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d04e0459
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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d04e0459
编写于
10月 07, 2015
作者:
M
Mr.doob
浏览文件
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浏览文件
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电子邮件补丁
差异文件
ColladaLoader2: Flattening node when possible.
上级
6365d638
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
38 addition
and
18 deletion
+38
-18
examples/js/loaders/ColladaLoader2.js
examples/js/loaders/ColladaLoader2.js
+38
-18
未找到文件。
examples/js/loaders/ColladaLoader2.js
浏览文件 @
d04e0459
...
...
@@ -569,11 +569,11 @@ THREE.ColladaLoader.prototype = {
var
data
=
{
name
:
xml
.
getAttribute
(
'
name
'
),
matrix
:
new
THREE
.
Matrix4
(),
nodes
:
[],
instanceCameras
:
[],
instanceLights
:
[],
instanceGeometries
:
[],
instanceNodes
:
[],
nodes
:
[]
instanceNodes
:
[]
};
for
(
var
i
=
0
;
i
<
xml
.
childNodes
.
length
;
i
++
)
{
...
...
@@ -584,6 +584,11 @@ THREE.ColladaLoader.prototype = {
switch
(
child
.
nodeName
)
{
case
'
node
'
:
parseNode
(
child
);
data
.
nodes
.
push
(
child
.
getAttribute
(
'
id
'
)
);
break
;
case
'
instance_camera
'
:
data
.
instanceCameras
.
push
(
parseId
(
child
.
getAttribute
(
'
url
'
)
)
);
break
;
...
...
@@ -605,11 +610,6 @@ THREE.ColladaLoader.prototype = {
data
.
matrix
.
multiply
(
matrix
.
fromArray
(
array
).
transpose
()
);
// .transpose() when Z_UP?
break
;
case
'
node
'
:
parseNode
(
child
);
data
.
nodes
.
push
(
child
.
getAttribute
(
'
id
'
)
);
break
;
case
'
translate
'
:
var
array
=
parseFloats
(
child
.
textContent
);
vector
.
fromArray
(
array
);
...
...
@@ -650,47 +650,67 @@ THREE.ColladaLoader.prototype = {
function
buildNode
(
data
)
{
var
group
=
new
THREE
.
Group
();
group
.
name
=
data
.
name
;
data
.
matrix
.
decompose
(
group
.
position
,
group
.
quaternion
,
group
.
scale
);
var
objects
=
[];
var
matrix
=
data
.
matrix
;
var
nodes
=
data
.
nodes
;
var
instanceCameras
=
data
.
instanceCameras
;
var
instanceLights
=
data
.
instanceLights
;
var
instanceGeometries
=
data
.
instanceGeometries
;
var
instanceNodes
=
data
.
instanceNodes
;
var
nodes
=
data
.
nodes
;
for
(
var
i
=
0
,
l
=
nodes
.
length
;
i
<
l
;
i
++
)
{
objects
.
push
(
getNode
(
nodes
[
i
]
).
clone
()
);
}
for
(
var
i
=
0
,
l
=
instanceCameras
.
length
;
i
<
l
;
i
++
)
{
group
.
add
(
getCamera
(
instanceCameras
[
i
]
).
clone
()
);
objects
.
push
(
getCamera
(
instanceCameras
[
i
]
).
clone
()
);
}
for
(
var
i
=
0
,
l
=
instanceLights
.
length
;
i
<
l
;
i
++
)
{
group
.
add
(
getLight
(
instanceLights
[
i
]
).
clone
()
);
objects
.
push
(
getLight
(
instanceLights
[
i
]
).
clone
()
);
}
for
(
var
i
=
0
,
l
=
instanceGeometries
.
length
;
i
<
l
;
i
++
)
{
group
.
add
(
getGeometry
(
instanceGeometries
[
i
]
).
clone
()
);
objects
.
push
(
getGeometry
(
instanceGeometries
[
i
]
).
clone
()
);
}
for
(
var
i
=
0
,
l
=
instanceNodes
.
length
;
i
<
l
;
i
++
)
{
group
.
add
(
getNode
(
instanceNodes
[
i
]
).
clone
()
);
objects
.
push
(
getNode
(
instanceNodes
[
i
]
).
clone
()
);
}
for
(
var
i
=
0
,
l
=
nodes
.
length
;
i
<
l
;
i
++
)
{
var
object
;
if
(
objects
.
length
===
1
)
{
object
=
objects
[
0
];
group
.
add
(
getNode
(
nodes
[
i
]
).
clone
()
);
}
else
{
object
=
new
THREE
.
Group
();
for
(
var
i
=
0
;
i
<
objects
.
length
;
i
++
)
{
object
.
add
(
objects
[
i
]
);
}
}
return
group
;
object
.
name
=
data
.
name
;
matrix
.
decompose
(
object
.
position
,
object
.
quaternion
,
object
.
scale
);
return
object
;
}
...
...
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