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d5f3b249
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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d5f3b249
编写于
5月 24, 2015
作者:
M
Mr.doob
浏览文件
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浏览文件
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电子邮件补丁
差异文件
BufferGeometry: Moved morph/skinned code to fromDirectGeometry()
上级
309dcad1
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
42 addition
and
37 deletion
+42
-37
src/core/BufferGeometry.js
src/core/BufferGeometry.js
+38
-34
src/core/DirectGeometry.js
src/core/DirectGeometry.js
+4
-3
未找到文件。
src/core/BufferGeometry.js
浏览文件 @
d5f3b249
...
...
@@ -174,40 +174,6 @@ THREE.BufferGeometry.prototype = {
this
.
fromGeometry
(
geometry
);
var
directgeometry
=
geometry
.
__directGeometry
;
// morphs
if
(
object
.
morphTargetInfluences
!==
undefined
)
{
var
morphTargets
=
directgeometry
.
morphTargets
;
for
(
var
i
=
0
,
l
=
morphTargets
.
length
;
i
<
l
;
i
++
)
{
var
morphTarget
=
morphTargets
[
i
];
var
attribute
=
new
THREE
.
Float32Attribute
(
morphTarget
.
length
*
3
,
3
);
this
.
morphAttributes
.
push
(
attribute
.
copyVector3sArray
(
morphTarget
)
);
}
// TODO normals, colors
}
// skinning
if
(
object
instanceof
THREE
.
SkinnedMesh
)
{
var
skinIndices
=
new
THREE
.
Float32Attribute
(
directgeometry
.
skinIndices
.
length
*
4
,
4
);
var
skinWeights
=
new
THREE
.
Float32Attribute
(
directgeometry
.
skinWeights
.
length
*
4
,
4
);
this
.
addAttribute
(
'
skinIndex
'
,
skinIndices
.
copyVector4sArray
(
directgeometry
.
skinIndices
)
);
this
.
addAttribute
(
'
skinWeight
'
,
skinWeights
.
copyVector4sArray
(
directgeometry
.
skinWeights
)
);
}
}
}
...
...
@@ -332,6 +298,44 @@ THREE.BufferGeometry.prototype = {
}
// morphs
if
(
geometry
.
morphTargets
.
length
>
0
)
{
var
morphTargets
=
geometry
.
morphTargets
;
for
(
var
i
=
0
,
l
=
morphTargets
.
length
;
i
<
l
;
i
++
)
{
var
morphTarget
=
morphTargets
[
i
];
var
attribute
=
new
THREE
.
Float32Attribute
(
morphTarget
.
length
*
3
,
3
);
this
.
morphAttributes
.
push
(
attribute
.
copyVector3sArray
(
morphTarget
)
);
}
// TODO normals, colors
}
// skinning
if
(
geometry
.
skinIndices
.
length
>
0
)
{
var
skinIndices
=
new
THREE
.
Float32Attribute
(
geometry
.
skinIndices
.
length
*
4
,
4
);
this
.
addAttribute
(
'
skinIndex
'
,
skinIndices
.
copyVector4sArray
(
geometry
.
skinIndices
)
);
}
if
(
geometry
.
skinWeights
.
length
>
0
)
{
var
skinWeights
=
new
THREE
.
Float32Attribute
(
geometry
.
skinWeights
.
length
*
4
,
4
);
this
.
addAttribute
(
'
skinWeight
'
,
skinWeights
.
copyVector4sArray
(
geometry
.
skinWeights
)
);
}
//
if
(
geometry
.
boundingSphere
!==
null
)
{
this
.
boundingSphere
=
geometry
.
boundingSphere
.
clone
();
...
...
src/core/DirectGeometry.js
浏览文件 @
d5f3b249
...
...
@@ -191,12 +191,12 @@ THREE.DirectGeometry.prototype = {
this
.
morphTargets
[
j
].
push
(
morphTarget
[
face
.
a
],
morphTarget
[
face
.
b
],
morphTarget
[
face
.
c
]
);
}
/*
for ( var j = 0; j < morphNormalsLength; j ++ ) {
var
morphNormal
=
morphNormals
[
j
].
normals
;
var morphNormal = morphNormals[ j ].
vertexNormals[ i ]
;
this
.
morphNormals
[
j
].
push
(
morphNormal
[
face
.
a
],
morphNormal
[
face
.
b
],
morphNormal
[
face
.
c
]
);
this.morphNormals[ j ].push( morphNormal
.a, morphNormal.b, morphNormal.c
);
}
...
...
@@ -207,6 +207,7 @@ THREE.DirectGeometry.prototype = {
this.morphColors[ j ].push( morphColor[ face.a ], morphColor[ face.b ], morphColor[ face.c ] );
}
*/
// skins
...
...
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