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three.js
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d0171efd
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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d0171efd
编写于
11月 01, 2013
作者:
B
Bart McLeod
提交者:
Mr.doob
11月 01, 2013
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差异文件
- Background node color and angle parsing complete
上级
20bed00c
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
7 addition
and
5 deletion
+7
-5
examples/js/loaders/VRMLLoader.js
examples/js/loaders/VRMLLoader.js
+7
-5
未找到文件。
examples/js/loaders/VRMLLoader.js
浏览文件 @
d0171efd
...
...
@@ -65,8 +65,6 @@ THREE.VRMLLoader.prototype = {
var
float_pattern
=
/
(\b
|
\-
|
\+)([\d\.
e
]
+
)
/
;
var
float3_pattern
=
/
([\d\.\+\-
e
]
+
)
,
?\s
+
([\d\.\+\-
e
]
+
)
,
?\s
+
([\d\.\+\-
e
]
+
)
/
;
/**
* Interpolates colors a and b following their relative distance
* expressed by t.
...
...
@@ -95,8 +93,13 @@ THREE.VRMLLoader.prototype = {
* specified colors at the specified angels. This is used for the Background
* node, but could be applied to other nodes with multiple faces as well.
*
* When used with the Background node, default is directionIsDown is true if
* interpolating the skyColor down from the Zenith. When interpolationg up from
* the Nadir i.e. interpolating the groundColor, the directionIsDown is false.
*
* The first angle is never specified, it is the Zenith (0 rad). Angles are specified
* in radians. The geometry is thought a sphere, but could be anything.
* in radians. The geometry is thought a sphere, but could be anything. The color interpolation
* is linear along the Y axis in any case.
*
* You must specify one more color than you have angles at the beginning of the colors array.
* This is the color of the Zenith (the top of the shape).
...
...
@@ -105,7 +108,7 @@ THREE.VRMLLoader.prototype = {
* @param radius
* @param angles
* @param colors
* @param boolean directionIsDown Whether to work bottom up or top down
(default)
* @param boolean directionIsDown Whether to work bottom up or top down
.
*/
var
paintFaces
=
function
(
geometry
,
radius
,
angles
,
colors
,
directionIsDown
)
{
...
...
@@ -188,7 +191,6 @@ THREE.VRMLLoader.prototype = {
}
}
}
}
...
...
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