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bb8c07f0
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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bb8c07f0
编写于
2月 08, 2018
作者:
S
sunag
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
rename lights_pars to begin_lights_pars
上级
1cf06c2e
变更
12
隐藏空白更改
内联
并排
Showing
12 changed file
with
14 addition
and
14 deletion
+14
-14
examples/js/ShaderSkin.js
examples/js/ShaderSkin.js
+3
-3
examples/js/ShaderTerrain.js
examples/js/ShaderTerrain.js
+1
-1
examples/js/nodes/materials/PhongNode.js
examples/js/nodes/materials/PhongNode.js
+1
-1
examples/js/nodes/materials/StandardNode.js
examples/js/nodes/materials/StandardNode.js
+1
-1
examples/js/objects/Water.js
examples/js/objects/Water.js
+1
-1
src/renderers/shaders/ShaderChunk.js
src/renderers/shaders/ShaderChunk.js
+2
-2
src/renderers/shaders/ShaderChunk/begin_lights_pars.glsl
src/renderers/shaders/ShaderChunk/begin_lights_pars.glsl
+0
-0
src/renderers/shaders/ShaderLib/meshlambert_frag.glsl
src/renderers/shaders/ShaderLib/meshlambert_frag.glsl
+1
-1
src/renderers/shaders/ShaderLib/meshlambert_vert.glsl
src/renderers/shaders/ShaderLib/meshlambert_vert.glsl
+1
-1
src/renderers/shaders/ShaderLib/meshphong_frag.glsl
src/renderers/shaders/ShaderLib/meshphong_frag.glsl
+1
-1
src/renderers/shaders/ShaderLib/meshphysical_frag.glsl
src/renderers/shaders/ShaderLib/meshphysical_frag.glsl
+1
-1
src/renderers/shaders/ShaderLib/shadow_frag.glsl
src/renderers/shaders/ShaderLib/shadow_frag.glsl
+1
-1
未找到文件。
examples/js/ShaderSkin.js
浏览文件 @
bb8c07f0
...
...
@@ -84,7 +84,7 @@ THREE.ShaderSkin = {
THREE
.
ShaderChunk
[
"
common
"
],
THREE
.
ShaderChunk
[
"
bsdfs
"
],
THREE
.
ShaderChunk
[
"
packing
"
],
THREE
.
ShaderChunk
[
"
lights_pars
"
],
THREE
.
ShaderChunk
[
"
begin_
lights_pars
"
],
THREE
.
ShaderChunk
[
'
lights_maps_pars
'
],
THREE
.
ShaderChunk
[
"
shadowmap_pars_fragment
"
],
THREE
.
ShaderChunk
[
"
fog_pars_fragment
"
],
...
...
@@ -265,7 +265,7 @@ THREE.ShaderSkin = {
"
varying vec3 vViewPosition;
"
,
THREE
.
ShaderChunk
[
"
common
"
],
THREE
.
ShaderChunk
[
"
lights_pars
"
],
THREE
.
ShaderChunk
[
"
begin_
lights_pars
"
],
THREE
.
ShaderChunk
[
'
lights_maps_pars
'
],
THREE
.
ShaderChunk
[
"
shadowmap_pars_vertex
"
],
THREE
.
ShaderChunk
[
"
fog_pars_vertex
"
],
...
...
@@ -370,7 +370,7 @@ THREE.ShaderSkin = {
"
varying vec3 vViewPosition;
"
,
THREE
.
ShaderChunk
[
"
common
"
],
THREE
.
ShaderChunk
[
"
lights_pars
"
],
THREE
.
ShaderChunk
[
"
begin_
lights_pars
"
],
THREE
.
ShaderChunk
[
'
lights_maps_pars
'
],
THREE
.
ShaderChunk
[
"
fog_pars_fragment
"
],
...
...
examples/js/ShaderTerrain.js
浏览文件 @
bb8c07f0
...
...
@@ -87,7 +87,7 @@ THREE.ShaderTerrain = {
THREE
.
ShaderChunk
[
"
common
"
],
THREE
.
ShaderChunk
[
"
bsdfs
"
],
THREE
.
ShaderChunk
[
"
lights_pars
"
],
THREE
.
ShaderChunk
[
"
begin_
lights_pars
"
],
THREE
.
ShaderChunk
[
'
lights_maps_pars
'
],
THREE
.
ShaderChunk
[
"
shadowmap_pars_fragment
"
],
THREE
.
ShaderChunk
[
"
fog_pars_fragment
"
],
...
...
examples/js/nodes/materials/PhongNode.js
浏览文件 @
bb8c07f0
...
...
@@ -144,7 +144,7 @@ THREE.PhongNode.prototype.build = function ( builder ) {
"
#include <common>
"
,
"
#include <fog_pars_fragment>
"
,
"
#include <bsdfs>
"
,
"
#include <lights_pars>
"
,
"
#include <
begin_
lights_pars>
"
,
"
#include <lights_phong_pars_fragment>
"
,
"
#include <shadowmap_pars_fragment>
"
,
"
#include <logdepthbuf_pars_fragment>
"
...
...
examples/js/nodes/materials/StandardNode.js
浏览文件 @
bb8c07f0
...
...
