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bbb6aeb8
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three.js
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bbb6aeb8
编写于
8月 31, 2016
作者:
M
Mr.doob
浏览文件
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浏览文件
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电子邮件补丁
差异文件
Added webvr_vive_dragging example.
上级
a17c4c5e
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
309 addition
and
0 deletion
+309
-0
examples/files.js
examples/files.js
+1
-0
examples/webvr_vive_dragging.html
examples/webvr_vive_dragging.html
+308
-0
未找到文件。
examples/files.js
浏览文件 @
bbb6aeb8
...
...
@@ -265,6 +265,7 @@ var files = {
"
webvr_shadow
"
,
"
webvr_video
"
,
"
webvr_vive
"
,
"
webvr_vive_dragging
"
,
"
webvr_vive_paint
"
,
"
webvr_vive_sculpt
"
],
...
...
examples/webvr_vive_dragging.html
0 → 100644
浏览文件 @
bbb6aeb8
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webvr - htc vive
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, initial-scale=1.0, user-scalable=no"
>
<style>
body
{
font-family
:
Monospace
;
background-color
:
#101010
;
color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
}
a
{
color
:
#f00
;
}
</style>
</head>
<body>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/WebVR.js"
></script>
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/controls/VRControls.js"
></script>
<script
src=
"js/ViveController.js"
></script>
<script
src=
"js/loaders/OBJLoader.js"
></script>
<script>
if
(
WEBVR
.
isLatestAvailable
()
===
false
)
{
document
.
body
.
appendChild
(
WEBVR
.
getMessage
()
);
}
//
var
clock
=
new
THREE
.
Clock
();
var
container
;
var
camera
,
scene
,
renderer
;
var
effect
,
controls
;
var
controller1
,
controller2
;
var
raycaster
,
intersected
=
[];
var
tempMatrix
=
new
THREE
.
Matrix4
();
var
room
,
group
;
init
();
animate
();
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
var
info
=
document
.
createElement
(
'
div
'
);
info
.
style
.
position
=
'
absolute
'
;
info
.
style
.
top
=
'
10px
'
;
info
.
style
.
width
=
'
100%
'
;
info
.
style
.
textAlign
=
'
center
'
;
info
.
innerHTML
=
'
<a href="http://threejs.org" target="_blank">three.js</a> webgl - htc vive
'
;
container
.
appendChild
(
info
);
scene
=
new
THREE
.
Scene
();
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
10
);
scene
.
add
(
camera
);
room
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
6
,
6
,
6
,
8
,
8
,
8
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x404040
,
wireframe
:
true
}
)
);
room
.
position
.
y
=
3
;
scene
.
add
(
room
);
scene
.
add
(
new
THREE
.
HemisphereLight
(
0x606060
,
0x404040
)
);
var
light
=
new
THREE
.
DirectionalLight
(
0xffffff
);
light
.
position
.
set
(
1
,
1
,
1
).
normalize
();
scene
.
add
(
light
);
group
=
new
THREE
.
Group
();
scene
.
add
(
group
);
var
geometry
=
new
THREE
.
BoxGeometry
(
0.2
,
0.2
,
0.2
);
for
(
var
i
=
0
;
i
<
200
;
i
++
)
{
var
object
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MeshLambertMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
}
)
);
object
.
position
.
x
=
Math
.
random
()
*
4
-
2
;
object
.
position
.
y
=
Math
.
random
()
*
6
;
object
.
position
.
z
=
Math
.
random
()
*
4
-
2
;
object
.
rotation
.
x
=
Math
.
random
()
*
2
*
Math
.
PI
;
object
.
rotation
.
y
=
Math
.
random
()
*
2
*
Math
.
PI
;
object
.
rotation
.
z
=
Math
.
random
()
*
2
*
Math
.
PI
;
object
.
scale
.
x
=
Math
.
random
()
+
0.5
;
object
.
scale
.
y
=
Math
.
random
()
+
0.5
;
object
.
scale
.
z
=
Math
.
random
()
+
0.5
;
object
.
userData
.
velocity
=
new
THREE
.
Vector3
();
object
.
userData
.
velocity
.
x
=
Math
.
random
()
*
0.01
-
0.005
;
object
.
userData
.
velocity
.
y
=
Math
.
random
()
*
0.01
-
0.005
;
object
.
userData
.
velocity
.
z
=
Math
.
random
()
*
0.01
-
0.005
;
group
.
add
(
object
);
}
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
0x505050
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
controls
=
new
THREE
.
