提交 cff3f6c2 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #11740 from dhritzkiv/patch-12

Fix markup typos in WebGLRenderTarget doc
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<div class="desc">
A [link:https://msdn.microsoft.com/en-us/library/bb976073.aspx render target] is a buffer
where the video card draws pixels for a scene that is being rendered in the background.
It is used in different effects, such as applying postprocessing to a rendered image
before displaying it on the screen.
</div>
<h2>Constructor</h2>
<h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
<div>
[page:Float width] - The width of the renderTarget. <br />
[page:Float height] - The height of the renderTarget.<br />
options - (optional0 object that holds texture parameters for an auto-generated target
texture and depthBuffer/stencilBuffer booleans.
For an explanation of the texture parameters see [page:Texture Texture]. The following are
valid options:<br /><br />
[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
[page:Constant magFilter] - default is [page:Textures .LinearFilter]. <br />
[page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]<br />
[page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. <br />
[page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.<br /><br />
Creates a new [name]]
</div>
<h2>Properties</h2>
<h3>[property:number uuid]</h3>
<div>
A unique number for this render target instance.
</div>
<h3>[property:number width]</h3>
<div>
The width of the render target.
</div>
<h3>[property:number height]</h3>
<div>
The height of the render target.
</div>
<h3>[property:Vector4 scissor]</h3>
<div>
A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
</div>
<h3>[property:boolean scissorTest]</h3>
<div>
Indicates whether the scissor test is active or not.
</div>
<h3>[property:Vector4 viewport]</h3>
<div>
The viewport of this render target.
</div>
<h3>[property:Texture texture]</h3>
<div>
This texture instance holds the rendered pixels. Use it as input for further processing.
</div>
<h3>[property:boolean depthBuffer]</h3>
<div>
Renders to the depth buffer. Default is true.
</div>
<h3>[property:boolean stencilBuffer]</h3>
<div>
Renders to the stencil buffer. Default is true.
</div>
<h3>[property:DepthTexture depthTexture]</h3>
<div>
If set, the scene depth will be rendered to this texture. Default is null.
</div>
<h2>Methods</h2>
<h3>[method:null setSize]( [page:Number width], [page:Number height] )</h3>
<div>
Sets the size of the render target.
</div>
<h3>[method:WebGLRenderTarget clone]()</h3>
<div>
Creates a copy of this render target.
</div>
<h3>[method:WebGLRenderTarget copy]( [page:WebGLRenderTarget source] )</h3>
<div>
Adopts the settings of the given render target.
</div>
<h3>[method:null dispose]()</h3>
<div>
Dispatches a dispose event.
</div>
<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<div class="desc">
A [link:https://msdn.microsoft.com/en-us/library/bb976073.aspx render target] is a buffer
where the video card draws pixels for a scene that is being rendered in the background.
It is used in different effects, such as applying postprocessing to a rendered image
before displaying it on the screen.
</div>
<h2>Constructor</h2>
<h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
<div>
[page:Float width] - The width of the renderTarget. <br />
[page:Float height] - The height of the renderTarget.<br />
options - (optional object that holds texture parameters for an auto-generated target
texture and depthBuffer/stencilBuffer booleans.
For an explanation of the texture parameters see [page:Texture Texture]. The following are
valid options:<br /><br />
[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
[page:Constant magFilter] - default is [page:Textures .LinearFilter]. <br />
[page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]<br />
[page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. <br />
[page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.<br /><br />
Creates a new [name]
</div>
<h2>Properties</h2>
<h3>[property:number uuid]</h3>
<div>
A unique number for this render target instance.
</div>
<h3>[property:number width]</h3>
<div>
The width of the render target.
</div>
<h3>[property:number height]</h3>
<div>
The height of the render target.
</div>
<h3>[property:Vector4 scissor]</h3>
<div>
A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
</div>
<h3>[property:boolean scissorTest]</h3>
<div>
Indicates whether the scissor test is active or not.
</div>
<h3>[property:Vector4 viewport]</h3>
<div>
The viewport of this render target.
</div>
<h3>[property:Texture texture]</h3>
<div>
This texture instance holds the rendered pixels. Use it as input for further processing.
</div>
<h3>[property:boolean depthBuffer]</h3>
<div>
Renders to the depth buffer. Default is true.
</div>
<h3>[property:boolean stencilBuffer]</h3>
<div>
Renders to the stencil buffer. Default is true.
</div>
<h3>[property:DepthTexture depthTexture]</h3>
<div>
If set, the scene depth will be rendered to this texture. Default is null.
</div>
<h2>Methods</h2>
<h3>[method:null setSize]( [page:Number width], [page:Number height] )</h3>
<div>
Sets the size of the render target.
</div>
<h3>[method:WebGLRenderTarget clone]()</h3>
<div>
Creates a copy of this render target.
</div>
<h3>[method:WebGLRenderTarget copy]( [page:WebGLRenderTarget source] )</h3>
<div>
Adopts the settings of the given render target.
</div>
<h3>[method:null dispose]()</h3>
<div>
Dispatches a dispose event.
</div>
<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
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