提交 b5dfd828 编写于 作者: M Mr.doob

Added draggable cubes example.

上级 7c19f40e
<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - draggable cubes</title>
<meta charset="utf-8">
<style type="text/css">
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var container, stats;
var camera, scene, projector, renderer;
var objects = [], plane;
var mouse = { x: 0, y: 0 }, INTERSECTED, SELECTED;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - draggable cubes';
container.appendChild( info );
camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
var light = new THREE.DirectionalLight( 0xffffff, 2 );
light.position.x = 1;
light.position.y = 1;
light.position.z = 1;
light.position.normalize();
scene.addLight( light );
var light = new THREE.DirectionalLight( 0xffffff );
light.position.x = - 1;
light.position.y = - 1;
light.position.z = - 1;
light.position.normalize();
scene.addLight( light );
var geometry = new THREE.CubeGeometry( 40, 40, 40 );
for ( var i = 0; i < 200; i ++ ) {
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
object.position.x = Math.random() * 800 - 400;
object.position.y = Math.random() * 600 - 300;
object.position.z = Math.random() * 800 - 400;
object.rotation.x = ( Math.random() * 360 ) * Math.PI / 180;
object.rotation.y = ( Math.random() * 360 ) * Math.PI / 180;
object.rotation.z = ( Math.random() * 360 ) * Math.PI / 180;
object.scale.x = Math.random() * 2 + 1;
object.scale.y = Math.random() * 2 + 1;
object.scale.z = Math.random() * 2 + 1;
scene.addObject( object );
objects.push( object );
}
plane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.5, wireframe: true } ) );
plane.visible = false;
scene.addObject( plane );
projector = new THREE.Projector();
renderer = new THREE.WebGLRenderer();
renderer.sortObjects = false;
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild(renderer.domElement);
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
}
function onDocumentMouseMove( event ) {
event.preventDefault();
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
//
var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
projector.unprojectVector( vector, camera );
var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
if ( SELECTED ) {
var intersects = ray.intersectObject( plane );
SELECTED.position.copy( intersects[ 0 ].point );
return;
}
var intersects = ray.intersectObjects( objects );
if ( intersects.length > 0 ) {
if ( INTERSECTED != intersects[ 0 ].object ) {
if ( INTERSECTED ) INTERSECTED.materials[ 0 ].color.setHex( INTERSECTED.currentHex );
INTERSECTED = intersects[ 0 ].object;
INTERSECTED.currentHex = INTERSECTED.materials[ 0 ].color.getHex();
INTERSECTED.materials[ 0 ].color.setHex( 0xff0000 );
plane.position.copy( INTERSECTED.position );
}
} else {
if ( INTERSECTED ) INTERSECTED.materials[ 0 ].color.setHex( INTERSECTED.currentHex );
INTERSECTED = null;
}
}
function onDocumentMouseDown( event ) {
event.preventDefault();
var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
projector.unprojectVector( vector, camera );
var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
var intersects = ray.intersectObjects( objects );
if ( intersects.length > 0 ) {
SELECTED = intersects[ 0 ].object;
}
}
function onDocumentMouseUp( event ) {
event.preventDefault();
SELECTED = null;
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
var radius = 100;
var theta = 0;
function render() {
theta += 0.2;
renderer.render( scene, camera );
}
</script>
</body>
</html>
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