未验证 提交 d2695efa 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #20116 from WestLangley/dev_examples_alpha

Examples: Disable alpha buffer when not required
......@@ -72,7 +72,7 @@
fire.position.z = - 2;
scene.add( fire );
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.autoClear = false;
......
......@@ -374,7 +374,7 @@
dirLight.position.multiplyScalar( 30 );
scene.add( dirLight );
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -112,7 +112,7 @@
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
......
......@@ -81,7 +81,7 @@
} );
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
......
......@@ -164,7 +164,7 @@
} );
// renderer
renderer = new THREE.WebGLRenderer( { alpha: true } );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
......
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