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three.js
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d68c597f
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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d68c597f
编写于
3月 31, 2018
作者:
W
WestLangley
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差异文件
experiment with different aspect ratio for inset viewport
上级
46cf3f98
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
20 addition
and
7 deletion
+20
-7
examples/webgl_lines_fat.html
examples/webgl_lines_fat.html
+20
-7
未找到文件。
examples/webgl_lines_fat.html
浏览文件 @
d68c597f
...
...
@@ -57,7 +57,7 @@
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
line
,
renderer
,
scene
,
camera
,
controls
;
var
line
,
renderer
,
scene
,
camera
,
c
amera2
,
c
ontrols
;
var
line1
;
var
matLine
,
matLineBasic
,
matLineDashed
;
var
stats
;
...
...
@@ -83,6 +83,9 @@
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1000
);
camera
.
position
.
set
(
-
40
,
0
,
60
);
camera2
=
new
THREE
.
PerspectiveCamera
(
40
,
1
,
1
,
1000
);
camera2
.
position
.
copy
(
camera
.
position
);
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
10
;
controls
.
maxDistance
=
500
;
...
...
@@ -165,9 +168,12 @@
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
insetWidth
=
window
.
inner
Width
/
4
;
insetWidth
=
window
.
inner
Height
/
4
;
// square
insetHeight
=
window
.
innerHeight
/
4
;
camera2
.
aspect
=
insetWidth
/
insetHeight
;
camera2
.
updateProjectionMatrix
();
}
function
animate
()
{
...
...
@@ -178,17 +184,18 @@
// main scene
// renderer will set this eventually
matLine
.
resolution
.
set
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setClearColor
(
0x000000
,
0
);
renderer
.
setViewport
(
0
,
0
,
window
.
innerWidth
,
window
.
innerHeight
);
// renderer will set this eventually
matLine
.
resolution
.
set
(
window
.
innerWidth
,
window
.
innerHeight
);
// resolution of the viewport
renderer
.
render
(
scene
,
camera
);
// inset scene
// renderer will set this eventually
//matLine.resolution.set( insetWidth, insetHeight ); // not sure what behavior we want here...
renderer
.
setClearColor
(
0x222222
,
1
);
renderer
.
clearDepth
();
// important!
...
...
@@ -198,7 +205,13 @@
renderer
.
setViewport
(
20
,
window
.
innerHeight
-
insetHeight
-
20
,
insetWidth
,
insetHeight
);
renderer
.
render
(
scene
,
camera
);
camera2
.
position
.
copy
(
camera
.
position
);
camera2
.
quaternion
.
copy
(
camera
.
quaternion
);
// renderer will set this eventually
matLine
.
resolution
.
set
(
insetWidth
,
insetHeight
);
// resolution of the inset viewport
renderer
.
render
(
scene
,
camera2
);
renderer
.
setScissorTest
(
false
);
...
...
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