提交 b051f596 编写于 作者: A Arthur Silber

Fix logarithmic depth buffer not being used in shader program

上级 c7ff082b
...@@ -217,7 +217,7 @@ THREE.WebGLProgram = ( function () { ...@@ -217,7 +217,7 @@ THREE.WebGLProgram = ( function () {
parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
//renderer.glExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', renderer.extensions.get('EXT_frag_depth') ? '#define USE_LOGDEPTHBUF_EXT' : '',
'uniform mat4 modelMatrix;', 'uniform mat4 modelMatrix;',
...@@ -323,7 +323,7 @@ THREE.WebGLProgram = ( function () { ...@@ -323,7 +323,7 @@ THREE.WebGLProgram = ( function () {
parameters.shadowMapCascade ? '#define SHADOWMAP_CASCADE' : '', parameters.shadowMapCascade ? '#define SHADOWMAP_CASCADE' : '',
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
//renderer.glExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', renderer.extensions.get('EXT_frag_depth') ? '#define USE_LOGDEPTHBUF_EXT' : '',
'uniform mat4 viewMatrix;', 'uniform mat4 viewMatrix;',
'uniform vec3 cameraPosition;', 'uniform vec3 cameraPosition;',
......
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