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bfa26d46
编写于
4月 13, 2013
作者:
C
cjshannon
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
additions to documentation
上级
5d98a2fa
变更
35
隐藏空白更改
内联
并排
Showing
35 changed file
with
35 addition
and
35 deletion
+35
-35
docs/api/cameras/Camera.html
docs/api/cameras/Camera.html
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docs/api/cameras/OrthographicCamera.html
docs/api/cameras/OrthographicCamera.html
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docs/api/cameras/PerspectiveCamera.html
docs/api/cameras/PerspectiveCamera.html
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docs/api/extras/geometries/SphereGeometry.html
docs/api/extras/geometries/SphereGeometry.html
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docs/api/lights/AmbientLight.html
docs/api/lights/AmbientLight.html
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docs/api/lights/DirectionalLight.html
docs/api/lights/DirectionalLight.html
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docs/api/lights/HemisphereLight.html
docs/api/lights/HemisphereLight.html
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docs/api/lights/Light.html
docs/api/lights/Light.html
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docs/api/lights/PointLight.html
docs/api/lights/PointLight.html
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docs/api/lights/SpotLight.html
docs/api/lights/SpotLight.html
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docs/api/loaders/JSONLoader.html
docs/api/loaders/JSONLoader.html
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docs/api/materials/LineBasicMaterial.html
docs/api/materials/LineBasicMaterial.html
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docs/api/materials/LineDashedMaterial.html
docs/api/materials/LineDashedMaterial.html
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docs/api/materials/MeshBasicMaterial.html
docs/api/materials/MeshBasicMaterial.html
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docs/api/materials/MeshDepthMaterial.html
docs/api/materials/MeshDepthMaterial.html
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docs/api/materials/MeshFaceMaterial.html
docs/api/materials/MeshFaceMaterial.html
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docs/api/materials/MeshLambertMaterial.html
docs/api/materials/MeshLambertMaterial.html
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docs/api/materials/MeshNormalMaterial.html
docs/api/materials/MeshNormalMaterial.html
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docs/api/materials/MeshPhongMaterial.html
docs/api/materials/MeshPhongMaterial.html
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docs/api/materials/ParticleBasicMaterial.html
docs/api/materials/ParticleBasicMaterial.html
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docs/api/materials/ParticleCanvasMaterial.html
docs/api/materials/ParticleCanvasMaterial.html
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docs/api/materials/ShaderMaterial.html
docs/api/materials/ShaderMaterial.html
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docs/api/materials/SpriteMaterial.html
docs/api/materials/SpriteMaterial.html
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docs/api/objects/Bone.html
docs/api/objects/Bone.html
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docs/api/objects/LOD.html
docs/api/objects/LOD.html
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docs/api/objects/Line.html
docs/api/objects/Line.html
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docs/api/objects/Mesh.html
docs/api/objects/Mesh.html
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docs/api/objects/MorphAnimMesh.html
docs/api/objects/MorphAnimMesh.html
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docs/api/objects/Particle.html
docs/api/objects/Particle.html
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docs/api/objects/ParticleSystem.html
docs/api/objects/ParticleSystem.html
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docs/api/objects/Ribbon.html
docs/api/objects/Ribbon.html
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docs/api/objects/SkinnedMesh.html
docs/api/objects/SkinnedMesh.html
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docs/api/objects/Sprite.html
docs/api/objects/Sprite.html
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docs/api/scenes/Scene.html
docs/api/scenes/Scene.html
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docs/api/textures/CompressedTexture.html
docs/api/textures/CompressedTexture.html
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docs/api/cameras/Camera.html
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<link
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/>
</head>
<body>
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<link
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/>
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<link
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docs/api/extras/geometries/SphereGeometry.html
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<link
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/>
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<h1>
[name]
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docs/api/lights/AmbientLight.html
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<link
type=
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/>
</head>
<body>
[page:Object3D]
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docs/api/lights/DirectionalLight.html
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<link
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/>
</head>
<body>
[page:Object3D]
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<link
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/>
</head>
<body>
[page:Object3D]
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docs/api/lights/Light.html
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<link
type=
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href=
"../../page.css"
/>
</head>
<body>
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docs/api/lights/PointLight.html
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<link
type=
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href=
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/>
</head>
<body>
[page:Object3D]
<!-- &rarr -->
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docs/api/lights/SpotLight.html
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<link
type=
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href=
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/>
</head>
<body>
[page:Object3D]
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docs/api/loaders/JSONLoader.html
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<link
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[page:Loader]
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<div
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A loader for loading objects in JSON format.
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docs/api/materials/LineBasicMaterial.html
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<link
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<link
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<link
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<link
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<link
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<link
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<link
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Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras.
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