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bd32d237
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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bd32d237
编写于
12月 15, 2017
作者:
R
Richard Monette
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
fix NPOT issues
上级
fe88567d
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
29 addition
and
37 deletion
+29
-37
examples/js/loaders/EXRLoader.js
examples/js/loaders/EXRLoader.js
+10
-6
examples/textures/uncompressed.exr
examples/textures/uncompressed.exr
+0
-0
examples/webgl_materials_texture_exr.html
examples/webgl_materials_texture_exr.html
+19
-31
未找到文件。
examples/js/loaders/EXRLoader.js
浏览文件 @
bd32d237
...
...
@@ -294,7 +294,11 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
// we should be passed the scanline offset table, start reading pixel data
var
byteArray
=
new
Float32Array
(
EXRHeader
.
dataWindow
.
xMax
*
EXRHeader
.
dataWindow
.
yMax
*
4
);
var
width
=
EXRHeader
.
dataWindow
.
xMax
-
EXRHeader
.
dataWindow
.
xMin
+
1
;
var
height
=
EXRHeader
.
dataWindow
.
yMax
-
EXRHeader
.
dataWindow
.
yMin
+
1
;
var
numChannels
=
EXRHeader
.
channels
.
length
;
var
byteArray
=
new
Float32Array
(
width
*
height
*
numChannels
);
var
channelOffsets
=
{
R
:
0
,
...
...
@@ -303,7 +307,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
A
:
3
};
for
(
var
y
=
0
;
y
<
EXRHeader
.
dataWindow
.
yMax
+
1
;
y
++
)
{
for
(
var
y
=
0
;
y
<
height
;
y
++
)
{
var
y_scanline
=
parseUint32
(
buffer
,
offset
);
var
dataSize
=
parseUint32
(
buffer
,
offset
);
...
...
@@ -311,12 +315,12 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
for
(
var
channelID
=
0
;
channelID
<
EXRHeader
.
channels
.
length
;
channelID
++
)
{
if
(
EXRHeader
.
channels
[
channelID
].
pixelType
==
1
)
{
// HALF
for
(
var
x
=
0
;
x
<
EXRHeader
.
dataWindow
.
xMax
+
1
;
x
++
)
{
for
(
var
x
=
0
;
x
<
width
;
x
++
)
{
var
val
=
parseFloat16
(
buffer
,
offset
);
var
cOff
=
channelOffsets
[
EXRHeader
.
channels
[
channelID
].
name
];
byteArray
[
(
(
(
EXRHeader
.
dataWindow
.
yMax
-
y_scanline
)
*
(
EXRHeader
.
dataWindow
.
xMax
*
4
)
)
+
(
x
*
4
)
)
+
cOff
]
=
val
;
byteArray
[
(
(
(
width
-
y_scanline
)
*
(
height
*
numChannels
)
)
+
(
x
*
numChannels
)
)
+
cOff
]
=
val
;
}
...
...
@@ -332,8 +336,8 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
return
{
header
:
EXRHeader
,
width
:
EXRHeader
.
dataWindow
.
xMax
,
height
:
EXRHeader
.
dataWindow
.
yMax
,
width
:
width
,
height
:
height
,
data
:
byteArray
,
format
:
THREE
.
RGBAFormat
,
type
:
THREE
.
FloatType
...
...
examples/textures/
latlng_env_
uncompressed.exr
→
examples/textures/uncompressed.exr
浏览文件 @
bd32d237
无法预览此类型文件
examples/webgl_materials_texture_exr.html
浏览文件 @
bd32d237
...
...
@@ -39,6 +39,8 @@
<script
src=
"../build/three.js"
></script>
<script
src=
"js/loaders/EXRLoader.js"
></script>
<script
src=
"js/libs/dat.gui.min.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
...
...
@@ -58,7 +60,7 @@
// Perform tone-mapping
float
Y
=
dot
(
vec4
(
0.30
,
0.59
,
0.11
,
0.0
),
color
);
float
YD
=
exposure
*
(
exposure
/
brightMax
+
1.0
)
/
(
exposure
+
1.0
);
float
YD
=
exposure
*
(
exposure
/
brightMax
+
1.0
)
/
(
exposure
+
1.0
);
color
*=
YD
;
gl_FragColor
=
vec4
(
color
.
xyz
,
1.0
);
...
...
@@ -85,6 +87,10 @@
<script>
var
params
=
{
exposure
:
1.0
,
};
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
container
,
stats
;
...
...
@@ -92,10 +98,6 @@
var
camera
,
scene
,
renderer
;
var
materialHDR
,
quad
,
gamma
,
exposure
;
var
sign
=
1
,
rate
=
1
;
var
clock
=
new
THREE
.
Clock
();
init
();
function
init
()
{
...
...
@@ -109,15 +111,18 @@
var
loader
=
new
THREE
.
EXRLoader
();
var
texture
=
loader
.
load
(
"
textures/
latlng_env_
uncompressed.exr
"
,
function
(
texture
,
textureData
){
var
texture
=
loader
.
load
(
"
textures/uncompressed.exr
"
,
function
(
texture
,
textureData
){
console
.
log
(
textureData
.
header
);
// exr header
texture
.
minFilter
=
THREE
.
NearestFilter
;
texture
.
magFilter
=
THREE
.
NearestFilter
;
materialHDR
=
new
THREE
.
ShaderMaterial
(
{
uniforms
:
{
tDiffuse
:
{
value
:
texture
},
exposure
:
{
value
:
1.0
},
brightMax
:
{
value
:
20
.0
}
brightMax
:
{
value
:
18
.0
}
},
vertexShader
:
getText
(
'
vs-hdr
'
),
fragmentShader
:
getText
(
'
fs-hdr
'
)
...
...
@@ -129,22 +134,23 @@
scene
.
add
(
quad
);
animate
();
}
);
texture
.
minFilter
=
THREE
.
LinearFilter
;
texture
.
magFilter
=
THREE
.
NearestFilter
;
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
gammaOutput
=
true
;
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
var
gui
=
new
dat
.
GUI
();
gui
.
add
(
params
,
'
exposure
'
,
0.1
,
5
);
gui
.
open
();
}
...
...
@@ -177,25 +183,7 @@
function
render
()
{
var
delta
=
clock
.
getDelta
()
*
5
;
if
(
materialHDR
.
uniforms
.
exposure
.
value
>
0
||
materialHDR
.
uniforms
.
exposure
.
value
<
1
)
{
rate
=
0.25
;
}
else
{
rate
=
1
;
}
if
(
materialHDR
.
uniforms
.
exposure
.
value
>
5
||
materialHDR
.
uniforms
.
exposure
.
value
<=
0
)
{
sign
*=
-
1
;
}
materialHDR
.
uniforms
.
exposure
.
value
+=
sign
*
rate
*
delta
;
materialHDR
.
uniforms
.
exposure
.
value
=
params
.
exposure
;
renderer
.
render
(
scene
,
camera
);
...
...
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