提交 cc6c1b57 编写于 作者: Z zz85

fix example in webgl_geometry_extrude_uvs to prevent triangulation errors

上级 fc639b2a
......@@ -72,11 +72,13 @@
s.lineTo( 4, 4 );
s.lineTo( -4, 4 );
var ho = new THREE.Shape();
ho.moveTo( 0,0 );
ho.lineTo( 0, 2 );
ho.lineTo( 2, 0 );
ho.lineTo( -2,-2 );
var ho = new THREE.Shape();
ho.moveTo( 1+ 0,0 );
ho.lineTo( 1+ -2, -2 );
ho.lineTo( 0.5+ 2, -2 );
ho.lineTo( 1+ 2.5, 0 );
ho.lineTo( 0.5+ 2, 2 );
ho.lineTo( 1+ -2, 2 );
s.holes.push(ho);
......
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