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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
b2c52c3b
编写于
9月 25, 2018
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
b2ca5694
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
161 addition
and
123 deletion
+161
-123
build/three.js
build/three.js
+37
-18
build/three.min.js
build/three.min.js
+87
-87
build/three.module.js
build/three.module.js
+37
-18
未找到文件。
build/three.js
浏览文件 @
b2c52c3b
...
...
@@ -15640,12 +15640,12 @@
* @author Artur Trzesiok
*/
function Texture3D( data, width, height, depth ) {
function
Data
Texture3D( data, width, height, depth ) {
// We're going to add .setXXX() methods for setting properties later.
// Users can still set in Texture3D directly.
// Users can still set in
Data
Texture3D directly.
//
// var texture = new THREE.Texture3D( data, width, height, depth );
// var texture = new THREE.
Data
Texture3D( data, width, height, depth );
// texture.anisotropy = 16;
//
// See #14839
...
...
@@ -15662,9 +15662,9 @@
}
Texture3D.prototype = Object.create( Texture.prototype );
Texture3D.prototype.constructor =
Texture3D;
Texture3D.prototype.is
Texture3D = true;
Data
Texture3D.prototype = Object.create( Texture.prototype );
DataTexture3D.prototype.constructor = Data
Texture3D;
DataTexture3D.prototype.isData
Texture3D = true;
/**
* @author tschw
...
...
@@ -15718,7 +15718,7 @@
*/
var emptyTexture = new Texture();
var emptyTexture3d = new Texture3D();
var emptyTexture3d = new
Data
Texture3D();
var emptyCubeTexture = new CubeTexture();
// --- Base for inner nodes (including the root) ---
...
...
@@ -20296,7 +20296,7 @@
var textureType;
if ( texture.isTexture3D ) {
if ( texture.is
Data
Texture3D ) {
textureType = _gl.TEXTURE_3D;
...
...
@@ -20455,7 +20455,7 @@
textureProperties.__maxMipLevel = mipmaps.length - 1;
} else if ( texture.isTexture3D ) {
} else if ( texture.is
Data
Texture3D ) {
state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
textureProperties.__maxMipLevel = 0;
...
...
@@ -37808,9 +37808,10 @@
var scope = this;
var
texturePath = this.texturePath && ( typeof this.texturePath === 'string' ) ? this.texturePath : LoaderUtils.extractUrlBase( url )
;
var
path = ( this.path === undefined ) ? LoaderUtils.extractUrlBase( url ) : this.path
;
var loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.setWithCredentials( this.withCredentials );
loader.load( url, function ( text ) {
...
...
@@ -37834,23 +37835,30 @@
}
var object = scope.parse( json,
textureP
ath );
var object = scope.parse( json,
p
ath );
onLoad( object.geometry, object.materials );
}, onProgress, onError );
},
set
CrossOrigin
: function ( value ) {
set
Path
: function ( value ) {
this.
crossOrigin
= value;
this.
path
= value;
return this;
},
set
Textur
ePath: function ( value ) {
set
Resourc
ePath: function ( value ) {
this.texturePath = value;
this.resourcePath = value;
return this;
},
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
return this;
},
...
...
@@ -38298,7 +38306,7 @@
}
return function parse( json,
textureP
ath ) {
return function parse( json,
p
ath ) {
if ( json.data !== undefined ) {
...
...
@@ -38333,7 +38341,7 @@
} else {
var materials = Loader.prototype.initMaterials( json.materials, t
extureP
ath, this.crossOrigin );
var materials = Loader.prototype.initMaterials( json.materials, t
his.resourcePath || p
ath, this.crossOrigin );
return { geometry: geometry, materials: materials };
...
...
@@ -46143,6 +46151,17 @@
}
Object.assign( JSONLoader.prototype, {
setTexturePath: function ( value ) {
console.warn( 'THREE.JSONLoader: .setTexturePath() has been renamed to .setResourcePath().' );
return this.setResourcePath( value );
}
} );
//
Object.assign( Box2.prototype, {
...
...
@@ -47622,7 +47641,7 @@
exports.Group = Group;
exports.VideoTexture = VideoTexture;
exports.DataTexture = DataTexture;
exports.
Texture3D =
Texture3D;
exports.
DataTexture3D = Data
Texture3D;
exports.CompressedTexture = CompressedTexture;
exports.CubeTexture = CubeTexture;
exports.CanvasTexture = CanvasTexture;
build/three.min.js
浏览文件 @
b2c52c3b
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
build/three.module.js
浏览文件 @
b2c52c3b
...