VRControls
(
camera
);
controls
.
standing
=
true
;
// controllers
controller1
=
new
THREE
.
ViveController
(
0
);
controller1
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller1
.
addEventListener
(
'
triggerdown
'
,
onTriggerDown
);
controller1
.
addEventListener
(
'
triggerup
'
,
onTriggerUp
);
scene
.
add
(
controller1
);
controller2
=
new
THREE
.
ViveController
(
1
);
controller2
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller2
.
addEventListener
(
'
triggerdown
'
,
onTriggerDown
);
controller2
.
addEventListener
(
'
triggerup
'
,
onTriggerUp
);
scene
.
add
(
controller2
);
var
loader
=
new
THREE
.
OBJLoader
();
loader
.
setPath
(
'
models/obj/vive-controller/
'
);
loader
.
load
(
'
vr_controller_vive_1_5.obj
'
,
function
(
object
)
{
var
loader
=
new
THREE
.
TextureLoader
();
loader
.
setPath
(
'
models/obj/vive-controller/
'
);
var
controller
=
object
.
children
[
0
];
controller
.
material
.
map
=
loader
.
load
(
'
onepointfive_texture.png
'
);
controller
.
material
.
specularMap
=
loader
.
load
(
'
onepointfive_spec.png
'
);
controller1
.
add
(
object
.
clone
()
);
controller2
.
add
(
object
.
clone
()
);
}
);
//
var
geometry
=
new
THREE
.
Geometry
();
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
-
5
)
);
var
line
=
new
THREE
.
Line
(
geometry
);
controller1
.
add
(
line
.
clone
()
);
controller2
.
add
(
line
.
clone
()
);
raycaster
=
new
THREE
.
Raycaster
();
//
effect
=
new
THREE
.
VREffect
(
renderer
);
if
(
WEBVR
.
isAvailable
()
===
true
)
{
document
.
body
.
appendChild
(
WEBVR
.
getButton
(
effect
)
);
}
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
effect
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
onTriggerDown
(
event
)
{
var
controller
=
event
.
target
;
var
intersections
=
getIntersections
(
controller
);
if
(
intersections
.
length
>
0
)
{
var
intersection
=
intersections
[
0
];
tempMatrix
.
getInverse
(
controller
.
matrixWorld
);
var
object
=
intersection
.
object
;
object
.
matrix
.
premultiply
(
tempMatrix
);
object
.
matrix
.
decompose
(
object
.
position
,
object
.
quaternion
,
object
.
scale
);
controller
.
add
(
object
);
controller
.
userData
.
selected
=
object
;
}
}
function
onTriggerUp
(
event
)
{
var
controller
=
event
.
target
;
if
(
controller
.
userData
.
selected
!==
undefined
)
{
var
object
=
controller
.
userData
.
selected
;
object
.
matrix
.
premultiply
(
controller
.
matrixWorld
);
object
.
matrix
.
decompose
(
object
.
position
,
object
.
quaternion
,
object
.
scale
);
group
.
add
(
object
);
controller
.
userData
.
selected
=
undefined
;
}
}
function
getIntersections
(
controller
)
{
tempMatrix
.
identity
().
extractRotation
(
controller
.
matrixWorld
);
raycaster
.
ray
.
origin
.
setFromMatrixPosition
(
controller
.
matrixWorld
);
raycaster
.
ray
.
direction
.
set
(
0
,
0
,
-
1
).
applyMatrix4
(
tempMatrix
);
return
raycaster
.
intersectObjects
(
group
.
children
);
}
function
intersectObjects
(
controller
)
{
// Do not highlight when already selected
if
(
controller
.
userData
.
selected
!==
undefined
)
return
;
var
intersections
=
getIntersections
(
controller
);
if
(
intersections
.
length
>
0
)
{
var
intersection
=
intersections
[
0
];
intersection
.
object
.
material
.
emissive
.
r
=
1
;
intersected
.
push
(
intersection
.
object
);
}
}
function
cleanIntersected
()
{
while
(
intersected
.
length
)
{
var
object
=
intersected
.
pop
();
object
.
material
.
emissive
.
r
=
0
;
}
}
//
function
animate
()
{
effect
.
requestAnimationFrame
(
animate
);
render
();
}
function
render
()
{
var
delta
=
clock
.
getDelta
()
*
60
;
controller1
.
update
();
controller2
.
update
();
controls
.
update
();
cleanIntersected
();
intersectObjects
(
controller1
);
intersectObjects
(
controller2
);
effect
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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