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b17b3418
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b17b3418
编写于
1月 04, 2013
作者:
O
OpenShift guest
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差异文件
rename the object renderers again
上级
b00d9c1e
变更
7
隐藏空白更改
内联
并排
Showing
7 changed file
with
42 addition
and
42 deletion
+42
-42
src/renderers/WebGLRenderer2.js
src/renderers/WebGLRenderer2.js
+4
-4
src/renderers/webgl/objects/LineRenderer.js
src/renderers/webgl/objects/LineRenderer.js
+5
-5
src/renderers/webgl/objects/MeshRenderer.js
src/renderers/webgl/objects/MeshRenderer.js
+5
-5
src/renderers/webgl/objects/Object3DRenderer.js
src/renderers/webgl/objects/Object3DRenderer.js
+8
-8
src/renderers/webgl/objects/ParticleRenderer.js
src/renderers/webgl/objects/ParticleRenderer.js
+9
-9
src/renderers/webgl/objects/RibbonRenderer.js
src/renderers/webgl/objects/RibbonRenderer.js
+5
-5
utils/includes/common.json
utils/includes/common.json
+6
-6
未找到文件。
src/renderers/WebGLRenderer2.js
浏览文件 @
b17b3418
...
...
@@ -35,10 +35,10 @@ THREE.WebGLRenderer2 = function ( parameters ) {
var
renderer
=
new
THREE
.
WebGLRenderer2
.
LowLevelRenderer
(
parameters
);
var
meshRenderer
=
new
THREE
.
WebGLRenderer2
.
Mesh
Object
Renderer
(
renderer
,
info
);
var
particleRenderer
=
new
THREE
.
WebGLRenderer2
.
Particle
Object
Renderer
(
renderer
,
info
);
var
lineRenderer
=
new
THREE
.
WebGLRenderer2
.
Line
Object
Renderer
(
renderer
,
info
);
var
ribbonRenderer
=
new
THREE
.
WebGLRenderer2
.
Ribbon
Object
Renderer
(
renderer
,
info
);
var
meshRenderer
=
new
THREE
.
WebGLRenderer2
.
MeshRenderer
(
renderer
,
info
);
var
particleRenderer
=
new
THREE
.
WebGLRenderer2
.
ParticleRenderer
(
renderer
,
info
);
var
lineRenderer
=
new
THREE
.
WebGLRenderer2
.
LineRenderer
(
renderer
,
info
);
var
ribbonRenderer
=
new
THREE
.
WebGLRenderer2
.
RibbonRenderer
(
renderer
,
info
);
var
shaderBuilder
=
new
THREE
.
WebGLRenderer2
.
ShaderBuilder
(
renderer
,
info
);
...
...
src/renderers/webgl/objects/Line
Object
Renderer.js
→
src/renderers/webgl/objects/LineRenderer.js
浏览文件 @
b17b3418
THREE
.
WebGLRenderer2
.
Line
Object
Renderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer2
.
LineRenderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer2
.
Object3DObjectRenderer
.
call
(
this
,
lowlevelrenderer
,
info
);
};
THREE
.
WebGLRenderer2
.
Line
Object
Renderer
.
prototype
=
Object
.
create
(
THREE
.
WebGLRenderer2
.
Object3DObjectRenderer
.
prototype
);
THREE
.
WebGLRenderer2
.
LineRenderer
.
prototype
=
Object
.
create
(
THREE
.
WebGLRenderer2
.
Object3DObjectRenderer
.
prototype
);
THREE
.
WebGLRenderer2
.
Line
Object
Renderer
.
prototype
.
createBuffers
=
function
(
geometry
)
{
THREE
.
WebGLRenderer2
.
LineRenderer
.
prototype
.
createBuffers
=
function
(
geometry
)
{
var
renderer
=
this
.
renderer
;
geometry
.
__webglVertexBuffer
=
renderer
.
createBuffer
();
...
