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three.js
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c72e0c27
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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c72e0c27
编写于
5月 11, 2015
作者:
R
Ricardo Cabello
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差异文件
Merge pull request #6535 from tschw/Blender_misc_fixes
Blender misc fixes
上级
3aa4cb10
1ce8842c
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
9 addition
and
3 deletion
+9
-3
utils/exporters/blender/addons/io_three/__init__.py
utils/exporters/blender/addons/io_three/__init__.py
+1
-1
utils/exporters/blender/addons/io_three/exporter/api/material.py
...xporters/blender/addons/io_three/exporter/api/material.py
+4
-1
utils/exporters/blender/addons/io_three/exporter/api/object.py
.../exporters/blender/addons/io_three/exporter/api/object.py
+3
-0
utils/exporters/blender/addons/io_three/exporter/geometry.py
utils/exporters/blender/addons/io_three/exporter/geometry.py
+1
-1
未找到文件。
utils/exporters/blender/addons/io_three/__init__.py
浏览文件 @
c72e0c27
...
...
@@ -604,7 +604,7 @@ class ExportThree(bpy.types.Operator, ExportHelper):
name
=
"Type"
,
description
=
"Geometry type"
,
items
=
_geometry_types
()[
1
:],
default
=
constants
.
GEOMETRY
)
default
=
constants
.
EXPORT_OPTIONS
[
constants
.
GEOMETRY_TYPE
]
)
option_export_scene
=
BoolProperty
(
name
=
"Scene"
,
...
...
utils/exporters/blender/addons/io_three/exporter/api/material.py
浏览文件 @
c72e0c27
...
...
@@ -384,7 +384,10 @@ def _valid_textures(material, strict_use=True):
in_use
=
texture
.
use
else
:
in_use
=
True
if
texture
.
texture
.
type
!=
IMAGE
or
not
in_use
:
if
not
in_use
:
continue
if
not
texture
.
texture
or
texture
.
texture
.
type
!=
IMAGE
:
logger
.
warning
(
"Unable to export non-image texture %s"
,
texture
)
continue
logger
.
debug
(
"Valid texture found %s"
,
texture
)
yield
texture
utils/exporters/blender/addons/io_three/exporter/api/object.py
浏览文件 @
c72e0c27
...
...
@@ -330,6 +330,8 @@ def extract_mesh(obj, options, recalculate=False):
"""
logger
.
debug
(
'object.extract_mesh(%s, %s)'
,
obj
,
options
)
apply_modifiers
=
options
.
get
(
constants
.
APPLY_MODIFIERS
,
True
)
if
apply_modifiers
:
bpy
.
ops
.
object
.
mode_set
(
mode
=
'OBJECT'
)
mesh_node
=
obj
.
to_mesh
(
context
.
scene
,
apply_modifiers
,
RENDER
)
# transfer the geometry type to the extracted mesh
...
...
@@ -350,6 +352,7 @@ def extract_mesh(obj, options, recalculate=False):
original_mesh
.
name
,
mesh_node
.
name
)
bpy
.
ops
.
object
.
mode_set
(
mode
=
'OBJECT'
)
obj
.
select
=
True
bpy
.
context
.
scene
.
objects
.
active
=
obj
logger
.
info
(
'Applying triangulation to %s'
,
obj
.
data
.
name
)
...
...
utils/exporters/blender/addons/io_three/exporter/geometry.py
浏览文件 @
c72e0c27
...
...
@@ -299,7 +299,7 @@ class Geometry(base_classes.BaseNode):
metadata
[
key
]
=
len
(
array
)
/
size
def
_geometry_metadata
(
self
,
metadata
):
"""Three.Geometry metadat
"""Three.Geometry metadat
a
:rtype: dict
...
...
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