Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
b29d8393
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
b29d8393
编写于
12月 11, 2012
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
CSS3DRenderer: Reverting to String concats.
上级
2cbb1ea8
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
37 addition
and
37 deletion
+37
-37
examples/js/renderers/CSS3DRenderer.js
examples/js/renderers/CSS3DRenderer.js
+37
-37
未找到文件。
examples/js/renderers/CSS3DRenderer.js
浏览文件 @
b29d8393
...
@@ -91,24 +91,24 @@ THREE.CSS3DRenderer = function () {
...
@@ -91,24 +91,24 @@ THREE.CSS3DRenderer = function () {
var
elements
=
matrix
.
elements
;
var
elements
=
matrix
.
elements
;
return
[
'
matrix3d(
'
,
return
'
matrix3d(
'
+
epsilon
(
elements
[
0
])
,
'
,
'
,
epsilon
(
elements
[
0
]
)
+
'
,
'
+
epsilon
(
-
elements
[
1
])
,
'
,
'
,
epsilon
(
-
elements
[
1
]
)
+
'
,
'
+
epsilon
(
elements
[
2
])
,
'
,
'
,
epsilon
(
elements
[
2
]
)
+
'
,
'
+
epsilon
(
elements
[
3
])
,
'
,
'
,
epsilon
(
elements
[
3
]
)
+
'
,
'
+
epsilon
(
elements
[
4
])
,
'
,
'
,
epsilon
(
elements
[
4
]
)
+
'
,
'
+
epsilon
(
-
elements
[
5
])
,
'
,
'
,
epsilon
(
-
elements
[
5
]
)
+
'
,
'
+
epsilon
(
elements
[
6
])
,
'
,
'
,
epsilon
(
elements
[
6
]
)
+
'
,
'
+
epsilon
(
elements
[
7
])
,
'
,
'
,
epsilon
(
elements
[
7
]
)
+
'
,
'
+
epsilon
(
elements
[
8
])
,
'
,
'
,
epsilon
(
elements
[
8
]
)
+
'
,
'
+
epsilon
(
-
elements
[
9
])
,
'
,
'
,
epsilon
(
-
elements
[
9
]
)
+
'
,
'
+
epsilon
(
elements
[
10
])
,
'
,
'
,
epsilon
(
elements
[
10
]
)
+
'
,
'
+
epsilon
(
elements
[
11
])
,
'
,
'
,
epsilon
(
elements
[
11
]
)
+
'
,
'
+
epsilon
(
elements
[
12
])
,
'
,
'
,
epsilon
(
elements
[
12
]
)
+
'
,
'
+
epsilon
(
-
elements
[
13
])
,
'
,
'
,
epsilon
(
-
elements
[
13
]
)
+
'
,
'
+
epsilon
(
elements
[
14
])
,
'
,
'
,
epsilon
(
elements
[
14
]
)
+
'
,
'
+
epsilon
(
elements
[
15
])
,
epsilon
(
elements
[
15
]
)
+
'
)
'
].
join
(
''
)
;
'
)
'
;
}
}
...
@@ -116,24 +116,24 @@ THREE.CSS3DRenderer = function () {
...
@@ -116,24 +116,24 @@ THREE.CSS3DRenderer = function () {
var
elements
=
matrix
.
elements
;
var
elements
=
matrix
.
elements
;
return
[
'
translate3d(-50%,-50%,0) matrix3d(
'
,
return
'
translate3d(-50%,-50%,0) matrix3d(
'
+
epsilon
(
elements
[
0
]
)
,
'
,
'
,
epsilon
(
elements
[
0
]
)
+
'
,
'
+
epsilon
(
elements
[
1
]
)
,
'
,
'
,
epsilon
(
elements
[
1
]
)
+
'
,
'
+
epsilon
(
elements
[
2
]
)
,
'
,
'
,
epsilon
(
elements
[
2
]
)
+
'
,
'
+
epsilon
(
elements
[
3
]
)
,
'
,
'
,
epsilon
(
elements
[
3
]
)
+
'
,
'
+
epsilon
(
-
elements
[
4
]
)
,
'
,
'
,
epsilon
(
-
elements
[
4
]
)
+
'
,
'
+
epsilon
(
-
elements
[
5
]
)
,
'
,
'
,
epsilon
(
-
elements
[
5
]
)
+
'
,
'
+
epsilon
(
-
elements
[
6
]
)
,
'
,
'
,
epsilon
(
-
elements
[
6
]
)
+
'
,
'
+
epsilon
(
-
elements
[
7
]
)
,
'
,
'
,
epsilon
(
-
elements
[
7
]
)
+
'
,
'
+
epsilon
(
elements
[
8
]
)
,
'
,
'
,
epsilon
(
elements
[
8
]
)
+
'
,
'
+
epsilon
(
elements
[
9
]
)
,
'
,
'
,
epsilon
(
elements
[
9
]
)
+
'
,
'
+
epsilon
(
elements
[
10
]
)
,
'
,
'
,
epsilon
(
elements
[
10
]
)
+
'
,
'
+
epsilon
(
elements
[
11
]
)
,
'
,
'
,
epsilon
(
elements
[
11
]
)
+
'
,
'
+
epsilon
(
elements
[
12
]
)
,
'
,
'
,
epsilon
(
elements
[
12
]
)
+
'
,
'
+
epsilon
(
elements
[
13
]
)
,
'
,
'
,
epsilon
(
elements
[
13
]
)
+
'
,
'
+
epsilon
(
elements
[
14
]
)
,
'
,
'
,
epsilon
(
elements
[
14
]
)
+
'
,
'
+
epsilon
(
elements
[
15
]
)
,
epsilon
(
elements
[
15
]
)
+
'
)
'
].
join
(
''
)
;
'
)
'
;
}
}
...
@@ -147,7 +147,7 @@ THREE.CSS3DRenderer = function () {
...
@@ -147,7 +147,7 @@ THREE.CSS3DRenderer = function () {
this
.
domElement
.
style
.
perspective
=
fov
+
"
px
"
;
this
.
domElement
.
style
.
perspective
=
fov
+
"
px
"
;
var
objects
=
_projector
.
projectScene
(
scene
,
camera
,
false
).
objects
;
var
objects
=
_projector
.
projectScene
(
scene
,
camera
,
false
).
objects
;
var
style
=
"
translate3d(0,0,
"
+
fov
+
"
px)
"
+
getCameraCSSMatrix
(
camera
.
matrixWorldInverse
)
+
"
translate3d(
"
+
_widthHalf
+
"
px,
"
+
_heightHalf
+
"
px, 0)
"
;
var
style
=
"
translate3d(0,0,
"
+
fov
+
"
px)
"
+
getCameraCSSMatrix
(
camera
.
matrixWorldInverse
)
+
"
translate3d(
"
+
_widthHalf
+
"
px,
"
+
_heightHalf
+
"
px, 0)
"
;
this
.
cameraElement
.
style
.
WebkitTransform
=
style
;
this
.
cameraElement
.
style
.
WebkitTransform
=
style
;
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录