提交 cd88296b 编写于 作者: F Fordy

added multiple renderers examples

上级 4615dc31
...@@ -313,12 +313,9 @@ ...@@ -313,12 +313,9 @@
"webgl_multiple_canvases_complex", "webgl_multiple_canvases_complex",
"webgl_multiple_canvases_grid", "webgl_multiple_canvases_grid",
"webgl_multiple_elements", "webgl_multiple_elements",
"webgl_multiple_renderers", "webgl_multiple_renderers_cube",
"webgl_multiple_renderers_horse", "webgl_multiple_renderers_horse",
"webgl_multiple_renderers_cubemap", "webgl_multiple_renderers_cubemap",
"webgl_multiple_renderers_buffergeometry_custom_attributes_particles",
"webgl_multiple_renderers_buffergeometry_instancing_dynamic",
"webgl_multiple_renderers_sprites",
"webgl_multiple_views", "webgl_multiple_views",
"webgl_nearestneighbour", "webgl_nearestneighbour",
"webgl_octree", "webgl_octree",
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - geometry - cube</title>
<meta charset="utf-8">
<style>
body {
margin: 0px;
background-color: #000000;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/three.min.js"></script>
<script>
var camera, camera2, scene, renderer;
var mesh, texture;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth / 2, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer2 = new THREE.WebGLRenderer();
renderer2.setPixelRatio( window.devicePixelRatio );
renderer2.setSize( window.innerWidth / 2, window.innerHeight );
document.body.appendChild( renderer2.domElement );
//
camera = new THREE.PerspectiveCamera( 70, (window.innerWidth / 2) / window.innerHeight, 1, 1000 );
camera.position.z = 400;
camera2 = new THREE.PerspectiveCamera( 100, (window.innerWidth / 2) / window.innerHeight, 1, 1000 );
camera2.position.z = 400;
scene = new THREE.Scene();
var geometry = new THREE.BoxGeometry( 200, 200, 200 );
texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif' );
texture.anisotropy = renderer.getMaxAnisotropy();
var material = new THREE.MeshBasicMaterial( { map: texture } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = (window.innerWidth / 2) / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth / 2, window.innerHeight );
renderer2.setSize( window.innerWidth / 2, window.innerHeight );
}
var i = 0;
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.005;
mesh.rotation.y += 0.01;
i += 1;
mesh.material.color.setHex(0xffff00 + Math.sin(i / 100) * 128 + 128);
renderer.render( scene, camera );
renderer2.render( scene, camera2 );
}
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - materials - dynamic cube reflection</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
font-weight: bold;
text-align:center;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<div id="info"><a href="http://threejs.org" target="_blank">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">J&oacute;n Ragnarsson</a>.</div>
<script src="../build/three.min.js"></script>
<script>
var camera, cubeCamera, scene, renderer, renderer2, renderer3;
var cube, sphere, torus;
var fov = 70,
isUserInteracting = false,
onMouseDownMouseX = 0, onMouseDownMouseY = 0,
lon = 0, onMouseDownLon = 0,
lat = 0, onMouseDownLat = 0,
phi = 0, theta = 0;
var texture = THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg', THREE.UVMapping, function () {
init();
animate();
} );
function init() {
camera = new THREE.PerspectiveCamera( fov, (window.innerWidth / 2) / window.innerHeight, 1, 1000 );
scene = new THREE.Scene();
var mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: texture } ) );
mesh.scale.x = -1;
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth / 3, window.innerHeight );
renderer2 = new THREE.WebGLRenderer( { antialias: true } );
renderer2.setPixelRatio( window.devicePixelRatio );
renderer2.setSize( window.innerWidth / 3, window.innerHeight );
renderer3 = new THREE.WebGLRenderer( { antialias: true } );
renderer3.setPixelRatio( window.devicePixelRatio );
renderer3.setSize( window.innerWidth / 3, window.innerHeight );
cubeCamera = new THREE.CubeCamera( 1, 1000, 256 );
cubeCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter;
scene.add( cubeCamera );
document.body.appendChild( renderer.domElement );
document.body.appendChild( renderer2.domElement );
document.body.appendChild( renderer3.domElement );
//
var material = new THREE.MeshBasicMaterial( { envMap: cubeCamera.renderTarget } );
sphere = new THREE.Mesh( new THREE.SphereGeometry( 20, 30, 15 ), material );
scene.add( sphere );
cube = new THREE.Mesh( new THREE.BoxGeometry( 20, 20, 20 ), material );
scene.add( cube );
torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 20, 5, 100, 25 ), material );
scene.add( torus );
//
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
window.addEventListener( 'resize', onWindowResized, false );
onWindowResized( null );
}
function onWindowResized( event ) {
renderer.setSize( window.innerWidth / 3, window.innerHeight );
camera.projectionMatrix.makePerspective( fov, (window.innerWidth / 3) / window.innerHeight, 1, 1100 );
