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three.js
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c4d8ca62
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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c4d8ca62
编写于
7月 06, 2015
作者:
T
tschw
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Removed lots of redundant lookup.
上级
4be9ffc4
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
55 addition
and
51 deletion
+55
-51
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+55
-51
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
c4d8ca62
...
...
@@ -73,24 +73,28 @@ THREE.WebGLRenderer = function ( parameters ) {
// info
this
.
info
=
{
var
_memoryInfo
=
{
programs
:
0
,
geometries
:
0
,
textures
:
0
memory
:
{
};
programs
:
0
,
geometries
:
0
,
textures
:
0
var
_renderInfo
=
{
},
calls
:
0
,
vertices
:
0
,
faces
:
0
,
points
:
0
render
:
{
};
calls
:
0
,
vertices
:
0
,
faces
:
0
,
points
:
0
}
this
.
info
=
{
memory
:
_memoryInfo
,
render
:
_renderInfo
};
...
...
@@ -612,7 +616,7 @@ THREE.WebGLRenderer = function ( parameters ) {
deallocateTexture
(
texture
);
_
this
.
info
.
memory
.
textures
--
;
_
memoryInfo
.
textures
--
;
};
...
...
@@ -625,7 +629,7 @@ THREE.WebGLRenderer = function ( parameters ) {
deallocateRenderTarget
(
renderTarget
);
_
this
.
info
.
memory
.
textures
--
;
_
memoryInfo
.
textures
--
;
};
...
...
@@ -739,7 +743,7 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl
.
deleteProgram
(
program
);
_
this
.
info
.
memory
.
programs
--
;
_
memoryInfo
.
programs
--
;
}
...
...
@@ -1089,9 +1093,9 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl
.
drawElements
(
mode
,
index
.
array
.
length
,
type
,
0
);
}
_
this
.
info
.
render
.
calls
++
;
_
this
.
info
.
render
.
vertices
+=
index
.
array
.
length
;
// not really true, here vertices can be shared
_
this
.
info
.
render
.
faces
+=
index
.
array
.
length
/
3
;
_
renderInfo
.
calls
++
;
_
renderInfo
.
vertices
+=
index
.
array
.
length
;
// not really true, here vertices can be shared
_
renderInfo
.
faces
+=
index
.
array
.
length
/
3
;
}
else
{
...
...
@@ -1133,9 +1137,9 @@ THREE.WebGLRenderer = function ( parameters ) {
}
_
this
.
info
.
render
.
calls
++
;
_
this
.
info
.
render
.
vertices
+=
offsets
[
i
].
count
;
// not really true, here vertices can be shared
_
this
.
info
.
render
.
faces
+=
offsets
[
i
].
count
/
3
;
_
renderInfo
.
calls
++
;
_
renderInfo
.
vertices
+=
offsets
[
i
].
count
;
// not really true, here vertices can be shared
_
renderInfo
.
faces
+=
offsets
[
i
].
count
/
3
;
}
...
...
@@ -1194,9 +1198,9 @@ THREE.WebGLRenderer = function ( parameters ) {
}
_
this
.
info
.
render
.
calls
++
;
_
this
.
info
.
render
.
vertices
+=
position
.
count
;
_
this
.
info
.
render
.
faces
+=
position
.
count
/
3
;
_
renderInfo
.
calls
++
;
_
renderInfo
.
vertices
+=
position
.
count
;
_
renderInfo
.
faces
+=
position
.
array
.
length
/
3
;
}
else
{
...
...
@@ -1225,9 +1229,9 @@ THREE.WebGLRenderer = function ( parameters ) {
}
_
this
.
info
.
render
.
calls
++
;
_
this
.
info
.
render
.
vertices
+=
offsets
[
i
].
count
;
_
this
.
info
.
render
.
faces
+=
(
offsets
[
i
].
count
)
/
3
;
_
renderInfo
.
calls
++
;
_
renderInfo
.
vertices
+=
offsets
[
i
].
count
;
_
renderInfo
.
faces
+=
(
offsets
[
i
].
count
)
/
3
;
}
}
...
...
@@ -1279,8 +1283,8 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl
.
drawElements
(
mode
,
index
.
array
.
length
,
type
,
0
);
// 2 bytes per Uint16Array
_
this
.
info
.
render
.
calls
++
;
_
this
.
info
.
render
.
vertices
+=
index
.
array
.
length
;
// not really true, here vertices can be shared
_
renderInfo
.
calls
++
;
_
renderInfo
.
vertices
+=
index
.
array
.
length
;
// not really true, here vertices can be shared
}
else
{
...
...
