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three.js
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d0158ada
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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d0158ada
编写于
9月 19, 2018
作者:
L
Lewy Blue
浏览文件
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电子邮件补丁
差异文件
cleanup bone node transform
上级
d1c778a2
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
11 addition
and
5 deletion
+11
-5
examples/js/loaders/FBXLoader.js
examples/js/loaders/FBXLoader.js
+11
-5
未找到文件。
examples/js/loaders/FBXLoader.js
浏览文件 @
d0158ada
...
...
@@ -712,9 +712,9 @@ THREE.FBXLoader = ( function () {
ID
:
child
.
ID
,
indices
:
[],
weights
:
[],
transform
:
new
THREE
.
Matrix4
().
fromArray
(
boneNode
.
Transform
.
a
),
transformLink
:
new
THREE
.
Matrix4
().
fromArray
(
boneNode
.
TransformLink
.
a
),
linkMode
:
boneNode
.
Mode
,
// transform: new THREE.Matrix4().fromArray( boneNode.Transform.a ),
// linkMode: boneNode.Mode,
};
...
...
@@ -873,7 +873,10 @@ THREE.FBXLoader = ( function () {
case
'
NurbsCurve
'
:
model
=
this
.
createCurve
(
relationships
,
geometryMap
);
break
;
case
'
LimbNode
'
:
// usually associated with a Bone, however if a Bone was not created we'll make a Group instead
case
'
LimbNode
'
:
case
'
Root
'
:
model
=
new
THREE
.
Bone
();
break
;
case
'
Null
'
:
default
:
model
=
new
THREE
.
Group
();
...
...
@@ -911,6 +914,7 @@ THREE.FBXLoader = ( function () {
var
subBone
=
bone
;
bone
=
new
THREE
.
Bone
();
bone
.
matrixWorld
.
copy
(
rawBone
.
transformLink
);
// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
...
...
@@ -2280,7 +2284,6 @@ THREE.FBXLoader = ( function () {
var
animationClips
=
[];
var
rawClips
=
this
.
parseClips
();
if
(
rawClips
===
undefined
)
return
;
...
...
@@ -2460,12 +2463,15 @@ THREE.FBXLoader = ( function () {
if
(
child
.
ID
=
rawModel
.
id
)
{
node
.
transform
=
child
.
matrix
;
if
(
child
.
userData
.
transformData
)
node
.
eulerOrder
=
child
.
userData
.
transformData
.
eulerOrder
;
}
}
);
if
(
!
node
.
transform
)
node
.
transform
=
new
THREE
.
Matrix4
();
// if the animated model is pre rotated, we'll have to apply the pre rotations to every
// animation value as well
if
(
'
PreRotation
'
in
rawModel
)
node
.
preRotation
=
rawModel
.
PreRotation
.
value
;
...
...
@@ -2585,7 +2591,7 @@ THREE.FBXLoader = ( function () {
var
initialRotation
=
new
THREE
.
Quaternion
();
var
initialScale
=
new
THREE
.
Vector3
();
if
(
rawTracks
.
transform
)
rawTracks
.
transform
.
decompose
(
initialPosition
,
initialRotation
,
initialScale
);
rawTracks
.
transform
.
decompose
(
initialPosition
,
initialRotation
,
initialScale
);
initialPosition
=
initialPosition
.
toArray
();
initialRotation
=
new
THREE
.
Euler
().
setFromQuaternion
(
initialRotation
,
rawTracks
.
eulerOrder
).
toArray
();
...
...
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