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体验新版 GitCode,发现更多精彩内容 >>
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cff3f6c2
编写于
7月 13, 2017
作者:
M
Mr.doob
提交者:
GitHub
7月 13, 2017
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差异文件
Merge pull request #11740 from dhritzkiv/patch-12
Fix markup typos in WebGLRenderTarget doc
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79f9dd75
dafc7840
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1 changed file
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133 addition
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133 deletion
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docs/api/renderers/WebGLRenderTarget.html
docs/api/renderers/WebGLRenderTarget.html
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docs/api/renderers/WebGLRenderTarget.html
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cff3f6c2
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../"
/>
<script
src=
"list.js"
></script>
<script
src=
"page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"page.css"
/>
</head>
<body>
<h1>
[name]
</h1>
<div
class=
"desc"
>
A [link:https://msdn.microsoft.com/en-us/library/bb976073.aspx render target] is a buffer
where the video card draws pixels for a scene that is being rendered in the background.
It is used in different effects, such as applying postprocessing to a rendered image
before displaying it on the screen.
</div>
<h2>
Constructor
</h2>
<h3>
[name]([page:Number width], [page:Number height], [page:Object options])
</h3>
<div>
[page:Float width] - The width of the renderTarget.
<br
/>
[page:Float height] - The height of the renderTarget.
<br
/>
options - (optional
0 object that holds texture parameters for an auto-generated target
texture and depthBuffer/stencilBuffer booleans.
For an explanation of the texture parameters see [page:Texture Texture]. The following are
valid options:
<br
/><br
/>
[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping].
<br
/>
[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping].
<br
/>
[page:Constant magFilter] - default is [page:Textures .LinearFilter].
<br
/>
[page:Constant minFilter] - default is [page:Textures LinearFilter].
<br
/>
[page:Constant format] - default is [page:Textures RGBAFormat].
<br
/>
[page:Constant type] - default is [page:Textures UnsignedByteType].
<br
/>
[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]
<br
/>
[page:Constant encoding] - default is [page:Textures LinearEncoding].
<br
/>
[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it.
<br
/>
[page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.
<br
/><br
/>
Creates a new [name]
]
</div>
<h2>
Properties
</h2>
<h3>
[property:number uuid]
</h3>
<div>
A unique number for this render target instance.
</div>
<h3>
[property:number width]
</h3>
<div>
The width of the render target.
</div>
<h3>
[property:number height]
</h3>
<div>
The height of the render target.
</div>
<h3>
[property:Vector4 scissor]
</h3>
<div>
A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
</div>
<h3>
[property:boolean scissorTest]
</h3>
<div>
Indicates whether the scissor test is active or not.
</div>
<h3>
[property:Vector4 viewport]
</h3>
<div>
The viewport of this render target.
</div>
<h3>
[property:Texture texture]
</h3>
<div>
This texture instance holds the rendered pixels. Use it as input for further processing.
</div>
<h3>
[property:boolean depthBuffer]
</h3>
<div>
Renders to the depth buffer. Default is true.
</div>
<h3>
[property:boolean stencilBuffer]
</h3>
<div>
Renders to the stencil buffer. Default is true.
</div>
<h3>
[property:DepthTexture depthTexture]
</h3>
<div>
If set, the scene depth will be rendered to this texture. Default is null.
</div>
<h2>
Methods
</h2>
<h3>
[method:null setSize]( [page:Number width], [page:Number height] )
</h3>
<div>
Sets the size of the render target.
</div>
<h3>
[method:WebGLRenderTarget clone]()
</h3>
<div>
Creates a copy of this render target.
</div>
<h3>
[method:WebGLRenderTarget copy]( [page:WebGLRenderTarget source] )
</h3>
<div>
Adopts the settings of the given render target.
</div>
<h3>
[method:null dispose]()
</h3>
<div>
Dispatches a dispose event.
</div>
<h3>
[page:EventDispatcher EventDispatcher] methods are available on this class.
</h3>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
<base
href=
"../../"
/>
<script
src=
"list.js"
></script>
<script
src=
"page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"page.css"
/>
</head>
<body>
<h1>
[name]
</h1>
<div
class=
"desc"
>
A [link:https://msdn.microsoft.com/en-us/library/bb976073.aspx render target] is a buffer
where the video card draws pixels for a scene that is being rendered in the background.
It is used in different effects, such as applying postprocessing to a rendered image
before displaying it on the screen.
</div>
<h2>
Constructor
</h2>
<h3>
[name]([page:Number width], [page:Number height], [page:Object options])
</h3>
<div>
[page:Float width] - The width of the renderTarget.
<br
/>
[page:Float height] - The height of the renderTarget.
<br
/>
options - (optional
object that holds texture parameters for an auto-generated target
texture and depthBuffer/stencilBuffer booleans.
For an explanation of the texture parameters see [page:Texture Texture]. The following are
valid options:
<br
/><br
/>
[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping].
<br
/>
[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping].
<br
/>
[page:Constant magFilter] - default is [page:Textures .LinearFilter].
<br
/>
[page:Constant minFilter] - default is [page:Textures LinearFilter].
<br
/>
[page:Constant format] - default is [page:Textures RGBAFormat].
<br
/>
[page:Constant type] - default is [page:Textures UnsignedByteType].
<br
/>
[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]
<br
/>
[page:Constant encoding] - default is [page:Textures LinearEncoding].
<br
/>
[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it.
<br
/>
[page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.
<br
/><br
/>
Creates a new [name]
</div>
<h2>
Properties
</h2>
<h3>
[property:number uuid]
</h3>
<div>
A unique number for this render target instance.
</div>
<h3>
[property:number width]
</h3>
<div>
The width of the render target.
</div>
<h3>
[property:number height]
</h3>
<div>
The height of the render target.
</div>
<h3>
[property:Vector4 scissor]
</h3>
<div>
A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
</div>
<h3>
[property:boolean scissorTest]
</h3>
<div>
Indicates whether the scissor test is active or not.
</div>
<h3>
[property:Vector4 viewport]
</h3>
<div>
The viewport of this render target.
</div>
<h3>
[property:Texture texture]
</h3>
<div>
This texture instance holds the rendered pixels. Use it as input for further processing.
</div>
<h3>
[property:boolean depthBuffer]
</h3>
<div>
Renders to the depth buffer. Default is true.
</div>
<h3>
[property:boolean stencilBuffer]
</h3>
<div>
Renders to the stencil buffer. Default is true.
</div>
<h3>
[property:DepthTexture depthTexture]
</h3>
<div>
If set, the scene depth will be rendered to this texture. Default is null.
</div>
<h2>
Methods
</h2>
<h3>
[method:null setSize]( [page:Number width], [page:Number height] )
</h3>
<div>
Sets the size of the render target.
</div>
<h3>
[method:WebGLRenderTarget clone]()
</h3>
<div>
Creates a copy of this render target.
</div>
<h3>
[method:WebGLRenderTarget copy]( [page:WebGLRenderTarget source] )
</h3>
<div>
Adopts the settings of the given render target.
</div>
<h3>
[method:null dispose]()
</h3>
<div>
Dispatches a dispose event.
</div>
<h3>
[page:EventDispatcher EventDispatcher] methods are available on this class.
</h3>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
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