}
function onDocumentMouseDown( event ) {
event.preventDefault();
onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;
onPointerDownLon = lon;
onPointerDownLat = lat;
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
}
function onDocumentMouseMove( event ) {
lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
}
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
}
function onDocumentMouseWheel( event ) {
// WebKit
if ( event.wheelDeltaY ) {
fov -= event.wheelDeltaY * 0.05;
// Opera / Explorer 9
} else if ( event.wheelDelta ) {
fov -= event.wheelDelta * 0.05;
// Firefox
} else if ( event.detail ) {
fov += event.detail * 1.0;
}
camera.projectionMatrix.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var time = Date.now();
lon += .15;
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = THREE.Math.degToRad( 90 - lat );
theta = THREE.Math.degToRad( lon );
sphere.position.x = Math.sin( time * 0.001 ) * 30;
sphere.position.y = Math.sin( time * 0.0011 ) * 30;
sphere.position.z = Math.sin( time * 0.0012 ) * 30;
sphere.rotation.x += 0.02;
sphere.rotation.y += 0.03;
cube.position.x = Math.sin( time * 0.001 + 2 ) * 30;
cube.position.y = Math.sin( time * 0.0011 + 2 ) * 30;
cube.position.z = Math.sin( time * 0.0012 + 2 ) * 30;
cube.rotation.x += 0.02;
cube.rotation.y += 0.03;
torus.position.x = Math.sin( time * 0.001 + 4 ) * 30;
torus.position.y = Math.sin( time * 0.0011 + 4 ) * 30;
torus.position.z = Math.sin( time * 0.0012 + 4 ) * 30;
torus.rotation.x += 0.02;
torus.rotation.y += 0.03;
camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
camera.position.y = 100 * Math.cos( phi );
camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
camera.lookAt( scene.position );
sphere.visible = false; // *cough*
cubeCamera.updateCubeMap( renderer, scene );
cubeCamera.updateCubeMap( renderer2, scene );
cubeCamera.updateCubeMap( renderer3, scene );
sphere.visible = true; // *cough*
renderer.render( scene, camera );
camera.position.z = 100 * Math.sin( phi ) * Math.cos( theta );
camera.position.x = 100 * Math.cos( phi );
camera.position.y = 100 * Math.sin( phi ) * Math.sin( theta );
camera.lookAt( scene.position );
renderer2.render( scene, camera );
camera.position.y = 100 * Math.sin( phi ) * Math.cos( theta );
camera.position.z = 100 * Math.cos( phi );
camera.position.x = 100 * Math.sin( phi ) * Math.sin( theta );
camera.lookAt( scene.position );
renderer3.render( scene, camera );
}
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - morph targets - horse</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/three.min.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
var container, stats;
var camera, scene, projector, renderer, renderer2;
var mesh, animation;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - morph targets - horse. model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
container.appendChild( info );
//
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / 2 / window.innerHeight, 1, 10000 );
camera.position.y = 300;
camera.target = new THREE.Vector3( 0, 150, 0 );
scene = new THREE.Scene();
//
var light = new THREE.DirectionalLight( 0xefefff, 2 );
light.position.set( 1, 1, 1 ).normalize();
scene.add( light );
var light = new THREE.DirectionalLight( 0xffefef, 2 );
light.position.set( -1, -1, -1 ).normalize();
scene.add( light );
var loader = new THREE.JSONLoader( true );
loader.load( "models/animated/horse.js", function( geometry ) {
mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0x606060, morphTargets: true } ) );
mesh.scale.set( 1.5, 1.5, 1.5 );
scene.add( mesh );
animation = new THREE.MorphAnimation( mesh );
animation.play();
} );
//
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth / 2, window.innerHeight );
container.appendChild(renderer.domElement);
renderer2 = new THREE.WebGLRenderer();
renderer2.setClearColor( 0xf0f0f0 );
renderer2.setPixelRatio( window.devicePixelRatio );
renderer2.setSize( window.innerWidth / 2, window.innerHeight );
container.appendChild(renderer2.domElement);
//
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / 2 / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth / 2, window.innerHeight );
renderer2.setSize( window.innerWidth / 2, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
var radius = 600;
var theta = 0;
var prevTime = Date.now();
function render() {
theta += 0.1;
camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
camera.lookAt( camera.target );
if ( animation ) {
var time = Date.now();
animation.update( time - prevTime );
prevTime = time;
}
renderer.render( scene, camera );
camera.position.x = -radius * Math.sin( THREE.Math.degToRad( theta ) );
camera.position.z = -radius * Math.cos( THREE.Math.degToRad( theta ) );
camera.lookAt( camera.target );
renderer2.render( scene, camera );
}
</script>
</body>
</html>
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