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bd003d5f
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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bd003d5f
编写于
5月 23, 2018
作者:
S
sunag
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
debug NodeUniform
上级
147d998c
变更
8
隐藏空白更改
内联
并排
Showing
8 changed file
with
44 addition
and
10 deletion
+44
-10
examples/js/nodes/InputNode.js
examples/js/nodes/InputNode.js
+2
-2
examples/js/nodes/NodeMaterial.js
examples/js/nodes/NodeMaterial.js
+8
-8
examples/js/nodes/NodeUniform.js
examples/js/nodes/NodeUniform.js
+29
-0
examples/webgl_loader_nodes.html
examples/webgl_loader_nodes.html
+1
-0
examples/webgl_materials_nodes.html
examples/webgl_materials_nodes.html
+1
-0
examples/webgl_mirror_nodes.html
examples/webgl_mirror_nodes.html
+1
-0
examples/webgl_postprocessing_nodes.html
examples/webgl_postprocessing_nodes.html
+1
-0
examples/webgl_sprites_nodes.html
examples/webgl_sprites_nodes.html
+1
-0
未找到文件。
examples/js/nodes/InputNode.js
浏览文件 @
bd003d5f
...
...
@@ -42,7 +42,7 @@ THREE.InputNode.prototype.generate = function ( builder, output, uuid, type, ns,
if
(
!
data
.
vertex
)
{
data
.
vertex
=
material
.
createVertexUniform
(
type
,
this
.
value
,
ns
,
needsUpdate
);
data
.
vertex
=
material
.
createVertexUniform
(
type
,
this
,
ns
,
needsUpdate
);
}
...
...
@@ -52,7 +52,7 @@ THREE.InputNode.prototype.generate = function ( builder, output, uuid, type, ns,
if
(
!
data
.
fragment
)
{
data
.
fragment
=
material
.
createFragmentUniform
(
type
,
this
.
value
,
ns
,
needsUpdate
);
data
.
fragment
=
material
.
createFragmentUniform
(
type
,
this
,
ns
,
needsUpdate
);
}
...
...
examples/js/nodes/NodeMaterial.js
浏览文件 @
bd003d5f
...
...
@@ -282,16 +282,16 @@ THREE.NodeMaterial.prototype.mergeUniform = function ( uniforms ) {
};
THREE
.
NodeMaterial
.
prototype
.
createUniform
=
function
(
type
,
valu
e
,
ns
,
needsUpdate
)
{
THREE
.
NodeMaterial
.
prototype
.
createUniform
=
function
(
type
,
nod
e
,
ns
,
needsUpdate
)
{
var
index
=
this
.
uniformList
.
length
;
var
uniform
=
{
var
uniform
=
new
THREE
.
NodeUniform
(
{
type
:
type
,
value
:
value
,
name
:
ns
?
ns
:
'
nVu
'
+
index
,
node
:
node
,
needsUpdate
:
needsUpdate
};
}
)
;
this
.
uniformList
.
push
(
uniform
);
...
...
@@ -487,9 +487,9 @@ THREE.NodeMaterial.prototype.getCodePars = function ( pars, prefix ) {
};
THREE
.
NodeMaterial
.
prototype
.
createVertexUniform
=
function
(
type
,
valu
e
,
ns
,
needsUpdate
)
{
THREE
.
NodeMaterial
.
prototype
.
createVertexUniform
=
function
(
type
,
nod
e
,
ns
,
needsUpdate
)
{
var
uniform
=
this
.
createUniform
(
type
,
valu
e
,
ns
,
needsUpdate
);
var
uniform
=
this
.
createUniform
(
type
,
nod
e
,
ns
,
needsUpdate
);
this
.
vertexUniform
.
push
(
uniform
);
this
.
vertexUniform
[
uniform
.
name
]
=
uniform
;
...
...
@@ -500,9 +500,9 @@ THREE.NodeMaterial.prototype.createVertexUniform = function ( type, value, ns, n
};
THREE
.
NodeMaterial
.
prototype
.
createFragmentUniform
=
function
(
type
,
valu
e
,
ns
,
needsUpdate
)
{
THREE
.