...
@@ -17,7 +17,7 @@ THREE.WebGLRenderer2.LineObjectRenderer.prototype.createBuffers = function( geom
this
.
info
.
memory
.
geometries
++
;
};
THREE
.
WebGLRenderer2
.
Line
Object
Renderer
.
prototype
.
initBuffers
=
function
(
geometry
,
object
)
{
THREE
.
WebGLRenderer2
.
LineRenderer
.
prototype
.
initBuffers
=
function
(
geometry
,
object
)
{
var
nvertices
=
geometry
.
vertices
.
length
;
...
...
@@ -31,7 +31,7 @@ THREE.WebGLRenderer2.LineObjectRenderer.prototype.initBuffers = function( geomet
};
THREE
.
WebGLRenderer2
.
Line
Object
Renderer
.
prototype
.
setBuffers
=
function
(
geometry
,
object
)
{
THREE
.
WebGLRenderer2
.
LineRenderer
.
prototype
.
setBuffers
=
function
(
geometry
,
object
)
{
var
renderer
=
this
.
renderer
;
var
v
,
c
,
d
,
vertex
,
offset
,
color
,
...
...
src/renderers/webgl/objects/Mesh
Object
Renderer.js
→
src/renderers/webgl/objects/MeshRenderer.js
浏览文件 @
b17b3418
THREE
.
WebGLRenderer2
.
Mesh
Object
Renderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer2
.
MeshRenderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer2
.
Object3DObjectRenderer
.
call
(
this
,
lowlevelrenderer
,
info
);
};
THREE
.
WebGLRenderer2
.
Mesh
Object
Renderer
.
prototype
=
Object
.
create
(
THREE
.
WebGLRenderer2
.
Object3DObjectRenderer
.
prototype
);
THREE
.
WebGLRenderer2
.
MeshRenderer
.
prototype
=
Object
.
create
(
THREE
.
WebGLRenderer2
.
Object3DObjectRenderer
.
prototype
);
THREE
.
WebGLRenderer2
.
Mesh
Object
Renderer
.
prototype
.
createBuffers
=
function
(
geometryGroup
)
{
THREE
.
WebGLRenderer2
.
MeshRenderer
.
prototype
.
createBuffers
=
function
(
geometryGroup
)
{
var
renderer
=
this
.
renderer
;
geometryGroup
.
__webglVertexBuffer
=
renderer
.
createBuffer
();
...
...
@@ -53,7 +53,7 @@ THREE.WebGLRenderer2.MeshObjectRenderer.prototype.createBuffers = function( geom
};
THREE
.
WebGLRenderer2
.
Mesh
Object
Renderer
.
prototype
.
initBuffers
=
function
(
geometryGroup
,
object
)
{
THREE
.
WebGLRenderer2
.
MeshRenderer
.
prototype
.
initBuffers
=
function
(
geometryGroup
,
object
)
{
var
geometry
=
object
.
geometry
,
faces3
=
geometryGroup
.
faces3
,
...
...
@@ -207,7 +207,7 @@ THREE.WebGLRenderer2.MeshObjectRenderer.prototype.initBuffers = function( geomet
THREE
.
WebGLRenderer2
.
Mesh
Object
Renderer
.
prototype
.
setBuffers
=
function
(
geometryGroup
,
object
,
dispose
,
material
)
{
THREE
.
WebGLRenderer2
.
MeshRenderer
.
prototype
.
setBuffers
=
function
(
geometryGroup
,
object
,
dispose
,
material
)
{
if
(
!
geometryGroup
.
__inittedArrays
)
{
...
...
src/renderers/webgl/objects/Object3D
Object
Renderer.js
→
src/renderers/webgl/objects/Object3DRenderer.js
浏览文件 @
b17b3418
THREE
.
WebGLRenderer2
.
Object3D
Object
Renderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer2
.
