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three.js
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bc9f190e
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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bc9f190e
编写于
1月 28, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Projector: Basic Line BufferGeometry support.
上级
33424ab8
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
83 addition
and
29 deletion
+83
-29
src/core/Projector.js
src/core/Projector.js
+83
-29
未找到文件。
src/core/Projector.js
浏览文件 @
bc9f190e
...
...
@@ -213,6 +213,20 @@ THREE.Projector = function () {
};
var
handleLine
=
function
(
a
,
b
)
{
_line
=
getNextLineInPool
();
_line
.
id
=
object
.
id
;
_line
.
v1
.
copy
(
_vertexPool
[
a
]
);
_line
.
v2
.
copy
(
_vertexPool
[
b
]
);
_line
.
material
=
object
.
material
;
_renderData
.
elements
.
push
(
_line
);
};
var
handleTriangle
=
function
(
a
,
b
,
c
)
{
var
v1
=
_vertexPool
[
a
];
...
...
@@ -241,6 +255,7 @@ THREE.Projector = function () {
projectVertex
:
projectVertex
,
checkTriangleVisibility
:
checkTriangleVisibility
,
handleVertex
:
handleVertex
,
handleLine
:
handleLine
,
handleTriangle
:
handleTriangle
}
...
...
@@ -274,6 +289,7 @@ THREE.Projector = function () {
for
(
var
o
=
0
,
ol
=
_renderData
.
objects
.
length
;
o
<
ol
;
o
++
)
{
object
=
_renderData
.
objects
[
o
].
object
;
geometry
=
object
.
geometry
;
renderState
.
setObject
(
object
);
...
...
@@ -283,8 +299,6 @@ THREE.Projector = function () {
if
(
object
instanceof
THREE
.
Mesh
)
{
geometry
=
object
.
geometry
;
if
(
geometry
instanceof
THREE
.
BufferGeometry
)
{
var
attributes
=
geometry
.
attributes
;
...
...
@@ -476,52 +490,92 @@ THREE.Projector = function () {
}
else
if
(
object
instanceof
THREE
.
Line
)
{
_modelViewProjectionMatrix
.
multiplyMatrices
(
_viewProjectionMatrix
,
_modelMatrix
);
if
(
geometry
instanceof
THREE
.
BufferGeometry
)
{
var
attributes
=
geometry
.
attributes
;
if
(
attributes
.
position
!==
undefined
)
{
var
positions
=
attributes
.
position
.
array
;
for
(
var
i
=
0
,
l
=
positions
.
length
;
i
<
l
;
i
+=
3
)
{
renderState
.
handleVertex
(
positions
[
i
],
positions
[
i
+
1
],
positions
[
i
+
2
]
);
}
if
(
attributes
.
index
!==
undefined
)
{
var
indices
=
attributes
.
index
.
array
;
for
(
var
i
=
0
,
l
=
indices
.
length
;
i
<
l
;
i
+=
2
)
{
renderState
.
handleLine
(
indices
[
i
],
indices
[
i
+
1
]
);
}
}
else
{
for
(
var
i
=
0
,
l
=
(
positions
.
length
/
3
)
-
1
;
i
<
l
;
i
++
)
{
vertices
=
object
.
geometry
.
vertices
;
renderState
.
handleLine
(
i
,
i
+
1
)
;
v1
=
getNextVertexInPool
();
v1
.
positionScreen
.
copy
(
vertices
[
0
]
).
applyMatrix4
(
_modelViewProjectionMatrix
);
}
// Handle LineStrip and LinePieces
var
step
=
object
.
type
===
THREE
.
LinePieces
?
2
:
1
;
}
for
(
v
=
1
,
vl
=
vertices
.
length
;
v
<
vl
;
v
++
)
{
}
}
else
if
(
geometry
instanceof
THREE
.
