提交 d1690384 编写于 作者: M Mr.doob

Clean up.

上级 990cf6b0
......@@ -54,25 +54,31 @@
//
var light = new THREE.DirectionalLight( 0xefefff, 2 );
var light = new THREE.DirectionalLight( 0xefefff, 1.5 );
light.position.set( 1, 1, 1 ).normalize();
scene.add( light );
var light = new THREE.DirectionalLight( 0xffefef, 2 );
var light = new THREE.DirectionalLight( 0xffefef, 1.5 );
light.position.set( -1, -1, -1 ).normalize();
scene.add( light );
var loader = new THREE.JSONLoader();
loader.load( "models/animated/horse.js", function ( geometry ) {
mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0x606060, morphTargets: true, overdraw: 0.5 } ) );
var material = new THREE.MeshLambertMaterial( {
vertexColors: THREE.FaceColors,
morphTargets: true,
overdraw: 0.5
} );
mesh = new THREE.Mesh( geometry, material );
mesh.scale.set( 1.5, 1.5, 1.5 );
scene.add( mesh );
mixer = new THREE.AnimationMixer( mesh );
var clip = THREE.AnimationClip.CreateFromMorphTargetSequence( 'gallop', geometry.morphTargets, 30 );
mixer.addAction( new THREE.AnimationAction( clip ).warpToDuration( 1.5 ) );
mixer.addAction( new THREE.AnimationAction( clip ).warpToDuration( 1 ) );
} );
......
......@@ -215,7 +215,7 @@
scene.add( mesh );
var mixer = new THREE.AnimationMixer( mesh );
mixer.addAction( new THREE.AnimationAction( geometry.animations[0] ).warpToDuration( 5 ) );
mixer.addAction( new THREE.AnimationAction( geometry.animations[ 0 ] ).warpToDuration( 1 ) );
mixers.push( mixer );
} );
......
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