Object3DRenderer
=
function
(
lowlevelrenderer
,
info
){
this
.
renderer
=
lowlevelrenderer
;
this
.
info
=
info
;
};
THREE
.
WebGLRenderer2
.
Object3D
Object
Renderer
.
prototype
.
getBufferMaterial
=
function
(
object
,
geometryGroup
)
{
THREE
.
WebGLRenderer2
.
Object3DRenderer
.
prototype
.
getBufferMaterial
=
function
(
object
,
geometryGroup
)
{
return
object
.
material
instanceof
THREE
.
MeshFaceMaterial
?
object
.
material
.
materials
[
geometryGroup
.
materialIndex
]
...
...
@@ -13,7 +13,7 @@ THREE.WebGLRenderer2.Object3DObjectRenderer.prototype.getBufferMaterial = functi
};
THREE
.
WebGLRenderer2
.
Object3D
Object
Renderer
.
prototype
.
bufferGuessUVType
=
function
(
material
)
{
THREE
.
WebGLRenderer2
.
Object3DRenderer
.
prototype
.
bufferGuessUVType
=
function
(
material
)
{
// material must use some texture to require uvs
...
...
@@ -27,7 +27,7 @@ THREE.WebGLRenderer2.Object3DObjectRenderer.prototype.bufferGuessUVType = functi
};
THREE
.
WebGLRenderer2
.
Object3D
Object
Renderer
.
prototype
.
bufferGuessNormalType
=
function
(
material
)
{
THREE
.
WebGLRenderer2
.
Object3DRenderer
.
prototype
.
bufferGuessNormalType
=
function
(
material
)
{
// only MeshBasicMaterial and MeshDepthMaterial don't need normals
...
...
@@ -49,14 +49,14 @@ THREE.WebGLRenderer2.Object3DObjectRenderer.prototype.bufferGuessNormalType = fu
};
THREE
.
WebGLRenderer2
.
Object3D
Object
Renderer
.
prototype
.
materialNeedsSmoothNormals
=
function
(
material
)
{
THREE
.
WebGLRenderer2
.
Object3DRenderer
.
prototype
.
materialNeedsSmoothNormals
=
function
(
material
)
{
return
material
&&
material
.
shading
!==
undefined
&&
material
.
shading
===
THREE
.
SmoothShading
;
};
THREE
.
WebGLRenderer2
.
Object3D
Object
Renderer
.
prototype
.
bufferGuessVertexColorType
=
function
(
material
)
{
THREE
.
WebGLRenderer2
.
Object3DRenderer
.
prototype
.
bufferGuessVertexColorType
=
function
(
material
)
{
if
(
material
.
vertexColors
)
{
...
...
@@ -69,7 +69,7 @@ THREE.WebGLRenderer2.Object3DObjectRenderer.prototype.bufferGuessVertexColorType
};
THREE
.
WebGLRenderer2
.
Object3D
Object
Renderer
.
prototype
.
initCustomAttributes
=
function
(
geometry
,
object
)
{
THREE
.
WebGLRenderer2
.
Object3DRenderer
.
prototype
.
initCustomAttributes
=
function
(
geometry
,
object
)
{
var
nvertices
=
geometry
.
vertices
.
length
;
...
...
@@ -117,7 +117,7 @@ THREE.WebGLRenderer2.Object3DObjectRenderer.prototype.initCustomAttributes = fun
};
THREE
.
WebGLRenderer2
.
Object3D
Object
Renderer
.
prototype
.
numericalSort
=
function
(
a
,
b
)
{
THREE
.
WebGLRenderer2
.
Object3DRenderer
.
prototype
.
numericalSort
=
function
(
a
,
b
)
{
return
b
[
0
]
-
a
[
0
];
...
...
src/renderers/webgl/objects/Particle
Object
Renderer.js
→
src/renderers/webgl/objects/ParticleRenderer.js
浏览文件 @
b17b3418
THREE
.
WebGLRenderer2
.
