提交 cf0ee8b2 编写于 作者: M Mr.doob

Updated builds

上级 68976a1e
......@@ -772,15 +772,24 @@
};
_proto.fromArray = function fromArray(array, offset) {
if (offset === undefined) offset = 0;
if (offset === void 0) {
offset = 0;
}
this.x = array[offset];
this.y = array[offset + 1];
return this;
};
_proto.toArray = function toArray(array, offset) {
if (array === undefined) array = [];
if (offset === undefined) offset = 0;
if (array === void 0) {
array = [];
}
if (offset === void 0) {
offset = 0;
}
array[offset] = this.x;
array[offset + 1] = this.y;
return array;
......@@ -1094,7 +1103,9 @@
};
_proto.fromArray = function fromArray(array, offset) {
if (offset === undefined) offset = 0;
if (offset === void 0) {
offset = 0;
}
for (var i = 0; i < 9; i++) {
this.elements[i] = array[i + offset];
......@@ -1104,8 +1115,14 @@
};
_proto.toArray = function toArray(array, offset) {
if (array === undefined) array = [];
if (offset === undefined) offset = 0;
if (array === void 0) {
array = [];
}
if (offset === void 0) {
offset = 0;
}
var te = this.elements;
array[offset] = te[0];
array[offset + 1] = te[1];
......@@ -1817,7 +1834,10 @@
};
_proto.fromArray = function fromArray(array, offset) {
if (offset === undefined) offset = 0;
if (offset === void 0) {
offset = 0;
}
this.x = array[offset];
this.y = array[offset + 1];
this.z = array[offset + 2];
......@@ -1826,8 +1846,14 @@
};
_proto.toArray = function toArray(array, offset) {
if (array === undefined) array = [];
if (offset === undefined) offset = 0;
if (array === void 0) {
array = [];
}
if (offset === void 0) {
offset = 0;
}
array[offset] = this.x;
array[offset + 1] = this.y;
array[offset + 2] = this.z;
......@@ -2395,7 +2421,10 @@
};
_proto.fromArray = function fromArray(array, offset) {
if (offset === undefined) offset = 0;
if (offset === void 0) {
offset = 0;
}
this._x = array[offset];
this._y = array[offset + 1];
this._z = array[offset + 2];
......@@ -2407,8 +2436,14 @@
};
_proto.toArray = function toArray(array, offset) {
if (array === undefined) array = [];
if (offset === undefined) offset = 0;
if (array === void 0) {
array = [];
}
if (offset === void 0) {
offset = 0;
}
array[offset] = this._x;
array[offset + 1] = this._y;
array[offset + 2] = this._z;
......@@ -2981,7 +3016,10 @@
};
_proto.fromArray = function fromArray(array, offset) {
if (offset === undefined) offset = 0;
if (offset === void 0) {
offset = 0;
}
this.x = array[offset];
this.y = array[offset + 1];
this.z = array[offset + 2];
......@@ -2989,8 +3027,14 @@
};
_proto.toArray = function toArray(array, offset) {
if (array === undefined) array = [];
if (offset === undefined) offset = 0;
if (array === void 0) {
array = [];
}
if (offset === void 0) {
offset = 0;
}
array[offset] = this.x;
array[offset + 1] = this.y;
array[offset + 2] = this.z;
......@@ -4648,7 +4692,9 @@
};
_proto.fromArray = function fromArray(array, offset) {
if (offset === undefined) offset = 0;
if (offset === void 0) {
offset = 0;
}
for (var i = 0; i < 16; i++) {
this.elements[i] = array[i + offset];
......@@ -4658,8 +4704,14 @@
};
_proto.toArray = function toArray(array, offset) {
if (array === undefined) array = [];
if (offset === undefined) offset = 0;
if (array === void 0) {
array = [];
}
if (offset === void 0) {
offset = 0;
}
var te = this.elements;
array[offset] = te[0];
array[offset + 1] = te[1];
......@@ -4888,8 +4940,14 @@
};
_proto.toArray = function toArray(array, offset) {
if (array === undefined) array = [];
if (offset === undefined) offset = 0;
if (array === void 0) {
array = [];
}
if (offset === void 0) {
offset = 0;
}
array[offset] = this._x;
array[offset + 1] = this._y;
array[offset + 2] = this._z;
......@@ -5255,6 +5313,16 @@
return this;
},
removeAll: function removeAll() {
for (var i = 0; i < this.children.length; i++) {
var object = this.children[i];
object.parent = null;
object.dispatchEvent(_removedEvent);
}
this.children.length = 0;
return this;
},
attach: function attach(object) {
// adds object as a child of this, while maintaining the object's world transform
this.updateWorldMatrix(true, false);
......@@ -6542,7 +6610,10 @@
};
_proto.fromArray = function fromArray(array, offset) {
if (offset === undefined) offset = 0;
if (offset === void 0) {
offset = 0;
}
this.r = array[offset];
this.g = array[offset + 1];
this.b = array[offset + 2];
......@@ -6550,8 +6621,14 @@
};
_proto.toArray = function toArray(array, offset) {
if (array === undefined) array = [];
if (offset === undefined) offset = 0;
if (array === void 0) {
