提交 c79d27fb 编写于 作者: T Tentone

GCodeLoader and benchy example

上级 b50726ac
"use strict";
/**
* GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
*
* Gcode files are composed by commands used by machines to create objects.
*
* @class GCodeLoader
* @param {Manager} manager Loading manager.
* @author tentone
*/
function GCodeLoader(manager)
{
this.manager = (manager !== undefined) ? manager : THREE.DefaultLoadingManager;
}
GCodeLoader.prototype.load = function(url, onLoad, onProgress, onError)
{
var self = this;
var loader = new THREE.FileLoader(self.manager);
loader.setPath(this.path);
loader.load(url, function(text)
{
onLoad(self.parse(text));
}, onProgress, onError);
};
GCodeLoader.prototype.parse = function(data)
{
var currentState = {x:0, y:0, z:0, e:0, f:0, extruding:false};
var currentLayer = undefined;
var relative = false;
var box = new THREE.Box3();
var layers = [];
var pathMaterial = new THREE.LineBasicMaterial({color: 0xFFFF00});
pathMaterial.name = "path";
var extrudingMaterial = new THREE.LineBasicMaterial({color: 0xFFFFFF});
extrudingMaterial.name = "extruded";
function newLayer(line)
{
currentLayer = {lines: [], currentLayer: layers.length, z: line.z};
layers.push(currentLayer);
}
function getLineGroup(line)
{
if(currentLayer === undefined)
{
newLayer(line);
}
var grouptype = line.extruding ? 1 : 0;
if(currentLayer.lines[grouptype] === undefined)
{
currentLayer.lines[grouptype] =
{
type: grouptype,
feed: line.e,
extruding: line.extruding,
geometry: new THREE.Geometry(),
material: line.extruding ? extrudingMaterial : pathMaterial,
segmentCount: 0
};
}
return currentLayer.lines[grouptype];
}
//Create lie segment between p1 and p2
function addSegment(p1, p2)
{
var group = getLineGroup(p2);
var geometry = group.geometry;
group.segmentCount++;
geometry.vertices.push(new THREE.Vector3(p1.x, p1.y, p1.z));
geometry.vertices.push(new THREE.Vector3(p2.x, p2.y, p2.z));
if(p2.extruding)
{
box.min.set(Math.min(box.min.x, p2.x), Math.min(box.min.y, p2.y), Math.min(box.min.z, p2.z));
box.max.set(Math.max(box.max.x, p2.x), Math.max(box.max.y, p2.y), Math.max(box.max.z, p2.z));
}
}
function delta(v1, v2)
{
return relative ? v2 : v2 - v1;
}
function absolute (v1, v2)
{
return relative ? v1 + v2 : v2;
}
var lines = data.replace(/;.+/g,'').split("\n");
for(var i = 0; i < lines.length; i++)
{
var tokens = lines[i].split(" ");
var cmd = tokens[0].toUpperCase();
//Argumments
var args = {};
tokens.splice(1).forEach(function(token)
{
if(token[0] !== undefined)
{
var key = token[0].toLowerCase();
var value = parseFloat(token.substring(1));
args[key] = value;
}
});
//Process commands
//G0/G1 – Linear Movement
if(cmd === "G0" || cmd === "G1")
{
var line =
{
x: args.x !== undefined ? absolute(currentState.x, args.x) : currentState.x,
y: args.y !== undefined ? absolute(currentState.y, args.y) : currentState.y,
z: args.z !== undefined ? absolute(currentState.z, args.z) : currentState.z,
e: args.e !== undefined ? absolute(currentState.e, args.e) : currentState.e,
f: args.f !== undefined ? absolute(currentState.f, args.f) : currentState.f,
};
//Layer change detection is or made by watching Z, it"s made by watching when we extrude at a new Z position
if(delta(currentState.e, line.e) > 0)
{
line.extruding = delta(currentState.e, line.e) > 0;
if(currentLayer == undefined || line.z != currentLayer.z)
{
newLayer(line);
}
}
addSegment(currentState, line);
currentState = line;
}
//G2/G3 - Arc Movement (G2 clock wise and G3 counter clock wise)
else if(cmd === "G2" || cmd === "G3")
{
console.warn("GCodeLoader: Arc command not supported");
}
//G90: Set to Absolute Positioning
else if(cmd === "G90")
{
relative = false;
}
//G91: Set to Relative Positioning
else if(cmd === "G91")
{
relative = true;
}
//G92: Set Position
else if(cmd === "G92")
{
var line = currentState;
line.x = args.x !== undefined ? args.x : line.x;
line.y = args.y !== undefined ? args.y : line.y;
line.z = args.z !== undefined ? args.z : line.z;
line.e = args.e !== undefined ? args.e : line.e;
currentState = line;
}
else
{
console.warn("GCodeLoader: Command not supported:" + cmd);
}
}
var object = new THREE.Object3D();
object.name = "gcode";
for(var i = 0; i < layers.length; i++)
{
var layer = layers[i];
for(var j = 0; j < layer.lines.length; j++)
{
var line = layer.lines[j];
if(line !== undefined)
{
var segments = new THREE.LineSegments(line.geometry, line.material);
segments.name = "layer" + i;
object.add(segments);
}
}
}
return object;
};
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