NodeMaterial
.
prototype
.
createFragmentUniform
=
function
(
type
,
nod
e
,
ns
,
needsUpdate
)
{
var
uniform
=
this
.
createUniform
(
type
,
valu
e
,
ns
,
needsUpdate
);
var
uniform
=
this
.
createUniform
(
type
,
nod
e
,
ns
,
needsUpdate
);
this
.
fragmentUniform
.
push
(
uniform
);
this
.
fragmentUniform
[
uniform
.
name
]
=
uniform
;
...
...
examples/js/nodes/NodeUniform.js
0 → 100644
浏览文件 @
bd003d5f
/**
* @author sunag / http://www.sunag.com.br/
*/
THREE
.
NodeUniform
=
function
(
params
)
{
params
=
params
||
{};
this
.
name
=
params
.
name
;
this
.
type
=
params
.
type
;
this
.
node
=
params
.
node
;
this
.
needsUpdate
=
params
.
needsUpdate
;
};
Object
.
defineProperties
(
THREE
.
NodeUniform
.
prototype
,
{
value
:
{
get
:
function
()
{
return
this
.
node
.
value
;
},
set
:
function
(
val
)
{
this
.
node
.
value
=
val
;
}
}
}
);
examples/webgl_loader_nodes.html
浏览文件 @
bd003d5f
...
...
@@ -50,6 +50,7 @@
<script
src=
"js/nodes/FunctionNode.js"
></script>
<script
src=
"js/nodes/FunctionCallNode.js"
></script>
<script
src=
"js/nodes/AttributeNode.js"
></script>
<script
src=
"js/nodes/NodeUniform.js"
></script>
<script
src=
"js/nodes/NodeBuilder.js"
></script>
<script
src=
"js/nodes/NodeLib.js"
></script>
<script
src=
"js/nodes/NodeFrame.js"
></script>
...
...
examples/webgl_materials_nodes.html
浏览文件 @
bd003d5f
...
...
@@ -50,6 +50,7 @@
<script
src=
"js/nodes/FunctionNode.js"
></script>
<script
src=
"js/nodes/FunctionCallNode.js"
></script>
<script
src=
"js/nodes/AttributeNode.js"
></script>
<script
src=
"js/nodes/NodeUniform.js"
></script>
<script
src=
"js/nodes/NodeBuilder.js"
></script>
<script
src=
"js/nodes/NodeLib.js"
></script>
<script
src=
"js/nodes/NodeFrame.js"
></script>
...
...
examples/webgl_mirror_nodes.html
浏览文件 @
bd003d5f
...
...
@@ -48,6 +48,7 @@
<script
src=
"js/nodes/ConstNode.js"
></script>
<script
src=
"js/nodes/FunctionNode.js"
></script>
<script
src=
"js/nodes/FunctionCallNode.js"
></script>
<script
src=
"js/nodes/NodeUniform.js"
></script>
<script
src=
"js/nodes/NodeBuilder.js"
></script>
<script
src=
"js/nodes/NodeLib.js"
></script>
<script
src=
"js/nodes/NodeFrame.js"
></script>
...
...
examples/webgl_postprocessing_nodes.html
浏览文件 @
bd003d5f
...
...
@@ -49,6 +49,7 @@
<script
src=
"js/nodes/ConstNode.js"
></script>
<script
src=
"js/nodes/FunctionNode.js"
></script>
<script
src=
"js/nodes/FunctionCallNode.js"
></script>
<script
src=
"js/nodes/NodeUniform.js"
></script>
<script
src=
"js/nodes/NodeBuilder.js"
></script>
<script
src=
"js/nodes/NodeLib.js"
></script>
<script
src=
"js/nodes/NodeFrame.js"
></script>
...
...
examples/webgl_sprites_nodes.html
浏览文件 @
bd003d5f
...
...
@@ -49,6 +49,7 @@
<script
src=
"js/nodes/FunctionNode.js"
></script>
<script
src=
"js/nodes/FunctionCallNode.js"
></script>
<script
src=
"js/nodes/AttributeNode.js"
></script>
<script
src=
"js/nodes/NodeUniform.js"
></script>
<script
src=
"js/nodes/NodeBuilder.js"
></script>
<script
src=
"js/nodes/NodeLib.js"
></script>
<script
src=
"js/nodes/NodeFrame.js"
></script>
...
...
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