<divclass="desc">A sprite is a plane in an 3d scene which faces always towards the camera.<br/><br/>Sprites do not cast shadows, setting <code>castShadow = true</code> will have no effect.</div>
<divclass="desc">
A sprite is a plane that always faces towards the camera, generally with a
partially transparent texture applied.<br/><br/>
<h2>Example</h2>
Sprites do not cast shadows, setting <code>castShadow = true</code> will have no effect.
</div>
<h2>Example</h2>
<code>
var map = new THREE.TextureLoader().load( "sprite.png" );
var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
var sprite = new THREE.Sprite( material );
scene.add( sprite );
</code>
<code>
var spriteMap = new THREE.TextureLoader().load( "sprite.png" );
var spriteMaterial = new THREE.SpriteMaterial( { map: spriteMap, color: 0xffffff } );
var sprite = new THREE.Sprite( spriteMaterial );
scene.add( sprite );
</code>
<h2>Constructor</h2>
<h3>[name]( [page:Material material] )</h3>
<div>
material — An instance of [page:Material] (optional).
</div>
<div>
This creates a new sprite with an specific material.
[page:Material material] - (optional) an instance of [page:SpriteMaterial]. Default is a white [page:SpriteMaterial].<br/><br/>
Creates a new [name].
</div>
<h2>Properties</h2>
<div>See the base [page:Object3D] class for common properties.</div>
<h3>[property:Boolean isSprite]</h3>
<div>
Used to check whether this or derived classes are sprites. Default is *true*.<br/><br/>
You should not change this, as it used internally for optimisation.
</div>
<h3>[property:SpriteMaterial material]</h3>
<div>
An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
An instance of [page:SpriteMaterial], defining the object's appearance.
Default is a white [page:SpriteMaterial].
</div>
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@@ -49,7 +62,13 @@
<h3>[method:Sprite clone]()</h3>
<div>
Returns a clone of this Sprite object and its descendants.
Returns a clone of this Sprite object and any descendants.