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three.js
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cd484d81
T
three.js
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cd484d81
编写于
2月 03, 2017
作者:
M
Mr.doob
提交者:
GitHub
2月 03, 2017
浏览文件
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差异文件
Merge pull request #10713 from Mugen87/dev
misc_animation_keys: Fixed #10709
上级
da9f5a68
b1bf89e9
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
63 addition
and
53 deletion
+63
-53
examples/misc_animation_keys.html
examples/misc_animation_keys.html
+63
-53
未找到文件。
examples/misc_animation_keys.html
浏览文件 @
cd484d81
...
...
@@ -47,57 +47,35 @@
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
container
,
stats
;
var
stats
,
clock
;
var
scene
,
camera
,
renderer
;
var
clock
=
new
THREE
.
Clock
();
var
init
=
function
()
{
function
init
()
{
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
PerspectiveCamera
(
53
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1000
);
camera
.
position
.
x
=
0
;
camera
.
position
.
y
=
0
;
camera
.
position
.
z
=
100
;
camera
.
lookAt
(
new
THREE
.
Vector3
(
0
,
0
,
0
));
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
0x555555
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
};
var
onWindowResize
=
function
()
{
scene
=
new
THREE
.
Scene
();
windowHalfX
=
window
.
innerWidth
/
2
;
windowHalfY
=
window
.
innerHeight
/
2
;
var
container
=
document
.
getElementById
(
'
container
'
);
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
//
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
;
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1000
);
camera
.
position
.
set
(
50
,
50
,
100
);
camera
.
lookAt
(
scene
.
position
)
;
var
createScene
=
function
(){
//
scene
=
new
THREE
.
Scene
();
var
axisHelper
=
new
THREE
.
AxisHelper
(
1
);
var
axisHelper
=
new
THREE
.
AxisHelper
(
10
);
scene
.
add
(
axisHelper
);
// SphereGeometry
var
sphereGeometry
=
new
THREE
.
SphereGeometry
(
5
,
32
,
32
);
//
var
geometry
=
new
THREE
.
SphereBufferGeometry
(
5
,
32
,
32
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffff00
}
);
var
sphereMesh
=
new
THREE
.
Mesh
(
sphereGeometry
,
material
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
scene
.
add
(
mesh
);
//
// Setup animation
var
animationData
=
{
"
name
"
:
"
Action
"
,
"
fps
"
:
25
,
...
...
@@ -107,19 +85,20 @@
"
parent
"
:
-
1
,
//root
"
keys
"
:
[
{
"
time
"
:
0
,
"
pos
"
:
[
0
,
0
,
0
],
"
rot
"
:
[
0
,
0
,
0
],
"
scl
"
:
[
1
,
1
,
1
]
"
time
"
:
0
,
"
pos
"
:
[
0
,
0
,
0
],
"
rot
"
:
[
0
,
0
,
0
,
0
],
"
scl
"
:
[
1
,
1
,
1
]
},
{
"
time
"
:
1.0
,
"
pos
"
:[
30
,
0
,
0
]
"
time
"
:
1.0
,
"
pos
"
:
[
30
,
0
,
0
],
"
scl
"
:
[
2
,
2
,
2
]
}
,
{
"
time
"
:
2.0
,
"
pos
"
:
[
0
,
0
,
0
]
"
time
"
:
2.0
,
"
pos
"
:
[
0
,
0
,
0
]
}
]
}
...
...
@@ -128,10 +107,38 @@
ensureLoop
(
animationData
);
var
sphereMeshAnimation
=
new
THREE
.
Animation
(
sphereM
esh
,
animationData
);
sphereMeshA
nimation
.
play
();
var
animation
=
new
THREE
.
Animation
(
m
esh
,
animationData
);
a
nimation
.
play
();
scene
.
add
(
sphereMesh
);
//
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
0x555555
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
//
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
//
clock
=
new
THREE
.
Clock
()
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
};
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
};
...
...
@@ -152,7 +159,8 @@
};
var
animate
=
function
()
{
function
animate
()
{
requestAnimationFrame
(
animate
);
var
delta
=
clock
.
getDelta
();
...
...
@@ -160,15 +168,17 @@
THREE
.
AnimationHandler
.
update
(
delta
);
render
();
};
var
render
=
function
()
{
function
render
()
{
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
};
init
();
createScene
();
animate
();
</script>
...
...
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