Geometry
)
{
_modelViewProjectionMatrix
.
multiplyMatrices
(
_viewProjectionMatrix
,
_modelMatrix
);
vertices
=
object
.
geometry
.
vertices
;
v1
=
getNextVertexInPool
();
v1
.
positionScreen
.
copy
(
vertices
[
v
]
).
applyMatrix4
(
_modelViewProjectionMatrix
);
v1
.
positionScreen
.
copy
(
vertices
[
0
]
).
applyMatrix4
(
_modelViewProjectionMatrix
);
if
(
(
v
+
1
)
%
step
>
0
)
continue
;
// Handle LineStrip and LinePieces
var
step
=
object
.
type
===
THREE
.
LinePieces
?
2
:
1
;
v2
=
_vertexPool
[
_vertexCount
-
2
];
for
(
v
=
1
,
vl
=
vertices
.
length
;
v
<
vl
;
v
++
)
{
_clippedVertex1PositionScreen
.
copy
(
v1
.
positionScreen
);
_clippedVertex2PositionScreen
.
copy
(
v2
.
positionScreen
);
v1
=
getNextVertexInPool
(
);
v1
.
positionScreen
.
copy
(
vertices
[
v
]
).
applyMatrix4
(
_modelViewProjectionMatrix
);
if
(
clipLine
(
_clippedVertex1PositionScreen
,
_clippedVertex2PositionScreen
)
===
true
)
{
if
(
(
v
+
1
)
%
step
>
0
)
continue
;
// Perform the perspective divide
_clippedVertex1PositionScreen
.
multiplyScalar
(
1
/
_clippedVertex1PositionScreen
.
w
);
_clippedVertex2PositionScreen
.
multiplyScalar
(
1
/
_clippedVertex2PositionScreen
.
w
);
v2
=
_vertexPool
[
_vertexCount
-
2
];
_line
=
getNextLineInPool
();
_clippedVertex1PositionScreen
.
copy
(
v1
.
positionScreen
);
_clippedVertex2PositionScreen
.
copy
(
v2
.
positionScreen
);
_line
.
id
=
object
.
id
;
_line
.
v1
.
positionScreen
.
copy
(
_clippedVertex1PositionScreen
);
_line
.
v2
.
positionScreen
.
copy
(
_clippedVertex2PositionScreen
);
if
(
clipLine
(
_clippedVertex1PositionScreen
,
_clippedVertex2PositionScreen
)
===
true
)
{
_line
.
z
=
Math
.
max
(
_clippedVertex1PositionScreen
.
z
,
_clippedVertex2PositionScreen
.
z
);
// Perform the perspective divide
_clippedVertex1PositionScreen
.
multiplyScalar
(
1
/
_clippedVertex1PositionScreen
.
w
);
_clippedVertex2PositionScreen
.
multiplyScalar
(
1
/
_clippedVertex2PositionScreen
.
w
);
_line
.
material
=
object
.
material
;
_line
=
getNextLineInPool
()
;
if
(
object
.
material
.
vertexColors
===
THREE
.
VertexColors
)
{
_line
.
id
=
object
.
id
;
_line
.
v1
.
positionScreen
.
copy
(
_clippedVertex1PositionScreen
);
_line
.
v2
.
positionScreen
.
copy
(
_clippedVertex2PositionScreen
);
_line
.
vertexColors
[
0
].
copy
(
object
.
geometry
.
colors
[
v
]
);
_line
.
vertexColors
[
1
].
copy
(
object
.
geometry
.
colors
[
v
-
1
]
);
_line
.
z
=
Math
.
max
(
_clippedVertex1PositionScreen
.
z
,
_clippedVertex2PositionScreen
.
z
);
}
_line
.
material
=
object
.
material
;
if
(
object
.
material
.
vertexColors
===
THREE
.
VertexColors
)
{
_renderData
.
elements
.
push
(
_line
);
_line
.
vertexColors
[
0
].
copy
(
object
.
geometry
.
colors
[
v
]
);
_line
.
vertexColors
[
1
].
copy
(
object
.
geometry
.
colors
[
v
-
1
]
);
}
_renderData
.
elements
.
push
(
_line
);
}
}
...
...
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