Particle
Object
Renderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer2
.
ParticleRenderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer2
.
Object3DObjectRenderer
.
call
(
this
,
lowlevelrenderer
,
info
);
};
THREE
.
WebGLRenderer2
.
Particle
Object
Renderer
.
prototype
=
Object
.
create
(
THREE
.
WebGLRenderer2
.
Object3DObjectRenderer
.
prototype
);
THREE
.
WebGLRenderer2
.
ParticleRenderer
.
prototype
=
Object
.
create
(
THREE
.
WebGLRenderer2
.
Object3DObjectRenderer
.
prototype
);
THREE
.
WebGLRenderer2
.
Particle
Object
Renderer
.
prototype
.
createBuffers
=
function
(
geometry
)
{
THREE
.
WebGLRenderer2
.
ParticleRenderer
.
prototype
.
createBuffers
=
function
(
geometry
)
{
var
renderer
=
this
.
renderer
;
geometry
.
__webglVertexBuffer
=
renderer
.
createBuffer
();
...
...
@@ -15,7 +15,7 @@ THREE.WebGLRenderer2.ParticleObjectRenderer.prototype.createBuffers = function(
this
.
info
.
memory
.
geometries
++
;
};
THREE
.
WebGLRenderer2
.
Particle
Object
Renderer
.
prototype
.
initBuffers
=
function
(
geometry
,
object
)
{
THREE
.
WebGLRenderer2
.
ParticleRenderer
.
prototype
.
initBuffers
=
function
(
geometry
,
object
)
{
var
nvertices
=
geometry
.
vertices
.
length
;
...
...
@@ -31,7 +31,7 @@ THREE.WebGLRenderer2.ParticleObjectRenderer.prototype.initBuffers = function( ge
};
THREE
.
WebGLRenderer2
.
Particle
Object
Renderer
.
prototype
.
setBuffers
=
function
(
geometry
,
object
,
projectionScreenMatrix
)
{
THREE
.
WebGLRenderer2
.
ParticleRenderer
.
prototype
.
setBuffers
=
function
(
geometry
,
object
,
projectionScreenMatrix
)
{
var
renderer
=
this
.
renderer
;
var
v
,
c
,
vertex
,
offset
,
index
,
color
,
...
...
@@ -56,8 +56,8 @@ THREE.WebGLRenderer2.ParticleObjectRenderer.prototype.setBuffers = function( geo
a
,
ca
,
cal
,
value
,
customAttribute
;
var
_projScreenMatrixPS
=
THREE
.
WebGLRenderer2
.
Particle
Object
Renderer
.
_m1
,
_vector3
=
THREE
.
WebGLRenderer2
.
Particle
Object
Renderer
.
_v1
;
var
_projScreenMatrixPS
=
THREE
.
WebGLRenderer2
.
ParticleRenderer
.
_m1
,
_vector3
=
THREE
.
WebGLRenderer2
.
ParticleRenderer
.
_v1
;
if
(
object
.
sortParticles
)
{
...
...
@@ -354,5 +354,5 @@ THREE.WebGLRenderer2.ParticleObjectRenderer.prototype.setBuffers = function( geo
};
THREE
.
WebGLRenderer2
.
ParticleObjectRenderer
.
_m1
=
new
THREE
.
Matrix4
();
THREE
.
WebGLRenderer2
.
ParticleObjectRenderer
.
_v1
=
new
THREE
.
Vector3
();
\ No newline at end of file
THREE
.
WebGLRenderer2
.
ParticleRenderer
.
_m1
=
new
THREE
.
Matrix4
();
THREE
.
WebGLRenderer2
.
ParticleRenderer
.
_v1
=
new
THREE
.
Vector3
();
\ No newline at end of file
src/renderers/webgl/objects/Ribbon
Object
Renderer.js
→
src/renderers/webgl/objects/RibbonRenderer.js
浏览文件 @
b17b3418
THREE
.
