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cbd2f621
T
three.js
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cbd2f621
编写于
6月 22, 2019
作者:
M
Mr.doob
提交者:
GitHub
6月 22, 2019
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差异文件
Merge pull request #16878 from sunag/dev-fix-TextureCubeNode
NodeMaterial PMREM custom size
上级
6a04e33c
a136ee0f
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
233 addition
and
0 deletion
+233
-0
examples/files.js
examples/files.js
+1
-0
examples/webgl_materials_envmaps_pmrem_nodes.html
examples/webgl_materials_envmaps_pmrem_nodes.html
+232
-0
未找到文件。
examples/files.js
浏览文件 @
cbd2f621
...
...
@@ -161,6 +161,7 @@ var files = {
"
webgl_materials_envmaps_hdr
"
,
"
webgl_materials_envmaps_hdr_nodes
"
,
"
webgl_materials_envmaps_parallax
"
,
"
webgl_materials_envmaps_pmrem_nodes
"
,
"
webgl_materials_grass
"
,
"
webgl_materials_lightmap
"
,
"
webgl_materials_matcap
"
,
...
...
examples/webgl_materials_envmaps_pmrem_nodes.html
0 → 100644
浏览文件 @
cbd2f621
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
threejs webgl - node material - custom size hdr environment mapping
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
color
:
#fff
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
background-color
:
#000
;
margin
:
0px
;
overflow
:
hidden
;
}
a
{
color
:
#00f
}
#info
{
position
:
absolute
;
top
:
0px
;
width
:
100%
;
padding
:
5px
;
}
</style>
</head>
<body>
<div
id=
"container"
></div>
<div
id=
"info"
><a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
threejs
</a>
- High dynamic range (RGBE) Image-based Lighting (IBL)
<br
/>
using run-time generated pre-filtered roughness mipmaps (PMREM)
<br/>
Created by Prashant Sharma and
<a
href=
"http://clara.io/"
target=
"_blank"
rel=
"noopener"
>
Ben Houston
</a>
.
</div>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/OrbitControls.js"
></script>
<script
src=
"js/loaders/RGBELoader.js"
></script>
<script
src=
"js/loaders/HDRCubeTextureLoader.js"
></script>
<script
src=
"js/WebGL.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
<script
src=
"js/pmrem/PMREMGenerator.js"
></script>
<script
src=
"js/pmrem/PMREMCubeUVPacker.js"
></script>
<script
src=
"js/libs/dat.gui.min.js"
></script>
<script
type=
"module"
>
/*
* COPIED FROM webgl_materials_envmaps_hdr.html
*
*
*
*/
import
'
./js/nodes/THREE.Nodes.js
'
;
if
(
WEBGL
.
isWebGLAvailable
()
===
false
)
{
document
.
body
.
appendChild
(
WEBGL
.
getWebGLErrorMessage
()
);
}
var
params
=
{
textureSize
:
1024
,
roughness
:
0.0
,
metalness
:
0.0
,
exposure
:
1.0
,
animate
:
true
,
debug
:
false
};
var
container
,
stats
;
var
camera
,
scene
,
renderer
,
controls
;
var
nodeMaterial
,
nodeTexture
,
nodeTextureSize
,
torusMesh
,
planeMesh
;
var
ldrCubeRenderTarget
,
hdrCubeRenderTarget
,
rgbmCubeRenderTarget
;
var
ldrCubeMap
,
hdrCubeMap
,
rgbmCubeMap
;
init
();
animate
();
function
generate
(
textureSize
)
{
nodeTextureSize
.
value
=
textureSize
;
var
pmremGenerator
=
new
THREE
.
PMREMGenerator
(
hdrCubeMap
,
undefined
,
textureSize
/
4
);
pmremGenerator
.
update
(
renderer
);
var
pmremCubeUVPacker
=
new
THREE
.
PMREMCubeUVPacker
(
pmremGenerator
.
cubeLods
);
pmremCubeUVPacker
.
update
(
renderer
);
hdrCubeRenderTarget
=
pmremCubeUVPacker
.
CubeUVRenderTarget
;
nodeTexture
.
value
=
hdrCubeRenderTarget
.
texture
;
hdrCubeMap
.
magFilter
=
THREE
.
