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three.js
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d465c833
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three.js
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d465c833
编写于
6月 11, 2018
作者:
J
Jonathan Brandel
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
bin Q, T, S commands
上级
59800779
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
80 addition
and
68 deletion
+80
-68
examples/js/loaders/SVGLoader.js
examples/js/loaders/SVGLoader.js
+80
-68
未找到文件。
examples/js/loaders/SVGLoader.js
浏览文件 @
d465c833
...
...
@@ -176,48 +176,54 @@ THREE.SVGLoader.prototype = {
case
'
S
'
:
var
numbers
=
parseFloats
(
data
);
path
.
bezierCurveTo
(
getReflection
(
point
.
x
,
control
.
x
),
getReflection
(
point
.
y
,
control
.
y
),
numbers
[
0
],
numbers
[
1
],
numbers
[
2
],
numbers
[
3
]
);
control
.
x
=
numbers
[
0
];
control
.
y
=
numbers
[
1
];
point
.
x
=
numbers
[
2
];
point
.
y
=
numbers
[
3
];
for
(
var
j
=
0
,
jl
=
numbers
.
length
;
j
<
jl
;
j
+=
4
)
{
path
.
bezierCurveTo
(
getReflection
(
point
.
x
,
control
.
x
),
getReflection
(
point
.
y
,
control
.
y
),
numbers
[
j
+
0
],
numbers
[
j
+
1
],
numbers
[
j
+
2
],
numbers
[
j
+
3
]
);
control
.
x
=
numbers
[
j
+
0
];
control
.
y
=
numbers
[
j
+
1
];
point
.
x
=
numbers
[
j
+
2
];
point
.
y
=
numbers
[
j
+
3
];
}
break
;
case
'
Q
'
:
var
numbers
=
parseFloats
(
data
);
path
.
quadraticCurveTo
(
numbers
[
0
],
numbers
[
1
],
numbers
[
2
],
numbers
[
3
]
);
control
.
x
=
numbers
[
0
];
control
.
y
=
numbers
[
1
];
point
.
x
=
numbers
[
2
];
point
.
y
=
numbers
[
3
];
for
(
var
j
=
0
,
jl
=
numbers
.
length
;
j
<
jl
;
j
+=
4
)
{
path
.
quadraticCurveTo
(
numbers
[
j
+
0
],
numbers
[
j
+
1
],
numbers
[
j
+
2
],
numbers
[
j
+
3
]
);
control
.
x
=
numbers
[
j
+
0
];
control
.
y
=
numbers
[
j
+
1
];
point
.
x
=
numbers
[
j
+
2
];
point
.
y
=
numbers
[
j
+
3
];
}
break
;
case
'
T
'
:
var
numbers
=
parseFloats
(
data
);
var
rx
=
getReflection
(
point
.
x
,
control
.
x
);
var
ry
=
getReflection
(
point
.
y
,
control
.
y
);
path
.
quadraticCurveTo
(
rx
,
ry
,
numbers
[
0
],
numbers
[
1
]
);
control
.
x
=
rx
;
control
.
y
=
ry
;
point
.
x
=
numbers
[
0
];
point
.
y
=
numbers
[
1
];
for
(
var
j
=
0
,
jl
=
numbers
.
length
;
j
<
jl
;
j
+=
2
)
{
var
rx
=
getReflection
(
point
.
x
,
control
.
x
);
var
ry
=
getReflection
(
point
.
y
,
control
.
y
);
path
.
quadraticCurveTo
(
rx
,
ry
,
numbers
[
j
+
0
],
numbers
[
j
+
1
]
);
control
.
x
=
rx
;
control
.
y
=
ry
;
point
.
x
=
numbers
[
j
+
0
];
point
.
y
=
numbers
[
j
+
1
];
}
break
;
case
'
A
'
:
...
...