array = [];
}
if (offset === void 0) {
offset = 0;
}
array[offset] = this.r;
array[offset + 1] = this.g;
array[offset + 2] = this.b;
......@@ -28982,7 +29059,10 @@
};
_proto.fromArray = function fromArray(array, offset) {
if (offset === undefined) offset = 0;
if (offset === void 0) {
offset = 0;
}
var coefficients = this.coefficients;
for (var i = 0; i < 9; i++) {
......@@ -28993,8 +29073,14 @@
};
_proto.toArray = function toArray(array, offset) {
if (array === undefined) array = [];
if (offset === undefined) offset = 0;
if (array === void 0) {
array = [];
}
if (offset === void 0) {
offset = 0;
}
var coefficients = this.coefficients;
for (var i = 0; i < 9; i++) {
此差异已折叠。
......@@ -917,9 +917,7 @@ class Vector2 {
}
fromArray( array, offset ) {
if ( offset === undefined ) offset = 0;
fromArray( array, offset = 0 ) {
this.x = array[ offset ];
this.y = array[ offset + 1 ];
......@@ -928,10 +926,7 @@ class Vector2 {
}
toArray( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
toArray( array = [], offset = 0 ) {
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
......@@ -1289,9 +1284,7 @@ class Matrix3 {
}
fromArray( array, offset ) {
if ( offset === undefined ) offset = 0;
fromArray( array, offset = 0 ) {
for ( let i = 0; i < 9; i ++ ) {
......@@ -1303,10 +1296,7 @@ class Matrix3 {
}
toArray( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
toArray( array = [], offset = 0 ) {
const te = this.elements;
......@@ -2291,9 +2281,7 @@ class Vector4 {
}
fromArray( array, offset ) {
if ( offset === undefined ) offset = 0;
fromArray( array, offset = 0 ) {
this.x = array[ offset ];
this.y = array[ offset + 1 ];
......@@ -2304,10 +2292,7 @@ class Vector4 {
}
toArray( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
toArray( array = [], offset = 0 ) {
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
......@@ -3051,9 +3036,7 @@ class Quaternion {
}
fromArray( array, offset ) {
if ( offset === undefined ) offset = 0;
fromArray( array, offset = 0 ) {
this._x = array[ offset ];
this._y = array[ offset + 1 ];
......@@ -3066,10 +3049,7 @@ class Quaternion {
}
toArray( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
toArray( array = [], offset = 0 ) {
array[ offset ] = this._x;
array[ offset + 1 ] = this._y;
......@@ -3769,9 +3749,7 @@ class Vector3 {
}
fromArray( array, offset ) {
if ( offset === undefined ) offset = 0;
fromArray( array, offset = 0 ) {
this.x = array[ offset ];
this.y = array[ offset + 1 ];
......@@ -3781,10 +3759,7 @@ class Vector3 {
}
toArray( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
toArray( array = [], offset = 0 ) {
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
......@@ -5887,9 +5862,7 @@ class Matrix4 {
}
fromArray( array, offset ) {
if ( offset === undefined ) offset = 0;
fromArray( array, offset = 0 ) {
for ( let i = 0; i < 16; i ++ ) {
......@@ -5901,10 +5874,7 @@ class Matrix4 {
}
toArray( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
toArray( array = [], offset = 0 ) {
const te = this.elements;
......@@ -6219,10 +6189,7 @@ class Euler {
}
toArray( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
toArray( array = [], offset = 0 ) {
array[ offset ] = this._x;
array[ offset + 1 ] = this._y;
......@@ -6680,6 +6647,25 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
},
removeAll: function () {
for ( let i = 0; i < this.children.length; i ++ ) {
const object = this.children[ i ];
object.parent = null;
object.dispatchEvent( _removedEvent );
}
this.children.length = 0;
return this;
},
attach: function ( object ) {
// adds object as a child of this, while maintaining the object's world transform
......@@ -8255,9 +8241,7 @@ class Color {
}
fromArray( array, offset ) {
if ( offset === undefined ) offset = 0;
fromArray( array, offset = 0 ) {
this.r = array[ offset ];
this.g = array[ offset + 1 ];
......@@ -8267,10 +8251,7 @@ class Color {
}
toArray( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
toArray( array = [], offset = 0 ) {
array[ offset ] = this.r;
array[ offset + 1 ] = this.g;
......@@ -39922,9 +39903,7 @@ class SphericalHarmonics3 {
}
fromArray( array, offset ) {
if ( offset === undefined ) offset = 0;
fromArray( array, offset = 0 ) {
const coefficients = this.coefficients;
......@@ -39938,10 +39917,7 @@ class SphericalHarmonics3 {
}
toArray( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
toArray( array = [], offset = 0 ) {
const coefficients = this.coefficients;
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