提交 cd484d81 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #10713 from Mugen87/dev

misc_animation_keys: Fixed #10709
......@@ -47,57 +47,35 @@
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var stats, clock;
var scene, camera, renderer;
var clock = new THREE.Clock();
var init = function(){
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 53, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = 100;
camera.lookAt(new THREE.Vector3( 0, 0, 0 ));
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0x555555 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
window.addEventListener( 'resize', onWindowResize, false );
};
var onWindowResize = function () {
scene = new THREE.Scene();
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
var container = document.getElementById( 'container' );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
//
renderer.setSize( window.innerWidth, window.innerHeight );
};
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 50, 50, 100 );
camera.lookAt( scene.position );
var createScene = function(){
//
scene = new THREE.Scene();
var axisHelper = new THREE.AxisHelper( 1 );
var axisHelper = new THREE.AxisHelper( 10 );
scene.add( axisHelper );
// SphereGeometry
var sphereGeometry = new THREE.SphereGeometry( 5, 32, 32 );
//
var geometry = new THREE.SphereBufferGeometry( 5, 32, 32 );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var sphereMesh = new THREE.Mesh( sphereGeometry, material );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
//
// Setup animation
var animationData = {
"name" : "Action",
"fps" : 25,
......@@ -107,19 +85,20 @@
"parent" : -1, //root
"keys" : [
{
"time":0,
"pos" :[0,0,0],
"rot" :[0,0,0],
"scl" :[1,1,1]
"time": 0,
"pos" : [ 0, 0, 0 ],
"rot" : [ 0, 0, 0, 0 ],
"scl" : [ 1, 1, 1 ]
},
{
"time":1.0,
"pos" :[30,0,0]
"time": 1.0,
"pos" : [ 30, 0, 0 ],
"scl" : [ 2, 2, 2 ]
}
,
{
"time":2.0,
"pos" :[0,0,0]
"time": 2.0,
"pos" : [ 0, 0, 0 ]
}
]
}
......@@ -128,10 +107,38 @@
ensureLoop( animationData );
var sphereMeshAnimation = new THREE.Animation( sphereMesh, animationData );
sphereMeshAnimation.play();
var animation = new THREE.Animation( mesh, animationData );
animation.play();
scene.add( sphereMesh );
//
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0x555555 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
stats = new Stats();
container.appendChild( stats.dom );
//
clock = new THREE.Clock()
//
window.addEventListener( 'resize', onWindowResize, false );
};
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
};
......@@ -152,7 +159,8 @@
};
var animate = function () {
function animate() {
requestAnimationFrame( animate );
var delta = clock.getDelta();
......@@ -160,15 +168,17 @@
THREE.AnimationHandler.update( delta );
render();
};
var render = function () {
function render() {
renderer.render( scene, camera );
stats.update();
};
init();
createScene();
animate();
</script>
......
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