LinearFilter
;
hdrCubeMap
.
needsUpdate
=
true
;
planeMesh
.
material
.
map
=
hdrCubeRenderTarget
.
texture
;
planeMesh
.
material
.
needsUpdate
=
true
;
pmremGenerator
.
dispose
();
pmremCubeUVPacker
.
dispose
();
}
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1000
);
camera
.
position
.
set
(
0
,
0
,
120
);
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x000000
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
toneMapping
=
THREE
.
LinearToneMapping
;
//
var
geometry
=
new
THREE
.
TorusKnotBufferGeometry
(
18
,
8
,
150
,
20
);
nodeMaterial
=
new
THREE
.
StandardNodeMaterial
();
nodeMaterial
.
color
.
value
=
new
THREE
.
Color
(
0xffffff
);
nodeMaterial
.
roughness
.
value
=
params
.
metalness
;
nodeMaterial
.
metalness
.
value
=
params
.
roguhness
;
nodeMaterial
.
visible
=
false
;
nodeTexture
=
new
THREE
.
TextureNode
();
nodeTextureSize
=
new
THREE
.
FloatNode
(
1024
);
nodeMaterial
.
environment
=
new
THREE
.
TextureCubeNode
(
nodeTexture
,
nodeTextureSize
);
torusMesh
=
new
THREE
.
Mesh
(
geometry
,
nodeMaterial
);
scene
.
add
(
torusMesh
);
planeMesh
=
new
THREE
.
Mesh
(
new
THREE
.
PlaneBufferGeometry
(
200
,
200
),
new
THREE
.
MeshBasicMaterial
()
);
planeMesh
.
position
.
y
=
-
50
;
planeMesh
.
rotation
.
x
=
-
Math
.
PI
*
0.5
;
scene
.
add
(
planeMesh
);
var
hdrUrls
=
[
'
px.hdr
'
,
'
nx.hdr
'
,
'
py.hdr
'
,
'
ny.hdr
'
,
'
pz.hdr
'
,
'
nz.hdr
'
];
hdrCubeMap
=
new
THREE
.
HDRCubeTextureLoader
()
.
setPath
(
'
./textures/cube/pisaHDR/
'
)
.
load
(
THREE
.
UnsignedByteType
,
hdrUrls
,
function
()
{
generate
(
params
.
textureSize
);
nodeMaterial
.
visible
=
true
;
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
//renderer.toneMapping = THREE.ReinhardToneMapping;
renderer
.
gammaInput
=
true
;
// ???
renderer
.
gammaOutput
=
true
;
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
50
;
controls
.
maxDistance
=
300
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
var
gui
=
new
dat
.
GUI
();
gui
.
add
(
params
,
'
textureSize
'
,
[
128
,
256
,
512
,
1024
,
2048
,
4096
]
);
gui
.
add
(
params
,
'
roughness
'
,
0
,
1
,
0.01
);
gui
.
add
(
params
,
'
metalness
'
,
0
,
1
,
0.01
);
gui
.
add
(
params
,
'
exposure
'
,
0
,
2
,
0.01
);
gui
.
add
(
params
,
'
animate
'
,
true
);
gui
.
add
(
params
,
'
debug
'
,
false
);
gui
.
open
();
}
function
onWindowResize
()
{
var
width
=
window
.
innerWidth
;
var
height
=
window
.
innerHeight
;
camera
.
aspect
=
width
/
height
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
width
,
height
);
}
function
animate
()
{
requestAnimationFrame
(
animate
);
stats
.
begin
();
render
();
stats
.
end
();
}
function
render
()
{
torusMesh
.
material
.
roughness
.
value
=
params
.
roughness
;
torusMesh
.
material
.
metalness
.
value
=
params
.
metalness
;
if
(
nodeTextureSize
.
value
!==
params
.
textureSize
)
{
generate
(
params
.
textureSize
);
}
if
(
params
.
animate
)
{
torusMesh
.
rotation
.
y
+=
0.005
;
}
planeMesh
.
visible
=
params
.
debug
;
scene
.
background
=
hdrCubeMap
;
renderer
.
toneMappingExposure
=
params
.
exposure
;
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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