@@ -182,7 +182,7 @@ THREE.StandardNode.prototype.build = function ( builder ) {
"
#include <common>
"
,
"
#include <fog_pars_fragment>
"
,
"
#include <bsdfs>
"
,
"
#include <lights_pars>
"
,
"
#include <
begin_
lights_pars>
"
,
"
#include <lights_physical_pars_fragment>
"
,
"
#include <shadowmap_pars_fragment>
"
,
"
#include <logdepthbuf_pars_fragment>
"
,
...
...
examples/js/objects/Water.js
浏览文件 @
bb8c07f0
...
...
@@ -144,7 +144,7 @@ THREE.Water = function ( geometry, options ) {
THREE
.
ShaderChunk
[
'
packing
'
],
THREE
.
ShaderChunk
[
'
bsdfs
'
],
THREE
.
ShaderChunk
[
'
fog_pars_fragment
'
],
THREE
.
ShaderChunk
[
'
lights_pars
'
],
THREE
.
ShaderChunk
[
'
begin_
lights_pars
'
],
THREE
.
ShaderChunk
[
'
lights_maps_pars
'
],
THREE
.
ShaderChunk
[
'
shadowmap_pars_fragment
'
],
THREE
.
ShaderChunk
[
'
shadowmask_pars_fragment
'
],
...
...
src/renderers/shaders/ShaderChunk.js
浏览文件 @
bb8c07f0
...
...
@@ -36,7 +36,7 @@ import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.g
import
lightmap_fragment
from
'
./ShaderChunk/lightmap_fragment.glsl
'
;
import
lightmap_pars_fragment
from
'
./ShaderChunk/lightmap_pars_fragment.glsl
'
;
import
lights_lambert_vertex
from
'
./ShaderChunk/lights_lambert_vertex.glsl
'
;
import
lights_pars
from
'
./ShaderChunk/
lights_pars.glsl
'
;
import
begin_lights_pars
from
'
./ShaderChunk/begin_
lights_pars.glsl
'
;
import
lights_maps_pars
from
'
./ShaderChunk/lights_maps_pars.glsl
'
;
import
lights_phong_fragment
from
'
./ShaderChunk/lights_phong_fragment.glsl
'
;
import
lights_phong_pars_fragment
from
'
./ShaderChunk/lights_phong_pars_fragment.glsl
'
;
...
...
@@ -151,7 +151,7 @@ export var ShaderChunk = {
lightmap_fragment
:
lightmap_fragment
,
lightmap_pars_fragment
:
lightmap_pars_fragment
,
lights_lambert_vertex
:
lights_lambert_vertex
,
lights_pars
:
lights_pars
,
begin_lights_pars
:
begin_
lights_pars
,
lights_maps_pars
:
lights_maps_pars
,
lights_phong_fragment
:
lights_phong_fragment
,
lights_phong_pars_fragment
:
lights_phong_pars_fragment
,
...
...
src/renderers/shaders/ShaderChunk/lights_pars.glsl
→
src/renderers/shaders/ShaderChunk/
begin_
lights_pars.glsl
浏览文件 @
bb8c07f0
文件已移动
src/renderers/shaders/ShaderLib/meshlambert_frag.glsl
浏览文件 @
bb8c07f0
...
...
@@ -23,7 +23,7 @@ varying vec3 vLightFront;
#include <emissivemap_pars_fragment>
#include <envmap_pars_fragment>
#include <bsdfs>
#include <lights_pars>
#include <
begin_
lights_pars>
#include <lights_maps_pars>
#include <fog_pars_fragment>
#include <shadowmap_pars_fragment>
...
...
src/renderers/shaders/ShaderLib/meshlambert_vert.glsl
浏览文件 @
bb8c07f0
...
...
@@ -13,7 +13,7 @@ varying vec3 vLightFront;
#include <uv2_pars_vertex>
#include <envmap_pars_vertex>
#include <bsdfs>
#include <lights_pars>
#include <
begin_
lights_pars>
#include <lights_maps_pars>
#include <color_pars_vertex>
#include <fog_pars_vertex>
...
...
src/renderers/shaders/ShaderLib/meshphong_frag.glsl
浏览文件 @
bb8c07f0
...
...
@@ -21,7 +21,7 @@ uniform float opacity;
#include <gradientmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars>
#include <
begin_
lights_pars>
#include <lights_maps_pars>
#include <lights_phong_pars_fragment>
#include <shadowmap_pars_fragment>
...
...
src/renderers/shaders/ShaderLib/meshphysical_frag.glsl
浏览文件 @
bb8c07f0
...
...
@@ -34,7 +34,7 @@ varying vec3 vViewPosition;
#include <fog_pars_fragment>
#include <bsdfs>
#include <cube_uv_reflection_fragment>
#include <lights_pars>
#include <
begin_
lights_pars>
#include <lights_maps_pars>
#include <lights_physical_pars_fragment>
#include <shadowmap_pars_fragment>
...
...
src/renderers/shaders/ShaderLib/shadow_frag.glsl
浏览文件 @
bb8c07f0
...
...
@@ -5,7 +5,7 @@ uniform float opacity;
#include <packing>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars>
#include <
begin_
lights_pars>
#include <lights_maps_pars>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
...
...
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