提交 b2cf8b98 编写于 作者: M Mr.doob

WebGL*BufferRenderer: Cache isWebGL2.

上级 a1f71321
...@@ -4,6 +4,8 @@ ...@@ -4,6 +4,8 @@
function WebGLBufferRenderer( gl, extensions, info, capabilities ) { function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
var isWebGL2 = capabilities.isWebGL2;
var mode; var mode;
function setMode( value ) { function setMode( value ) {
...@@ -26,7 +28,7 @@ function WebGLBufferRenderer( gl, extensions, info, capabilities ) { ...@@ -26,7 +28,7 @@ function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
var extension, methodName; var extension, methodName;
if ( capabilities.isWebGL2 ) { if ( isWebGL2 ) {
extension = gl; extension = gl;
methodName = 'drawArraysInstanced'; methodName = 'drawArraysInstanced';
......
...@@ -4,6 +4,8 @@ ...@@ -4,6 +4,8 @@
function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) { function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {
var isWebGL2 = capabilities.isWebGL2;
var mode; var mode;
function setMode( value ) { function setMode( value ) {
...@@ -35,7 +37,7 @@ function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) { ...@@ -35,7 +37,7 @@ function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {
var extension, methodName; var extension, methodName;
if ( capabilities.isWebGL2 ) { if ( isWebGL2 ) {
extension = gl; extension = gl;
methodName = 'drawElementsInstanced'; methodName = 'drawElementsInstanced';
......
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