提交 d4636e89 编写于 作者: W WestLangley

Gamma correction fix

上级 b428a19e
......@@ -148,7 +148,7 @@
// common material parameters
var diffuse = 0x331100, specular = 0xffffff, shininess = 10, scale = 23;
var diffuse = 0x0a0100, specular = 0xffffff, shininess = 10, scale = 23;
// normal map shader
......@@ -178,10 +178,6 @@
uniforms[ "tCube" ].value = reflectionCube;
uniforms[ "reflectivity" ].value = 0.1;
uniforms[ "diffuse" ].value.convertGammaToLinear();
uniforms[ "specular" ].value.convertGammaToLinear();
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: false };
var material1 = new THREE.ShaderMaterial( parameters );
......
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