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d64d5803
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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d64d5803
编写于
8月 22, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
差异文件
Merge branch 'master' into dev
上级
310ec6f0
54171139
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
17 addition
and
0 deletion
+17
-0
examples/webgl_geometry_minecraft.html
examples/webgl_geometry_minecraft.html
+5
-0
examples/webgl_geometry_minecraft_ao.html
examples/webgl_geometry_minecraft_ao.html
+6
-0
examples/webgl_geometry_minecraft_oculusrift.html
examples/webgl_geometry_minecraft_oculusrift.html
+6
-0
未找到文件。
examples/webgl_geometry_minecraft.html
浏览文件 @
d64d5803
...
...
@@ -94,29 +94,34 @@
var
pxGeometry
=
new
THREE
.
PlaneGeometry
(
100
,
100
);
pxGeometry
.
faceVertexUvs
[
0
][
0
][
0
].
y
=
0.5
;
pxGeometry
.
faceVertexUvs
[
0
][
0
][
2
].
y
=
0.5
;
pxGeometry
.
faceVertexUvs
[
0
][
1
][
2
].
y
=
0.5
;
pxGeometry
.
applyMatrix
(
matrix
.
makeRotationY
(
Math
.
PI
/
2
)
);
pxGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
50
,
0
,
0
)
);
var
nxGeometry
=
new
THREE
.
PlaneGeometry
(
100
,
100
);
nxGeometry
.
faceVertexUvs
[
0
][
0
][
0
].
y
=
0.5
;
nxGeometry
.
faceVertexUvs
[
0
][
0
][
2
].
y
=
0.5
;
nxGeometry
.
faceVertexUvs
[
0
][
1
][
2
].
y
=
0.5
;
nxGeometry
.
applyMatrix
(
matrix
.
makeRotationY
(
-
Math
.
PI
/
2
)
);
nxGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
-
50
,
0
,
0
)
);
var
pyGeometry
=
new
THREE
.
PlaneGeometry
(
100
,
100
);
pyGeometry
.
faceVertexUvs
[
0
][
0
][
1
].
y
=
0.5
;
pyGeometry
.
faceVertexUvs
[
0
][
1
][
0
].
y
=
0.5
;
pyGeometry
.
faceVertexUvs
[
0
][
1
][
1
].
y
=
0.5
;
pyGeometry
.
applyMatrix
(
matrix
.
makeRotationX
(
-
Math
.
PI
/
2
)
);
pyGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
0
,
50
,
0
)
);
var
pzGeometry
=
new
THREE
.
PlaneGeometry
(
100
,
100
);
pzGeometry
.
faceVertexUvs
[
0
][
0
][
0
].
y
=
0.5
;
pzGeometry
.
faceVertexUvs
[
0
][
0
][
2
].
y
=
0.5
;
pzGeometry
.
faceVertexUvs
[
0
][
1
][
2
].
y
=
0.5
;
pzGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
0
,
0
,
50
)
);
var
nzGeometry
=
new
THREE
.
PlaneGeometry
(
100
,
100
);
nzGeometry
.
faceVertexUvs
[
0
][
0
][
0
].
y
=
0.5
;
nzGeometry
.
faceVertexUvs
[
0
][
0
][
2
].
y
=
0.5
;
nzGeometry
.
faceVertexUvs
[
0
][
1
][
2
].
y
=
0.5
;
nzGeometry
.
applyMatrix
(
matrix
.
makeRotationY
(
Math
.
PI
)
);
nzGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
0
,
0
,
-
50
)
);
...
...
examples/webgl_geometry_minecraft_ao.html
浏览文件 @
d64d5803
...
...
@@ -106,6 +106,7 @@
pxGeometry
.
faces
[
0
].
vertexColors
.
push
(
light
,
shadow
,
light
);
pxGeometry
.
faces
[
1
].
vertexColors
.
push
(
shadow
,
shadow
,
light
);
pxGeometry
.
faceVertexUvs
[
0
][
0
][
0
].
y
=
0.5
;
pxGeometry
.
faceVertexUvs
[
0
][
0
][
2
].
y
=
0.5
;
pxGeometry
.
faceVertexUvs
[
0
][
1
][
2
].
y
=
0.5
;
pxGeometry
.
applyMatrix
(
matrix
.
makeRotationY
(
Math
.
PI
/
2
)
);
pxGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
50
,
0
,
0
)
);
...
...
@@ -114,6 +115,7 @@
nxGeometry
.
faces
[
0
].
vertexColors
.
push
(
light
,
shadow
,
light
);
nxGeometry
.
faces
[
1
].
vertexColors
.
push
(
shadow
,
shadow
,
light
);
nxGeometry
.
faceVertexUvs
[
0
][
0
][
0
].
y
=
0.5
;
nxGeometry
.
faceVertexUvs
[
0
][
0
][
2
].
y
=
0.5
;
nxGeometry
.
faceVertexUvs
[
0
][
1
][
2
].
y
=
0.5
;
nxGeometry
.
applyMatrix
(
matrix
.
makeRotationY
(
-
Math
.
PI
/
2
)
);
nxGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
-
50
,
0
,
0
)
);
...
...
@@ -122,6 +124,7 @@
pyGeometry
.
faces
[
0
].
vertexColors
.
push
(
light
,
light
,
light
);
pyGeometry
.
faces
[
1
].
vertexColors
.
push
(
light
,
light
,
light
);
pyGeometry
.
faceVertexUvs
[
0
][
0
][
1
].
y
=
0.5
;
pyGeometry
.
faceVertexUvs
[
0
][
1
][
0
].
y
=
0.5
;
pyGeometry
.
faceVertexUvs
[
0
][
1
][
1
].
y
=
0.5
;
pyGeometry
.
applyMatrix
(
matrix
.
makeRotationX
(
-
Math
.