...
@@ -15634,12 +15634,12 @@ Object.defineProperty( CubeTexture.prototype, 'images', {
* @author Artur Trzesiok
*/
function Texture3D( data, width, height, depth ) {
function
Data
Texture3D( data, width, height, depth ) {
// We're going to add .setXXX() methods for setting properties later.
// Users can still set in Texture3D directly.
// Users can still set in
Data
Texture3D directly.
//
// var texture = new THREE.Texture3D( data, width, height, depth );
// var texture = new THREE.
Data
Texture3D( data, width, height, depth );
// texture.anisotropy = 16;
//
// See #14839
...
...
@@ -15656,9 +15656,9 @@ function Texture3D( data, width, height, depth ) {
}
Texture3D.prototype = Object.create( Texture.prototype );
Texture3D.prototype.constructor =
Texture3D;
Texture3D.prototype.is
Texture3D = true;
Data
Texture3D.prototype = Object.create( Texture.prototype );
DataTexture3D.prototype.constructor = Data
Texture3D;
DataTexture3D.prototype.isData
Texture3D = true;
/**
* @author tschw
...
...
@@ -15712,7 +15712,7 @@ Texture3D.prototype.isTexture3D = true;
*/
var emptyTexture = new Texture();
var emptyTexture3d = new Texture3D();
var emptyTexture3d = new
Data
Texture3D();
var emptyCubeTexture = new CubeTexture();
// --- Base for inner nodes (including the root) ---
...
...
@@ -20290,7 +20290,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
var textureType;
if ( texture.isTexture3D ) {
if ( texture.is
Data
Texture3D ) {
textureType = _gl.TEXTURE_3D;
...
...
@@ -20449,7 +20449,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
textureProperties.__maxMipLevel = mipmaps.length - 1;
} else if ( texture.isTexture3D ) {
} else if ( texture.is
Data
Texture3D ) {
state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
textureProperties.__maxMipLevel = 0;
...
...
@@ -37802,9 +37802,10 @@ Object.assign( JSONLoader.prototype, {
var scope = this;
var
texturePath = this.texturePath && ( typeof this.texturePath === 'string' ) ? this.texturePath : LoaderUtils.extractUrlBase( url )
;
var
path = ( this.path === undefined ) ? LoaderUtils.extractUrlBase( url ) : this.path
;
var loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.setWithCredentials( this.withCredentials );
loader.load( url, function ( text ) {
...
...
@@ -37828,23 +37829,30 @@ Object.assign( JSONLoader.prototype, {
}
var object = scope.parse( json,
textureP
ath );
var object = scope.parse( json,
p
ath );
onLoad( object.geometry, object.materials );
}, onProgress, onError );
},
set
CrossOrigin
: function ( value ) {
set
Path
: function ( value ) {
this.
crossOrigin
= value;
this.
path
= value;
return this;
},
set
Textur
ePath: function ( value ) {
set
Resourc
ePath: function ( value ) {
this.texturePath = value;
this.resourcePath = value;
return this;
},
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
return this;
},
...
...
@@ -38292,7 +38300,7 @@ Object.assign( JSONLoader.prototype, {
}
return function parse( json,
textureP
ath ) {
return function parse( json,
p
ath ) {
if ( json.data !== undefined ) {
...
...
@@ -38327,7 +38335,7 @@ Object.assign( JSONLoader.prototype, {
} else {
var materials = Loader.prototype.initMaterials( json.materials, t
extureP
ath, this.crossOrigin );
var materials = Loader.prototype.initMaterials( json.materials, t
his.resourcePath || p
ath, this.crossOrigin );
return { geometry: geometry, materials: materials };
...
...
@@ -46137,6 +46145,17 @@ function BinaryTextureLoader( manager ) {
}
Object.assign( JSONLoader.prototype, {
setTexturePath: function ( value ) {
console.warn( 'THREE.JSONLoader: .setTexturePath() has been renamed to .setResourcePath().' );
return this.setResourcePath( value );
}
} );
//
Object.assign( Box2.prototype, {
...
...