@@ -298,48 +304,54 @@ THREE.SVGLoader.prototype = {
case
'
s
'
:
var
numbers
=
parseFloats
(
data
);
path
.
bezierCurveTo
(
getReflection
(
point
.
x
,
control
.
x
),
getReflection
(
point
.
y
,
control
.
y
),
point
.
x
+
numbers
[
0
],
point
.
y
+
numbers
[
1
],
point
.
x
+
numbers
[
2
],
point
.
y
+
numbers
[
3
]
);
control
.
x
=
point
.
x
+
numbers
[
0
];
control
.
y
=
point
.
y
+
numbers
[
1
];
point
.
x
+=
numbers
[
2
];
point
.
y
+=
numbers
[
3
];
for
(
var
j
=
0
,
jl
=
numbers
.
length
;
j
<
jl
;
j
+=
4
)
{
path
.
bezierCurveTo
(
getReflection
(
point
.
x
,
control
.
x
),
getReflection
(
point
.
y
,
control
.
y
),
point
.
x
+
numbers
[
j
+
0
],
point
.
y
+
numbers
[
j
+
1
],
point
.
x
+
numbers
[
j
+
2
],
point
.
y
+
numbers
[
j
+
3
]
);
control
.
x
=
point
.
x
+
numbers
[
j
+
0
];
control
.
y
=
point
.
y
+
numbers
[
j
+
1
];
point
.
x
+=
numbers
[
j
+
2
];
point
.
y
+=
numbers
[
j
+
3
];
}
break
;
case
'
q
'
:
var
numbers
=
parseFloats
(
data
);
path
.
quadraticCurveTo
(
point
.
x
+
numbers
[
0
],
point
.
y
+
numbers
[
1
],
point
.
x
+
numbers
[
2
],
point
.
y
+
numbers
[
3
]
);
control
.
x
=
point
.
x
+
numbers
[
0
];
control
.
y
=
point
.
y
+
numbers
[
1
];
point
.
x
+=
numbers
[
2
];
point
.
y
+=
numbers
[
3
];
for
(
var
j
=
0
,
jl
=
numbers
.
length
;
j
<
jl
;
j
+=
4
)
{
path
.
quadraticCurveTo
(
point
.
x
+
numbers
[
j
+
0
],
point
.
y
+
numbers
[
j
+
1
],
point
.
x
+
numbers
[
j
+
2
],
point
.
y
+
numbers
[
j
+
3
]
);
control
.
x
=
point
.
x
+
numbers
[
j
+
0
];
control
.
y
=
point
.
y
+
numbers
[
j
+
1
];
point
.
x
+=
numbers
[
j
+
2
];
point
.
y
+=
numbers
[
j
+
3
];
}
break
;
case
'
t
'
:
var
numbers
=
parseFloats
(
data
);
var
rx
=
getReflection
(
point
.
x
,
control
.
x
);
var
ry
=
getReflection
(
point
.
y
,
control
.
y
);
path
.
quadraticCurveTo
(
rx
,
ry
,
point
.
x
+
numbers
[
0
],
point
.
y
+
numbers
[
1
]
);
control
.
x
=
rx
;
control
.
y
=
ry
;
point
.
x
=
point
.
x
+
numbers
[
0
];
point
.
y
=
point
.
y
+
numbers
[
1
];
for
(
var
j
=
0
,
jl
=
numbers
.
length
;
j
<
jl
;
j
+=
2
)
{
var
rx
=
getReflection
(
point
.
x
,
control
.
x
);
var
ry
=
getReflection
(
point
.
y
,
control
.
y
);
path
.
quadraticCurveTo
(
rx
,
ry
,
point
.
x
+
numbers
[
j
+
0
],
point
.
y
+
numbers
[
j
+
1
]
);
control
.
x
=
rx
;
control
.
y
=
ry
;
point
.
x
=
point
.
x
+
numbers
[
j
+
0
];
point
.
y
=
point
.
y
+
numbers
[
j
+
1
];
}
break
;
case
'
a
'
:
...
...
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