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d63230c3
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
d63230c3
编写于
6月 28, 2019
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Post release fixes.
上级
ca009fa5
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
32 addition
and
16 deletion
+32
-16
build/three.js
build/three.js
+1
-1
build/three.module.js
build/three.module.js
+1
-1
examples/js/loaders/VRMLLoader.js
examples/js/loaders/VRMLLoader.js
+15
-7
examples/jsm/loaders/VRMLLoader.js
examples/jsm/loaders/VRMLLoader.js
+15
-7
未找到文件。
build/three.js
浏览文件 @
d63230c3
...
...
@@ -46742,7 +46742,7 @@
this.box = box;
color = color ||
0xffff00;
color = color ||
0xffff00;
var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
build/three.module.js
浏览文件 @
d63230c3
...
...
@@ -46736,7 +46736,7 @@ function Box3Helper( box, color ) {
this.box = box;
color = color ||
0xffff00;
color = color ||
0xffff00;
var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
examples/js/loaders/VRMLLoader.js
浏览文件 @
d63230c3
...
...
@@ -929,7 +929,7 @@ THREE.VRMLLoader = ( function () {
var
object
;
if
(
geometry
)
{
if
(
geometry
&&
geometry
.
attributes
.
position
)
{
var
type
=
geometry
.
_type
;
...
...
@@ -1003,7 +1003,7 @@ THREE.VRMLLoader = ( function () {
object
=
new
THREE
.
Object3D
();
// if the geometry field is NULL the object is not drawn
// if the geometry field is NULL
or no vertices are defined
the object is not drawn
object
.
visible
=
false
;
...
...
@@ -1353,6 +1353,14 @@ THREE.VRMLLoader = ( function () {
}
if
(
coordIndex
===
undefined
)
{
console
.
warn
(
'
THREE.VRMLLoader: Missing coordIndex.
'
);
return
new
THREE
.
BufferGeometry
();
// handle VRML files with incomplete geometry definition
}
var
triangulatedCoordIndex
=
triangulateFaceIndex
(
coordIndex
,
ccw
);
var
positionAttribute
;
...
...
@@ -1364,7 +1372,7 @@ THREE.VRMLLoader = ( function () {
if
(
colorPerVertex
===
true
)
{
if
(
colorIndex
.
length
>
0
)
{
if
(
colorIndex
&&
colorIndex
.
length
>
0
)
{
// if the colorIndex field is not empty, then it is used to choose colors for each vertex of the IndexedFaceSet.
...
...
@@ -1381,7 +1389,7 @@ THREE.VRMLLoader = ( function () {
}
else
{
if
(
colorIndex
.
length
>
0
)
{
if
(
colorIndex
&&
colorIndex
.
length
>
0
)
{
// if the colorIndex field is not empty, then they are used to choose one color for each face of the IndexedFaceSet
...
...
@@ -1409,7 +1417,7 @@ THREE.VRMLLoader = ( function () {
// consider vertex normals
if
(
normalIndex
.
length
>
0
)
{
if
(
normalIndex
&&
normalIndex
.
length
>
0
)
{
// if the normalIndex field is not empty, then it is used to choose normals for each vertex of the IndexedFaceSet.
...
...
@@ -1428,7 +1436,7 @@ THREE.VRMLLoader = ( function () {
// consider face normals
if
(
normalIndex
.
length
>
0
)
{
if
(
normalIndex
&&
normalIndex
.
length
>
0
)
{
// if the normalIndex field is not empty, then they are used to choose one normal for each face of the IndexedFaceSet
...
...
@@ -1459,7 +1467,7 @@ THREE.VRMLLoader = ( function () {
// texture coordinates are always defined on vertex level
if
(
texCoordIndex
.
length
>
0
)
{
if
(
texCoordIndex
&&
texCoordIndex
.
length
>
0
)
{
// if the texCoordIndex field is not empty, then it is used to choose texture coordinates for each vertex of the IndexedFaceSet.
...
...
examples/jsm/loaders/VRMLLoader.js
浏览文件 @
d63230c3
...
...
@@ -963,7 +963,7 @@ var VRMLLoader = ( function () {
var
object
;
if
(
geometry
)
{
if
(
geometry
&&
geometry
.
attributes
.
position
)
{
var
type
=
geometry
.
_type
;
...
...
@@ -1037,7 +1037,7 @@ var VRMLLoader = ( function () {
object
=
new
Object3D
();
// if the geometry field is NULL the object is not drawn
// if the geometry field is NULL
or no vertices are defined
the object is not drawn
object
.
visible
=
false
;
...
...
@@ -1387,6 +1387,14 @@ var VRMLLoader = ( function () {
}
if
(
coordIndex
===
undefined
)
{
console
.
warn
(
'
THREE.VRMLLoader: Missing coordIndex.
'
);
return
new
BufferGeometry
();
// handle VRML files with incomplete geometry definition
}
var
triangulatedCoordIndex
=
triangulateFaceIndex
(
coordIndex
,
ccw
);
var
positionAttribute
;
...
...
@@ -1398,7 +1406,7 @@ var VRMLLoader = ( function () {
if
(
colorPerVertex
===
true
)
{
if
(
colorIndex
.
length
>
0
)
{
if
(
colorIndex
&&
colorIndex
.
length
>
0
)
{
// if the colorIndex field is not empty, then it is used to choose colors for each vertex of the IndexedFaceSet.
...
...
@@ -1415,7 +1423,7 @@ var VRMLLoader = ( function () {
}
else
{
if
(
colorIndex
.
length
>
0
)
{
if
(
colorIndex
&&
colorIndex
.
length
>
0
)
{
// if the colorIndex field is not empty, then they are used to choose one color for each face of the IndexedFaceSet
...
...
@@ -1443,7 +1451,7 @@ var VRMLLoader = ( function () {
// consider vertex normals
if
(
normalIndex
.
length
>
0
)
{
if
(
normalIndex
&&
normalIndex
.
length
>
0
)
{
// if the normalIndex field is not empty, then it is used to choose normals for each vertex of the IndexedFaceSet.
...
...
@@ -1462,7 +1470,7 @@ var VRMLLoader = ( function () {
// consider face normals
if
(
normalIndex
.
length
>
0
)
{
if
(
normalIndex
&&
normalIndex
.
length
>
0
)
{
// if the normalIndex field is not empty, then they are used to choose one normal for each face of the IndexedFaceSet
...
...
@@ -1493,7 +1501,7 @@ var VRMLLoader = ( function () {
// texture coordinates are always defined on vertex level
if
(
texCoordIndex
.
length
>
0
)
{
if
(
texCoordIndex
&&
texCoordIndex
.
length
>
0
)
{
// if the texCoordIndex field is not empty, then it is used to choose texture coordinates for each vertex of the IndexedFaceSet.
...
...
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