提交 bbb6aeb8 编写于 作者: M Mr.doob

Added webvr_vive_dragging example.

上级 a17c4c5e
......@@ -265,6 +265,7 @@ var files = {
"webvr_shadow",
"webvr_video",
"webvr_vive",
"webvr_vive_dragging",
"webvr_vive_paint",
"webvr_vive_sculpt"
],
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webvr - htc vive</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<style>
body {
font-family: Monospace;
background-color: #101010;
color: #fff;
margin: 0px;
overflow: hidden;
}
a {
color: #f00;
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/WebVR.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/controls/VRControls.js"></script>
<script src="js/ViveController.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script>
if ( WEBVR.isLatestAvailable() === false ) {
document.body.appendChild( WEBVR.getMessage() );
}
//
var clock = new THREE.Clock();
var container;
var camera, scene, renderer;
var effect, controls;
var controller1, controller2;
var raycaster, intersected = [];
var tempMatrix = new THREE.Matrix4();
var room, group;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - htc vive';
container.appendChild( info );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
scene.add( camera );
room = new THREE.Mesh(
new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
);
room.position.y = 3;
scene.add( room );
scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
var light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 ).normalize();
scene.add( light );
group = new THREE.Group();
scene.add( group );
var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
for ( var i = 0; i < 200; i ++ ) {
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
object.position.x = Math.random() * 4 - 2;
object.position.y = Math.random() * 6;
object.position.z = Math.random() * 4 - 2;
object.rotation.x = Math.random() * 2 * Math.PI;
object.rotation.y = Math.random() * 2 * Math.PI;
object.rotation.z = Math.random() * 2 * Math.PI;
object.scale.x = Math.random() + 0.5;
object.scale.y = Math.random() + 0.5;
object.scale.z = Math.random() + 0.5;
object.userData.velocity = new THREE.Vector3();
object.userData.velocity.x = Math.random() * 0.01 - 0.005;
object.userData.velocity.y = Math.random() * 0.01 - 0.005;
object.userData.velocity.z = Math.random() * 0.01 - 0.005;
group.add( object );
}
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0x505050 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
container.appendChild( renderer.domElement );
controls = new THREE.VRControls( camera );
controls.standing = true;
// controllers
controller1 = new THREE.ViveController( 0 );
controller1.standingMatrix = controls.getStandingMatrix();
controller1.addEventListener( 'triggerdown', onTriggerDown );
controller1.addEventListener( 'triggerup', onTriggerUp );
scene.add( controller1 );
controller2 = new THREE.ViveController( 1 );
controller2.standingMatrix = controls.getStandingMatrix();
controller2.addEventListener( 'triggerdown', onTriggerDown );
controller2.addEventListener( 'triggerup', onTriggerUp );
scene.add( controller2 );
var loader = new THREE.OBJLoader();
loader.setPath( 'models/obj/vive-controller/' );
loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
var loader = new THREE.TextureLoader();
loader.setPath( 'models/obj/vive-controller/' );
var controller = object.children[ 0 ];
controller.material.map = loader.load( 'onepointfive_texture.png' );
controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
controller1.add( object.clone() );
controller2.add( object.clone() );
} );
//
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
geometry.vertices.push( new THREE.Vector3( 0, 0, - 5 ) );
var line = new THREE.Line( geometry );
controller1.add( line.clone() );
controller2.add( line.clone() );
raycaster = new THREE.Raycaster();
//
effect = new THREE.VREffect( renderer );
if ( WEBVR.isAvailable() === true ) {
document.body.appendChild( WEBVR.getButton( effect ) );
}
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
}
function onTriggerDown( event ) {
var controller = event.target;
var intersections = getIntersections( controller );
if ( intersections.length > 0 ) {
var intersection = intersections[ 0 ];
tempMatrix.getInverse( controller.matrixWorld );
var object = intersection.object;
object.matrix.premultiply( tempMatrix );
object.matrix.decompose( object.position, object.quaternion, object.scale );
controller.add( object );
controller.userData.selected = object;
}
}
function onTriggerUp( event ) {
var controller = event.target;
if ( controller.userData.selected !== undefined ) {
var object = controller.userData.selected;
object.matrix.premultiply( controller.matrixWorld );
object.matrix.decompose( object.position, object.quaternion, object.scale );
group.add( object );
controller.userData.selected = undefined;
}
}
function getIntersections( controller ) {
tempMatrix.identity().extractRotation( controller.matrixWorld );
raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
raycaster.ray.direction.set( 0, 0, -1 ).applyMatrix4( tempMatrix );
return raycaster.intersectObjects( group.children );
}
function intersectObjects( controller ) {
// Do not highlight when already selected
if ( controller.userData.selected !== undefined ) return;
var intersections = getIntersections( controller );
if ( intersections.length > 0 ) {
var intersection = intersections[ 0 ];
intersection.object.material.emissive.r = 1;
intersected.push( intersection.object );
}
}
function cleanIntersected() {
while ( intersected.length ) {
var object = intersected.pop();
object.material.emissive.r = 0;
}
}
//
function animate() {
effect.requestAnimationFrame( animate );
render();
}
function render() {
var delta = clock.getDelta() * 60;
controller1.update();
controller2.update();
controls.update();
cleanIntersected();
intersectObjects( controller1 );
intersectObjects( controller2 );
effect.render( scene, camera );
}
</script>
</body>
</html>
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