WebGLRenderer2
.
Ribbon
Object
Renderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer2
.
RibbonRenderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer2
.
Object3DObjectRenderer
.
call
(
this
,
lowlevelrenderer
,
info
);
};
THREE
.
WebGLRenderer2
.
Ribbon
Object
Renderer
.
prototype
=
Object
.
create
(
THREE
.
WebGLRenderer2
.
Object3DObjectRenderer
.
prototype
);
THREE
.
WebGLRenderer2
.
RibbonRenderer
.
prototype
=
Object
.
create
(
THREE
.
WebGLRenderer2
.
Object3DObjectRenderer
.
prototype
);
THREE
.
WebGLRenderer2
.
Ribbon
Object
Renderer
.
prototype
.
createBuffers
=
function
(
geometry
)
{
THREE
.
WebGLRenderer2
.
RibbonRenderer
.
prototype
.
createBuffers
=
function
(
geometry
)
{
var
renderer
=
this
.
renderer
;
geometry
.
__webglVertexBuffer
=
renderer
.
createBuffer
();
...
...
@@ -16,7 +16,7 @@ THREE.WebGLRenderer2.RibbonObjectRenderer.prototype.createBuffers = function( ge
this
.
info
.
memory
.
geometries
++
;
};
THREE
.
WebGLRenderer2
.
Ribbon
Object
Renderer
.
prototype
.
initBuffers
=
function
(
geometry
,
object
)
{
THREE
.
WebGLRenderer2
.
RibbonRenderer
.
prototype
.
initBuffers
=
function
(
geometry
,
object
)
{
var
nvertices
=
geometry
.
vertices
.
length
;
...
...
@@ -31,7 +31,7 @@ THREE.WebGLRenderer2.RibbonObjectRenderer.prototype.initBuffers = function( geom
};
THREE
.
WebGLRenderer2
.
Ribbon
Object
Renderer
.
prototype
.
setBuffers
=
function
(
geometry
,
object
,
projectionScreenMatrix
)
{
THREE
.
WebGLRenderer2
.
RibbonRenderer
.
prototype
.
setBuffers
=
function
(
geometry
,
object
,
projectionScreenMatrix
)
{
var
renderer
=
this
.
renderer
;
var
v
,
c
,
n
,
vertex
,
offset
,
color
,
normal
,
...
...
utils/includes/common.json
浏览文件 @
b17b3418
...
...
@@ -74,16 +74,16 @@
"../src/scenes/Fog.js"
,
"../src/scenes/FogExp2.js"
,
"../src/renderers/CanvasRenderer.js"
,
"../src/renderers/WebGLShaders.js"
,
"../src/renderers/WebGLRenderer.js"
,
"../src/renderers/WebGLShaders.js"
,
"../src/renderers/WebGLRenderer2.js"
,
"../src/renderers/webgl/LowLevelRenderer.js"
,
"../src/renderers/webgl/ShaderBuilder.js"
,
"../src/renderers/webgl/objects/Object3D
Object
Renderer.js"
,
"../src/renderers/webgl/objects/Mesh
Object
Renderer.js"
,
"../src/renderers/webgl/objects/Particle
Object
Renderer.js"
,
"../src/renderers/webgl/objects/Line
Object
Renderer.js"
,
"../src/renderers/webgl/objects/Ribbon
Object
Renderer.js"
,
"../src/renderers/webgl/objects/Object3DRenderer.js"
,
"../src/renderers/webgl/objects/MeshRenderer.js"
,
"../src/renderers/webgl/objects/ParticleRenderer.js"
,
"../src/renderers/webgl/objects/LineRenderer.js"
,
"../src/renderers/webgl/objects/RibbonRenderer.js"
,
"../src/renderers/WebGLRenderTarget.js"
,
"../src/renderers/WebGLRenderTargetCube.js"
,
"../src/renderers/renderables/RenderableVertex.js"
,
...
...
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