@@ -47593,4 +47612,4 @@ function LensFlare() {
}
export { WebGLRenderTargetCube, WebGLRenderTarget, WebGLRenderer, ShaderLib, UniformsLib, UniformsUtils, ShaderChunk, FogExp2, Fog, Scene, Sprite, LOD, SkinnedMesh, Skeleton, Bone, Mesh, LineSegments, LineLoop, Line, Points, Group, VideoTexture, DataTexture, Texture3D, CompressedTexture, CubeTexture, CanvasTexture, DepthTexture, Texture, CompressedTextureLoader, DataTextureLoader, CubeTextureLoader, TextureLoader, ObjectLoader, MaterialLoader, BufferGeometryLoader, DefaultLoadingManager, LoadingManager, JSONLoader, ImageLoader, ImageBitmapLoader, FontLoader, FileLoader, Loader, LoaderUtils, Cache, AudioLoader, SpotLightShadow, SpotLight, PointLight, RectAreaLight, HemisphereLight, DirectionalLightShadow, DirectionalLight, AmbientLight, LightShadow, Light, StereoCamera, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, Camera, AudioListener, PositionalAudio, AudioContext, AudioAnalyser, Audio, VectorKeyframeTrack, StringKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, ColorKeyframeTrack, BooleanKeyframeTrack, PropertyMixer, PropertyBinding, KeyframeTrack, AnimationUtils, AnimationObjectGroup, AnimationMixer, AnimationClip, Uniform, InstancedBufferGeometry, BufferGeometry, Geometry, InterleavedBufferAttribute, InstancedInterleavedBuffer, InterleavedBuffer, InstancedBufferAttribute, Face3, Object3D, Raycaster, Layers, EventDispatcher, Clock, QuaternionLinearInterpolant, LinearInterpolant, DiscreteInterpolant, CubicInterpolant, Interpolant, Triangle, _Math as Math, Spherical, Cylindrical, Plane, Frustum, Sphere, Ray, Matrix4, Matrix3, Box3, Box2, Line3, Euler, Vector4, Vector3, Vector2, Quaternion, Color, ImmediateRenderObject, VertexNormalsHelper, SpotLightHelper, SkeletonHelper, PointLightHelper, RectAreaLightHelper, HemisphereLightHelper, GridHelper, PolarGridHelper, FaceNormalsHelper, DirectionalLightHelper, CameraHelper, BoxHelper, Box3Helper, PlaneHelper, ArrowHelper, AxesHelper, Shape, Path, ShapePath, Font, CurvePath, Curve, ImageUtils, ShapeUtils, WebGLUtils, WireframeGeometry, ParametricGeometry, ParametricBufferGeometry, TetrahedronGeometry, TetrahedronBufferGeometry, OctahedronGeometry, OctahedronBufferGeometry, IcosahedronGeometry, IcosahedronBufferGeometry, DodecahedronGeometry, DodecahedronBufferGeometry, PolyhedronGeometry, PolyhedronBufferGeometry, TubeGeometry, TubeBufferGeometry, TorusKnotGeometry, TorusKnotBufferGeometry, TorusGeometry, TorusBufferGeometry, TextGeometry, TextBufferGeometry, SphereGeometry, SphereBufferGeometry, RingGeometry, RingBufferGeometry, PlaneGeometry, PlaneBufferGeometry, LatheGeometry, LatheBufferGeometry, ShapeGeometry, ShapeBufferGeometry, ExtrudeGeometry, ExtrudeBufferGeometry, EdgesGeometry, ConeGeometry, ConeBufferGeometry, CylinderGeometry, CylinderBufferGeometry, CircleGeometry, CircleBufferGeometry, BoxGeometry, BoxBufferGeometry, ShadowMaterial, SpriteMaterial, RawShaderMaterial, ShaderMaterial, PointsMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshPhongMaterial, MeshToonMaterial, MeshNormalMaterial, MeshLambertMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshBasicMaterial, MeshMatcapMaterial, LineDashedMaterial, LineBasicMaterial, Material, Float64BufferAttribute, Float32BufferAttribute, Uint32BufferAttribute, Int32BufferAttribute, Uint16BufferAttribute, Int16BufferAttribute, Uint8ClampedBufferAttribute, Uint8BufferAttribute, Int8BufferAttribute, BufferAttribute, ArcCurve, CatmullRomCurve3, CubicBezierCurve, CubicBezierCurve3, EllipseCurve, LineCurve, LineCurve3, QuadraticBezierCurve, QuadraticBezierCurve3, SplineCurve, REVISION, MOUSE, CullFaceNone, CullFaceBack, CullFaceFront, CullFaceFrontBack, FrontFaceDirectionCW, FrontFaceDirectionCCW, BasicShadowMap, PCFShadowMap, PCFSoftShadowMap, FrontSide, BackSide, DoubleSide, FlatShading, SmoothShading, NoColors, FaceColors, VertexColors, NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor, NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth, MultiplyOperation, MixOperation, AddOperation, NoToneMapping, LinearToneMapping, ReinhardToneMapping, Uncharted2ToneMapping, CineonToneMapping, UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, SphericalReflectionMapping, CubeUVReflectionMapping, CubeUVRefractionMapping, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, NearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter, LinearFilter, LinearMipMapNearestFilter, LinearMipMapLinearFilter, UnsignedByteType, ByteType, ShortType, UnsignedShortType, IntType, UnsignedIntType, FloatType, HalfFloatType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShort565Type, UnsignedInt248Type, AlphaFormat, RGBFormat, RGBAFormat, LuminanceFormat, LuminanceAlphaFormat, RGBEFormat, DepthFormat, DepthStencilFormat, RedFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, LoopOnce, LoopRepeat, LoopPingPong, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, ZeroCurvatureEnding, ZeroSlopeEnding, WrapAroundEnding, TrianglesDrawMode, TriangleStripDrawMode, TriangleFanDrawMode, LinearEncoding, sRGBEncoding, GammaEncoding, RGBEEncoding, LogLuvEncoding, RGBM7Encoding, RGBM16Encoding, RGBDEncoding, BasicDepthPacking, RGBADepthPacking, TangentSpaceNormalMap, ObjectSpaceNormalMap, BoxGeometry as CubeGeometry, Face4, LineStrip, LinePieces, MeshFaceMaterial, MultiMaterial, PointCloud, Particle, ParticleSystem, PointCloudMaterial, ParticleBasicMaterial, ParticleSystemMaterial, Vertex, DynamicBufferAttribute, Int8Attribute, Uint8Attribute, Uint8ClampedAttribute, Int16Attribute, Uint16Attribute, Int32Attribute, Uint32Attribute, Float32Attribute, Float64Attribute, ClosedSplineCurve3, SplineCurve3, Spline, AxisHelper, BoundingBoxHelper, EdgesHelper, WireframeHelper, XHRLoader, BinaryTextureLoader, GeometryUtils, Projector, CanvasRenderer, SceneUtils, LensFlare };
export { WebGLRenderTargetCube, WebGLRenderTarget, WebGLRenderer, ShaderLib, UniformsLib, UniformsUtils, ShaderChunk, FogExp2, Fog, Scene, Sprite, LOD, SkinnedMesh, Skeleton, Bone, Mesh, LineSegments, LineLoop, Line, Points, Group, VideoTexture, DataTexture,
Data
Texture3D, CompressedTexture, CubeTexture, CanvasTexture, DepthTexture, Texture, CompressedTextureLoader, DataTextureLoader, CubeTextureLoader, TextureLoader, ObjectLoader, MaterialLoader, BufferGeometryLoader, DefaultLoadingManager, LoadingManager, JSONLoader, ImageLoader, ImageBitmapLoader, FontLoader, FileLoader, Loader, LoaderUtils, Cache, AudioLoader, SpotLightShadow, SpotLight, PointLight, RectAreaLight, HemisphereLight, DirectionalLightShadow, DirectionalLight, AmbientLight, LightShadow, Light, StereoCamera, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, Camera, AudioListener, PositionalAudio, AudioContext, AudioAnalyser, Audio, VectorKeyframeTrack, StringKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, ColorKeyframeTrack, BooleanKeyframeTrack, PropertyMixer, PropertyBinding, KeyframeTrack, AnimationUtils, AnimationObjectGroup, AnimationMixer, AnimationClip, Uniform, InstancedBufferGeometry, BufferGeometry, Geometry, InterleavedBufferAttribute, InstancedInterleavedBuffer, InterleavedBuffer, InstancedBufferAttribute, Face3, Object3D, Raycaster, Layers, EventDispatcher, Clock, QuaternionLinearInterpolant, LinearInterpolant, DiscreteInterpolant, CubicInterpolant, Interpolant, Triangle, _Math as