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b4242d00
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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b4242d00
编写于
4月 05, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Fixed OrbitControls and DAT fight.
上级
5575764d
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
15 addition
and
15 deletion
+15
-15
examples/webgl_shaders_tonemapping.html
examples/webgl_shaders_tonemapping.html
+15
-15
未找到文件。
examples/webgl_shaders_tonemapping.html
浏览文件 @
b4242d00
...
...
@@ -47,7 +47,7 @@
<script
src=
"js/shaders/ConvolutionShader.js"
></script>
<script
src=
"js/shaders/ToneMapShader.js"
></script>
<script
src=
"js/shaders/GammaCorrectionShader.js"
></script>
<script
src=
"js/postprocessing/EffectComposer.js"
></script>
<script
src=
"js/postprocessing/RenderPass.js"
></script>
<script
src=
"js/postprocessing/MaskPass.js"
></script>
...
...
@@ -111,7 +111,7 @@
cameraBG
=
new
THREE
.
OrthographicCamera
(
-
windowHalfX
,
windowHalfX
,
windowHalfY
,
-
windowHalfY
,
-
10000
,
10000
);
cameraBG
.
position
.
z
=
100
;
orbitControls
=
new
THREE
.
OrbitControls
(
camera
);
orbitControls
=
new
THREE
.
OrbitControls
(
camera
,
container
);
orbitControls
.
autoRotate
=
true
;
orbitControls
.
autoRotateSpeed
=
1
;
...
...
@@ -158,7 +158,7 @@
fragmentShader
:
[
THREE
.
ShaderChunk
[
"
lights_phong_pars_fragment
"
],
"
void main() {
"
,
"
vec3 normal = normalize( -vNormal );
"
,
"
vec3 viewPosition = normalize( vViewPosition );
"
,
...
...
@@ -180,7 +180,7 @@
//Fade out atmosphere at edge
"
float viewDot = abs(dot( normal, viewPosition ));
"
,
"
viewDot = clamp( pow( viewDot + 0.6, 10.0 ), 0.0, 1.0);
"
,
"
vec3 colour = vec3( 0.05, 0.09, 0.13 ) * dirDiffuse;
"
,
"
gl_FragColor = vec4( colour, viewDot );
"
,
...
...
@@ -195,7 +195,7 @@
color
:
0xffffff
,
shininess
:
200
}
);
var
earthDiffuse
=
THREE
.
ImageUtils
.
loadTexture
(
'
textures/planets/earth_atmos_4096.jpg
'
,
undefined
,
function
(
tex
)
{
earthMat
.
map
=
tex
;
earthMat
.
needsUpdate
=
true
;
...
...
@@ -216,7 +216,7 @@
transparent
:
true
,
depthTest
:
false
}
);
var
earthLights
=
THREE
.
ImageUtils
.
loadTexture
(
'
textures/planets/earth_lights_2048.png
'
,
undefined
,
function
(
tex
)
{
earthLightsMat
.
map
=
tex
;
earthLightsMat
.
needsUpdate
=
true
;
...
...
@@ -262,12 +262,12 @@
"
uniform sampler2D map;
"
,
"
varying vec2 vUv;
"
,
"
void main() {
"
,
"
vec2 sampleUV = vUv;
"
,
"
vec4 colour = texture2D( map, sampleUV, 0.0 );
"
,
"
gl_FragColor = vec4( colour.xyz, 1.0 );
"
,
"
}
"
...
...
@@ -296,7 +296,7 @@
// color: 0xffffff
// blending: THREE.NoBlending
}
);
var
quadBG
=
new
THREE
.
Mesh
(
new
THREE
.
PlaneBufferGeometry
(
0.1
,
0.1
),
currentLuminanceMat
);
quadBG
.
position
.
z
=
-
500
;
quadBG
.
position
.
x
=
-
window
.
innerWidth
*
0.5
+
window
.
innerWidth
*
0.05
;
...
...
@@ -332,7 +332,7 @@
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
100
,
100
,
100
),
skyboxMaterial
);
sceneCube
.
add
(
mesh
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
@@ -352,7 +352,7 @@
var
parameters
=
{
minFilter
:
THREE
.
LinearFilter
,
magFilter
:
THREE
.
LinearFilter
,
format
:
THREE
.
RGBAFormat
,
stencilBuffer
:
false
};
var
regularRenderTarget
=
new
THREE
.
WebGLRenderTarget
(
windowThirdX
,
height
,
parameters
);
ldrEffectComposer
=
new
THREE
.
EffectComposer
(
renderer
,
regularRenderTarget
);
if
(
extensions
.
get
(
'
OES_texture_half_float_linear
'
)
)
{
parameters
.
type
=
THREE
.
FloatType
;
}
...
...
@@ -374,7 +374,7 @@
bloomPass
=
new
THREE
.
BloomPass
();
var
gammaCorrectionPass
=
new
THREE
.
ShaderPass
(
THREE
.
GammaCorrectionShader
);
gammaCorrectionPass
.
renderToScreen
=
true
;
dynamicHdrEffectComposer
.
addPass
(
skyboxPass
);
dynamicHdrEffectComposer
.
addPass
(
scenePass
);
dynamicHdrEffectComposer
.
addPass
(
adaptToneMappingPass
);
...
...
@@ -451,7 +451,7 @@
adaptToneMappingPass
.
setAdaptionRate
(
params
.
adaptionRate
);
adaptiveLuminanceMat
.
uniforms
.
map
.
value
=
adaptToneMappingPass
.
luminanceRT
;
currentLuminanceMat
.
uniforms
.
map
.
value
=
adaptToneMappingPass
.
currentLuminanceRT
;
adaptToneMappingPass
.
enabled
=
params
.
enabled
;
adaptToneMappingPass
.
setMaxLuminance
(
params
.
maxLuminance
);
adaptToneMappingPass
.
setMiddleGrey
(
params
.
middleGrey
);
...
...
@@ -462,7 +462,7 @@
if
(
hdrToneMappingPass
.
setAverageLuminance
)
{
hdrToneMappingPass
.
setAverageLuminance
(
params
.
avgLuminance
);
}
ldrToneMappingPass
.
enabled
=
params
.
enabled
;
ldrToneMappingPass
.
setMaxLuminance
(
params
.
maxLuminance
);
ldrToneMappingPass
.
setMiddleGrey
(
params
.
middleGrey
);
...
...
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