提交 c497b863 编写于 作者: K Kevin Schmidt

Brief:Switching to domElement coordinates

BUGZID:
Summary:
This switches the "screen" variable to use the domElement's dimensions & location rather
than the window.

It also removes the "radius" variable in favor of using each dimension's value (ie
width & height)
上级 1838bae4
......@@ -70,14 +70,14 @@ THREE.TrackballControls = function ( object, domElement ) {
// methods
this.handleResize = function () {
var rect = this.domElement.getBoundingClientRect();
this.screen.width = rect.width;
this.screen.height = rect.height;
this.screen.width = window.innerWidth;
this.screen.height = window.innerHeight;
this.screen.offsetLeft = rect.left;
this.screen.offsetTop = rect.top;
this.screen.offsetLeft = 0;
this.screen.offsetTop = 0;
this.radius = ( this.screen.width + this.screen.height ) / 4;
};
......@@ -94,8 +94,8 @@ THREE.TrackballControls = function ( object, domElement ) {
this.getMouseOnScreen = function ( clientX, clientY ) {
return new THREE.Vector2(
( clientX - _this.screen.offsetLeft ) / _this.radius * 0.5,
( clientY - _this.screen.offsetTop ) / _this.radius * 0.5
( clientX - _this.screen.offsetLeft ) / _this.screen.width,
( clientY - _this.screen.offsetTop ) / _this.screen.height
);
};
......@@ -103,8 +103,8 @@ THREE.TrackballControls = function ( object, domElement ) {
this.getMouseProjectionOnBall = function ( clientX, clientY ) {
var mouseOnBall = new THREE.Vector3(
( clientX - _this.screen.width * 0.5 - _this.screen.offsetLeft ) / _this.radius,
( _this.screen.height * 0.5 + _this.screen.offsetTop - clientY ) / _this.radius,
( clientX - _this.screen.width * 0.5 - _this.screen.offsetLeft ) / (_this.screen.width*.5),
( _this.screen.height * 0.5 + _this.screen.offsetTop - clientY ) / (_this.screen.height*.5),
0.0
);
......
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