提交 c4c6ceba 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #10171 from takahirox/MMDLoaderCrossOrigin

Add crossOrigin support for textuer image in MMDLoader
......@@ -42,6 +42,7 @@ THREE.MMDLoader = function ( manager ) {
THREE.Loader.call( this );
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.parser = new MMDParser.Parser();
this.textureCrossOrigin = null;
};
......@@ -68,6 +69,17 @@ THREE.MMDLoader.prototype.defaultToonTextures = [
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
];
/*
* Set 'anonymous' for the the texture image file in other domain
* even if server responds with "Access-Control-Allow-Origin: *"
* because some image operation fails in MMDLoader.
*/
THREE.MMDLoader.prototype.setTextureCrossOrigin = function ( value ) {
this.textureCrossOrigin = value;
};
THREE.MMDLoader.prototype.load = function ( modelUrl, vmdUrls, callback, onProgress, onError ) {
var scope = this;
......@@ -863,6 +875,8 @@ THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress
var offset = 0;
var materialParams = [];
if ( scope.textureCrossOrigin !== null ) textureLoader.setCrossOrigin( scope.textureCrossOrigin );
function loadTexture ( filePath, params ) {
if ( params === undefined ) {
......
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