@@ -1305,8 +1309,8 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl
.
drawElements
(
mode
,
offsets
[
i
].
count
,
type
,
offsets
[
i
].
start
*
size
);
// 2 bytes per Uint16Array
_
this
.
info
.
render
.
calls
++
;
_
this
.
info
.
render
.
vertices
+=
offsets
[
i
].
count
;
// not really true, here vertices can be shared
_
renderInfo
.
calls
++
;
_
renderInfo
.
vertices
+=
offsets
[
i
].
count
;
// not really true, here vertices can be shared
}
...
...
@@ -1329,8 +1333,8 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl
.
drawArrays
(
mode
,
0
,
position
.
array
.
length
/
3
);
_
this
.
info
.
render
.
calls
++
;
_
this
.
info
.
render
.
vertices
+=
position
.
array
.
length
/
3
;
_
renderInfo
.
calls
++
;
_
renderInfo
.
vertices
+=
position
.
array
.
length
/
3
;
}
else
{
...
...
@@ -1338,8 +1342,8 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl
.
drawArrays
(
mode
,
offsets
[
i
].
index
,
offsets
[
i
].
count
);
_
this
.
info
.
render
.
calls
++
;
_
this
.
info
.
render
.
vertices
+=
offsets
[
i
].
count
;
_
renderInfo
.
calls
++
;
_
renderInfo
.
vertices
+=
offsets
[
i
].
count
;
}
...
...
@@ -1388,8 +1392,8 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl
.
drawElements
(
mode
,
index
.
array
.
length
,
type
,
0
);
_
this
.
info
.
render
.
calls
++
;
_
this
.
info
.
render
.
points
+=
index
.
array
.
length
;
_
renderInfo
.
calls
++
;
_
renderInfo
.
points
+=
index
.
array
.
length
;
}
else
{
...
...
@@ -1414,8 +1418,8 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl
.
drawElements
(
mode
,
offsets
[
i
].
count
,
type
,
offsets
[
i
].
start
*
size
);
_
this
.
info
.
render
.
calls
++
;
_
this
.
info
.
render
.
points
+=
offsets
[
i
].
count
;
_
renderInfo
.
calls
++
;
_
renderInfo
.
points
+=
offsets
[
i
].
count
;
}
...
...
@@ -1438,8 +1442,8 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl
.
drawArrays
(
mode
,
0
,
position
.
array
.
length
/
3
);
_
this
.
info
.
render
.
calls
++
;
_
this
.
info
.
render
.
points
+=
position
.
array
.
length
/
3
;
_
renderInfo
.
calls
++
;
_
renderInfo
.
points
+=
position
.
array
.
length
/
3
;
}
else
{
...
...
@@ -1447,8 +1451,8 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl
.
drawArrays
(
mode
,
offsets
[
i
].
index
,
offsets
[
i
].
count
);
_
this
.
info
.
render
.
calls
++
;
_
this
.
info
.
render
.
points
+=
offsets
[
i
].
count
;
_
renderInfo
.
calls
++
;
_
renderInfo
.
points
+=
offsets
[
i
].
count
;
}
...
...
@@ -1558,10 +1562,10 @@ THREE.WebGLRenderer = function ( parameters ) {
//
_
this
.
info
.
render
.
calls
=
0
;
_
this
.
info
.
render
.
vertices
=
0
;
_
this
.
info
.
render
.
faces
=
0
;
_
this
.
info
.
render
.
points
=
0
;
_
renderInfo
.
calls
=
0
;
_
renderInfo
.
vertices
=
0
;
_
renderInfo
.
faces
=
0
;
_
renderInfo
.
points
=
0
;
this
.
setRenderTarget
(
renderTarget
);
...
...
@@ -1988,7 +1992,7 @@ THREE.WebGLRenderer = function ( parameters ) {
program
=
new
THREE
.
WebGLProgram
(
_this
,
code
,
material
,
parameters
);
_programs
.
push
(
program
);
_
this
.
info
.
memory
.
programs
=
_programs
.
length
;
_
memoryInfo
.
programs
=
_programs
.
length
;
}
...
...
@@ -3232,7 +3236,7 @@ THREE.WebGLRenderer = function ( parameters ) {
textureProperties
.
__webglTexture
=
_gl
.
createTexture
();
_
this
.
info
.
memory
.
textures
++
;
_
memoryInfo
.
textures
++
;
}
...
...
@@ -3413,7 +3417,7 @@ THREE.WebGLRenderer = function ( parameters ) {
textureProperties
.
__image__webglTextureCube
=
_gl
.
createTexture
();
_
this
.
info
.
memory
.
textures
++
;
_
memoryInfo
.
textures
++
;
}
...
...
@@ -3574,7 +3578,7 @@ THREE.WebGLRenderer = function ( parameters ) {
renderTargetProperties
.
__webglTexture
=
_gl
.
createTexture
();
_
this
.
info
.
memory
.
textures
++
;
_
memoryInfo
.
textures
++
;
// Setup texture, create render and frame buffers
...
...
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