提交 ca225cba 编写于 作者: M Mr.doob

Updated builds.

上级 aece0c48
/**
* @author mrdoob / http://mrdoob.com/
* @author Larry Battle / http://bateru.com/news
* @author bhouston / http://exocortex.com
*/
var THREE = { REVISION: '68dev' };
......@@ -13,55 +11,6 @@ if ( typeof module === 'object' ) {
}
self.console = self.console || {
info: function () {},
log: function () {},
debug: function () {},
warn: function () {},
error: function () {}
};
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller
// fixes from Paul Irish and Tino Zijdel
// using 'self' instead of 'window' for compatibility with both NodeJS and IE10.
( function () {
var lastTime = 0;
var vendors = [ 'ms', 'moz', 'webkit', 'o' ];
for ( var x = 0; x < vendors.length && !self.requestAnimationFrame; ++ x ) {
self.requestAnimationFrame = self[ vendors[ x ] + 'RequestAnimationFrame' ];
self.cancelAnimationFrame = self[ vendors[ x ] + 'CancelAnimationFrame' ] || self[ vendors[ x ] + 'CancelRequestAnimationFrame' ];
}
if ( self.requestAnimationFrame === undefined && self['setTimeout'] !== undefined ) {
self.requestAnimationFrame = function ( callback ) {
var currTime = Date.now(), timeToCall = Math.max( 0, 16 - ( currTime - lastTime ) );
var id = self.setTimeout( function() { callback( currTime + timeToCall ); }, timeToCall );
lastTime = currTime + timeToCall;
return id;
};
}
if( self.cancelAnimationFrame === undefined && self['clearTimeout'] !== undefined ) {
self.cancelAnimationFrame = function ( id ) { self.clearTimeout( id ) };
}
}() );
// GL STATE CONSTANTS
THREE.CullFaceNone = 0;
......@@ -7673,7 +7622,7 @@ THREE.Object3D = function () {
this.parent = undefined;
this.children = [];
this.up = new THREE.Vector3( 0, 1, 0 );
this.up = THREE.Object3D.DefaultUp.clone();
this.position = new THREE.Vector3();
......@@ -7719,6 +7668,7 @@ THREE.Object3D = function () {
};
THREE.Object3D.DefaultUp = new THREE.Vector3( 0, 1, 0 );
THREE.Object3D.prototype = {
......@@ -8015,6 +7965,12 @@ THREE.Object3D.prototype = {
}
},
raycast: function ( raycaster, intersects ) {
return intersects;
},
traverse: function ( callback ) {
......
// three.js / threejs.org/license
'use strict';var THREE={REVISION:"68dev"};"object"===typeof module&&(module.exports=THREE);self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};
(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=self.setTimeout(function(){b(c+f)},f);a=c+f;return g});void 0===self.cancelAnimationFrame&&void 0!==
self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;
'use strict';var THREE={REVISION:"68dev"};"object"===typeof module&&(module.exports=THREE);THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;
THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;
THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;
THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;
......@@ -155,18 +153,18 @@ u[3*D+1],u[3*D+2]),M=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.interse
f.material,void 0!==v){n=u[E.a];C=u[E.b];D=u[E.c];if(!0===v.morphTargets){B=s.morphTargets;M=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var G=0,N=B.length;G<N;G++){var I=M[G];if(0!==I){var z=B[G].vertices;g.x+=(z[E.a].x-n.x)*I;g.y+=(z[E.a].y-n.y)*I;g.z+=(z[E.a].z-n.z)*I;h.x+=(z[E.b].x-C.x)*I;h.y+=(z[E.b].y-C.y)*I;h.z+=(z[E.b].z-C.z)*I;k.x+=(z[E.c].x-D.x)*I;k.y+=(z[E.c].y-D.y)*I;k.z+=(z[E.c].z-D.z)*I}}g.add(n);h.add(C);k.add(D);n=g;C=h;D=k}M=v.side===a.BackSide?c.intersectTriangle(D,
C,n,!0):c.intersectTriangle(n,C,D,v.side!==a.DoubleSide);null!==M&&(M.applyMatrix4(f.matrixWorld),B=p.ray.origin.distanceTo(M),B<w||B<p.near||B>p.far||t.push({distance:B,point:M,face:E,faceIndex:A,object:f}))}}else if(f instanceof a.Line){w=p.linePrecision;n=w*w;s=f.geometry;null===s.boundingSphere&&s.computeBoundingSphere();b.copy(s.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===p.ray.isIntersectionSphere(b))return t;e.getInverse(f.matrixWorld);c.copy(p.ray).applyMatrix4(e);if(s instanceof
a.Geometry)for(u=s.vertices,v=u.length,w=new a.Vector3,C=new a.Vector3,D=f.type===a.LineStrip?1:2,s=0;s<v-1;s+=D)c.distanceSqToSegment(u[s],u[s+1],C,w)>n||(B=c.origin.distanceTo(C),B<p.near||B>p.far||t.push({distance:B,point:w.clone().applyMatrix4(f.matrixWorld),face:null,faceIndex:null,object:f}))}},p=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;d<e;d++)l(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,