PI
/
2
)
);
pyGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
0
,
50
,
0
)
);
...
...
@@ -130,6 +133,7 @@
py2Geometry
.
faces
[
0
].
vertexColors
.
push
(
light
,
light
,
light
);
py2Geometry
.
faces
[
1
].
vertexColors
.
push
(
light
,
light
,
light
);
py2Geometry
.
faceVertexUvs
[
0
][
0
][
1
].
y
=
0.5
;
py2Geometry
.
faceVertexUvs
[
0
][
1
][
0
].
y
=
0.5
;
py2Geometry
.
faceVertexUvs
[
0
][
1
][
1
].
y
=
0.5
;
py2Geometry
.
applyMatrix
(
matrix
.
makeRotationX
(
-
Math
.
PI
/
2
)
);
py2Geometry
.
applyMatrix
(
matrix
.
makeRotationY
(
Math
.
PI
/
2
)
);
...
...
@@ -139,6 +143,7 @@
pzGeometry
.
faces
[
0
].
vertexColors
.
push
(
light
,
shadow
,
light
);
pzGeometry
.
faces
[
1
].
vertexColors
.
push
(
shadow
,
shadow
,
light
);
pzGeometry
.
faceVertexUvs
[
0
][
0
][
0
].
y
=
0.5
;
pzGeometry
.
faceVertexUvs
[
0
][
0
][
2
].
y
=
0.5
;
pzGeometry
.
faceVertexUvs
[
0
][
1
][
2
].
y
=
0.5
;
pzGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
0
,
0
,
50
)
);
...
...
@@ -146,6 +151,7 @@
nzGeometry
.
faces
[
0
].
vertexColors
.
push
(
light
,
shadow
,
light
);
nzGeometry
.
faces
[
1
].
vertexColors
.
push
(
shadow
,
shadow
,
light
);
nzGeometry
.
faceVertexUvs
[
0
][
0
][
0
].
y
=
0.5
;
nzGeometry
.
faceVertexUvs
[
0
][
0
][
2
].
y
=
0.5
;
nzGeometry
.
faceVertexUvs
[
0
][
1
][
2
].
y
=
0.5
;
nzGeometry
.
applyMatrix
(
matrix
.
makeRotationY
(
Math
.
PI
)
);
nzGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
0
,
0
,
-
50
)
);
...
...
examples/webgl_geometry_minecraft_oculusrift.html
浏览文件 @
d64d5803
...
...
@@ -95,32 +95,38 @@
var
pxGeometry
=
new
THREE
.
PlaneGeometry
(
100
,
100
);
pxGeometry
.
faceVertexUvs
[
0
][
0
][
0
].
y
=
0.5
;
pxGeometry
.
faceVertexUvs
[
0
][
0
][
2
].
y
=
0.5
;
pxGeometry
.
faceVertexUvs
[
0
][
1
][
2
].
y
=
0.5
;
pxGeometry
.
applyMatrix
(
matrix
.
makeRotationY
(
Math
.
PI
/
2
)
);
pxGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
50
,
0
,
0
)
);
var
nxGeometry
=
new
THREE
.
PlaneGeometry
(
100
,
100
);
nxGeometry
.
faceVertexUvs
[
0
][
0
][
0
].
y
=
0.5
;
nxGeometry
.
faceVertexUvs
[
0
][
0
][
2
].
y
=
0.5
;
nxGeometry
.
faceVertexUvs
[
0
][
1
][
2
].
y
=
0.5
;
nxGeometry
.
applyMatrix
(
matrix
.
makeRotationY
(
-
Math
.
PI
/
2
)
);
nxGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
-
50
,
0
,
0
)
);
var
pyGeometry
=
new
THREE
.
PlaneGeometry
(
100
,
100
);
pyGeometry
.
faceVertexUvs
[
0
][
0
][
1
].
y
=
0.5
;
pyGeometry
.
faceVertexUvs
[
0
][
1
][
0
].
y
=
0.5
;
pyGeometry
.
faceVertexUvs
[
0
][
1
][
1
].
y
=
0.5
;
pyGeometry
.
applyMatrix
(
matrix
.
makeRotationX
(
-
Math
.
PI
/
2
)
);
pyGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
0
,
50
,
0
)
);
var
pzGeometry
=
new
THREE
.
PlaneGeometry
(
100
,
100
);
pzGeometry
.
faceVertexUvs
[
0
][
0
][
0
].
y
=
0.5
;
pzGeometry
.
faceVertexUvs
[
0
][
0
][
2
].
y
=
0.5
;
pzGeometry
.
faceVertexUvs
[
0
][
1
][
2
].
y
=
0.5
;
pzGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
0
,
0
,
50
)
);
var
nzGeometry
=
new
THREE
.
PlaneGeometry
(
100
,
100
);
nzGeometry
.
faceVertexUvs
[
0
][
0
][
0
].
y
=
0.5
;
nzGeometry
.
faceVertexUvs
[
0
][
0
][
2
].
y
=
0.5
;
nzGeometry
.
faceVertexUvs
[
0
][
1
][
2
].
y
=
0.5
;
nzGeometry
.
applyMatrix
(
matrix
.
makeRotationY
(
Math
.
PI
)
);
nzGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
0
,
0
,
-
50
)
);
//
var
geometry
=
new
THREE
.
Geometry
();
...
...
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