Math, Spherical, Cylindrical, Plane, Frustum, Sphere, Ray, Matrix4, Matrix3, Box3, Box2, Line3, Euler, Vector4, Vector3, Vector2, Quaternion, Color, ImmediateRenderObject, VertexNormalsHelper, SpotLightHelper, SkeletonHelper, PointLightHelper, RectAreaLightHelper, HemisphereLightHelper, GridHelper, PolarGridHelper, FaceNormalsHelper, DirectionalLightHelper, CameraHelper, BoxHelper, Box3Helper, PlaneHelper, ArrowHelper, AxesHelper, Shape, Path, ShapePath, Font, CurvePath, Curve, ImageUtils, ShapeUtils, WebGLUtils, WireframeGeometry, ParametricGeometry, ParametricBufferGeometry, TetrahedronGeometry, TetrahedronBufferGeometry, OctahedronGeometry, OctahedronBufferGeometry, IcosahedronGeometry, IcosahedronBufferGeometry, DodecahedronGeometry, DodecahedronBufferGeometry, PolyhedronGeometry, PolyhedronBufferGeometry, TubeGeometry, TubeBufferGeometry, TorusKnotGeometry, TorusKnotBufferGeometry, TorusGeometry, TorusBufferGeometry, TextGeometry, TextBufferGeometry, SphereGeometry, SphereBufferGeometry, RingGeometry, RingBufferGeometry, PlaneGeometry, PlaneBufferGeometry, LatheGeometry, LatheBufferGeometry, ShapeGeometry, ShapeBufferGeometry, ExtrudeGeometry, ExtrudeBufferGeometry, EdgesGeometry, ConeGeometry, ConeBufferGeometry, CylinderGeometry, CylinderBufferGeometry, CircleGeometry, CircleBufferGeometry, BoxGeometry, BoxBufferGeometry, ShadowMaterial, SpriteMaterial, RawShaderMaterial, ShaderMaterial, PointsMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshPhongMaterial, MeshToonMaterial, MeshNormalMaterial, MeshLambertMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshBasicMaterial, MeshMatcapMaterial, LineDashedMaterial, LineBasicMaterial, Material, Float64BufferAttribute, Float32BufferAttribute, Uint32BufferAttribute, Int32BufferAttribute, Uint16BufferAttribute, Int16BufferAttribute, Uint8ClampedBufferAttribute, Uint8BufferAttribute, Int8BufferAttribute, BufferAttribute, ArcCurve, CatmullRomCurve3, CubicBezierCurve, CubicBezierCurve3, EllipseCurve, LineCurve, LineCurve3, QuadraticBezierCurve, QuadraticBezierCurve3, SplineCurve, REVISION, MOUSE, CullFaceNone, CullFaceBack, CullFaceFront, CullFaceFrontBack, FrontFaceDirectionCW, FrontFaceDirectionCCW, BasicShadowMap, PCFShadowMap, PCFSoftShadowMap, FrontSide, BackSide, DoubleSide, FlatShading, SmoothShading, NoColors, FaceColors, VertexColors, NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor, NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth, MultiplyOperation, MixOperation, AddOperation, NoToneMapping, LinearToneMapping, ReinhardToneMapping, Uncharted2ToneMapping, CineonToneMapping, UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, SphericalReflectionMapping, CubeUVReflectionMapping, CubeUVRefractionMapping, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, NearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter, LinearFilter, LinearMipMapNearestFilter, LinearMipMapLinearFilter, UnsignedByteType, ByteType, ShortType, UnsignedShortType, IntType, UnsignedIntType, FloatType, HalfFloatType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShort565Type, UnsignedInt248Type, AlphaFormat, RGBFormat, RGBAFormat, LuminanceFormat, LuminanceAlphaFormat, RGBEFormat, DepthFormat, DepthStencilFormat, RedFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, LoopOnce, LoopRepeat, LoopPingPong, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, ZeroCurvatureEnding, ZeroSlopeEnding, WrapAroundEnding, TrianglesDrawMode, TriangleStripDrawMode, TriangleFanDrawMode, LinearEncoding, sRGBEncoding, GammaEncoding, RGBEEncoding, LogLuvEncoding, RGBM7Encoding, RGBM16Encoding, RGBDEncoding, BasicDepthPacking, RGBADepthPacking, TangentSpaceNormalMap, ObjectSpaceNormalMap, BoxGeometry as CubeGeometry, Face4, LineStrip, LinePieces, MeshFaceMaterial, MultiMaterial, PointCloud, Particle, ParticleSystem, PointCloudMaterial, ParticleBasicMaterial, ParticleSystemMaterial, Vertex, DynamicBufferAttribute, Int8Attribute, Uint8Attribute, Uint8ClampedAttribute, Int16Attribute, Uint16Attribute, Int32Attribute, Uint32Attribute, Float32Attribute, Float64Attribute, ClosedSplineCurve3, SplineCurve3, Spline, AxisHelper, BoundingBoxHelper, EdgesHelper, WireframeHelper, XHRLoader, BinaryTextureLoader, GeometryUtils, Projector, CanvasRenderer, SceneUtils, LensFlare };
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