b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&p(a,this,c);l(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)l(a[d],this,c),!0===b&&p(a[d],this,c);c.sort(f);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;var a=this;Object.defineProperties(this,{rotation:{enumerable:!0,value:(new THREE.Euler).onChange(function(){a.quaternion.setFromEuler(a.rotation,!1)})},quaternion:{enumerable:!0,value:(new THREE.Quaternion).onChange(function(){a.rotation.setFromQuaternion(a.quaternion,void 0,!1)})},scale:{enumerable:!0,
value:new THREE.Vector3(1,1,1)}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&p(a,this,c);l(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)l(a[d],this,c),!0===b&&p(a[d],this,c);c.sort(f);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=THREE.Object3D.DefaultUp.clone();this.position=new THREE.Vector3;var a=this;Object.defineProperties(this,{rotation:{enumerable:!0,value:(new THREE.Euler).onChange(function(){a.quaternion.setFromEuler(a.rotation,!1)})},quaternion:{enumerable:!0,value:(new THREE.Quaternion).onChange(function(){a.rotation.setFromQuaternion(a.quaternion,void 0,!1)})},scale:{enumerable:!0,
value:new THREE.Vector3(1,1,1)}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};THREE.Object3D.DefaultUp=new THREE.Vector3(0,1,0);
THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},
applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,
c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);a.applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));
return this}}(),translate:function(a,b){console.warn("DEPRECATED: Object3D's .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,
b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&
a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"removed"});this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},
getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===
a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),
this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=
this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(p===r){var a=new THREE.RenderableVertex;q.push(a);r++;p++;return a}return q[p++]}function b(){if(s===v){var a=new THREE.RenderableFace;n.push(a);v++;s++;return a}return n[s++]}function c(){if(u===L){var a=new THREE.RenderableLine;y.push(a);L++;u++;return a}return y[u++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"removed"});this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},raycast:function(a,b){return b},traverse:function(a){a(this);for(var b=0,c=
this.children.length;b<c;b++)this.children[b].traverse(a)},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");
return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);
a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(p===r){var a=new THREE.RenderableVertex;q.push(a);r++;p++;return a}return q[p++]}function b(){if(s===v){var a=new THREE.RenderableFace;n.push(a);v++;s++;return a}return n[s++]}function c(){if(u===L){var a=new THREE.RenderableLine;y.push(a);L++;u++;return a}return y[u++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,p,q=[],r=0,t,s,n=[],v=0,w,u,y=[],L=0,A,K,B=[],E=0,G={objects:[],lights:[],elements:[]},C=new THREE.Vector3,D=new THREE.Vector3,M=new THREE.Vector3,N=new THREE.Vector3,I=new THREE.Vector4,z=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),x=new THREE.Box3,H=Array(3),Q=new THREE.Matrix4,Y=
new THREE.Matrix4,U,la=new THREE.Matrix4,W=new THREE.Matrix3,R=new THREE.Frustum,F=new THREE.Vector4,da=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);Y.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(Y)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);Y.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(Y)}}();this.pickingRay=function(a,b){a.z=
-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var V=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)G.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===R.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
......
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