-y, pos-z, neg-z.
They can also be [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].<br/>
Note that, by convention, cube maps are specified in a coordinate system in which positive-x is to the right
when looking up the positive-z axis -- in other words, using a left-handed coordinate system.
Since three.js uses a right-handed coordinate system, environment maps used in three.js will have pos-x and neg-x swapped.<br/>
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br/>
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br/>
[page:Function onError] — Will be called when load errors.<br/>