提交 b02db06c 编写于 作者: M Mr.doob

Animation: Removed JITCompile stuff.

上级 e3f0f1e9
......@@ -4,7 +4,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE.Animation = function( root, name, interpolationType, JITCompile ) {
THREE.Animation = function ( root, name, interpolationType ) {
this.root = root;
this.data = THREE.AnimationHandler.get( name );
......@@ -18,16 +18,15 @@ THREE.Animation = function( root, name, interpolationType, JITCompile ) {
this.loop = true;
this.interpolationType = interpolationType !== undefined ? interpolationType : THREE.AnimationHandler.LINEAR;
this.JITCompile = JITCompile !== undefined ? JITCompile : true;
this.points = [];
this.target = new THREE.Vector3();
};
THREE.Animation.prototype.play = function( loop, startTimeMS ) {
THREE.Animation.prototype.play = function ( loop, startTimeMS ) {
if ( !this.isPlaying ) {
if ( this.isPlaying === false ) {
this.isPlaying = true;
this.loop = loop !== undefined ? loop : true;
......@@ -85,7 +84,7 @@ THREE.Animation.prototype.play = function( loop, startTimeMS ) {
THREE.Animation.prototype.pause = function() {
if( this.isPaused ) {
if ( this.isPaused === true ) {
THREE.AnimationHandler.addToUpdate( this );
......@@ -106,37 +105,14 @@ THREE.Animation.prototype.stop = function() {
this.isPaused = false;
THREE.AnimationHandler.removeFromUpdate( this );
// reset JIT matrix and remove cache
for ( var h = 0; h < this.hierarchy.length; h ++ ) {
if ( this.hierarchy[ h ].animationCache !== undefined ) {
if( this.hierarchy[ h ] instanceof THREE.Bone ) {
this.hierarchy[ h ].skinMatrix = this.hierarchy[ h ].animationCache.originalMatrix;
} else {
this.hierarchy[ h ].matrix = this.hierarchy[ h ].animationCache.originalMatrix;
}
delete this.hierarchy[ h ].animationCache;
}
}
};
THREE.Animation.prototype.update = function( deltaTimeMS ) {
THREE.Animation.prototype.update = function ( deltaTimeMS ) {
// early out
if ( !this.isPlaying ) return;
if ( this.isPlaying === false ) return;
// vars
......@@ -155,217 +131,144 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
var currentPoint, forwardPoint, angle;
// update
this.currentTime += deltaTimeMS * this.timeScale;
unloopedCurrentTime = this.currentTime;
currentTime = this.currentTime = this.currentTime % this.data.length;
frame = parseInt( Math.min( currentTime * this.data.fps, this.data.length * this.data.fps ), 10 );
currentTime = this.currentTime = this.currentTime % this.data.length;
frame = parseInt( Math.min( currentTime * this.data.fps, this.data.length * this.data.fps ), 10 );
// update
for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) {
object = this.hierarchy[ h ];
animationCache = object.animationCache;
// use JIT?
if ( this.JITCompile && JIThierarchy[ h ][ frame ] !== undefined ) {
if( object instanceof THREE.Bone ) {
object.skinMatrix = JIThierarchy[ h ][ frame ];
object.matrixAutoUpdate = false;
object.matrixWorldNeedsUpdate = false;
} else {
object.matrix = JIThierarchy[ h ][ frame ];
object.matrixAutoUpdate = false;
object.matrixWorldNeedsUpdate = true;
}
// use interpolation
} else {
// make sure so original matrix and not JIT matrix is set
if ( this.JITCompile ) {
if ( object instanceof THREE.Bone ) {
object.skinMatrix = object.animationCache.originalMatrix;
} else {
object.matrix = object.animationCache.originalMatrix;
}
}
// loop through pos/rot/scl
// loop through pos/rot/scl
for ( var t = 0; t < 3; t ++ ) {
for ( var t = 0; t < 3; t ++ ) {
// get keys
// get keys
type = types[ t ];
prevKey = animationCache.prevKey[ type ];
nextKey = animationCache.nextKey[ type ];
type = types[ t ];
prevKey = animationCache.prevKey[ type ];
nextKey = animationCache.nextKey[ type ];
// switch keys?
// switch keys?
if ( nextKey.time <= unloopedCurrentTime ) {
if ( nextKey.time <= unloopedCurrentTime ) {
// did we loop?
// did we loop?
if ( currentTime < unloopedCurrentTime ) {
if ( currentTime < unloopedCurrentTime ) {
if ( this.loop ) {
if ( this.loop ) {
prevKey = this.data.hierarchy[ h ].keys[ 0 ];
nextKey = this.getNextKeyWith( type, h, 1 );
prevKey = this.data.hierarchy[ h ].keys[ 0 ];
nextKey = this.getNextKeyWith( type, h, 1 );
while( nextKey.time < currentTime ) {
while( nextKey.time < currentTime ) {
prevKey = nextKey;
nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
}
} else {
this.stop();
return;
prevKey = nextKey;
nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
}
} else {
do {
prevKey = nextKey;
nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
} while( nextKey.time < currentTime )
this.stop();
return;
}
animationCache.prevKey[ type ] = prevKey;
animationCache.nextKey[ type ] = nextKey;
}
object.matrixAutoUpdate = true;
object.matrixWorldNeedsUpdate = true;
scale = ( currentTime - prevKey.time ) / ( nextKey.time - prevKey.time );
prevXYZ = prevKey[ type ];
nextXYZ = nextKey[ type ];
} else {
// check scale error
do {
if ( scale < 0 || scale > 1 ) {
prevKey = nextKey;
nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
console.log( "THREE.Animation.update: Warning! Scale out of bounds:" + scale + " on bone " + h );
scale = scale < 0 ? 0 : 1;
} while( nextKey.time < currentTime )
}
// interpolate
if ( type === "pos" ) {
vector = object.position;
if( this.interpolationType === THREE.AnimationHandler.LINEAR ) {
animationCache.prevKey[ type ] = prevKey;
animationCache.nextKey[ type ] = nextKey;
vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
} else if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
this.points[ 0 ] = this.getPrevKeyWith( "pos", h, prevKey.index - 1 )[ "pos" ];
this.points[ 1 ] = prevXYZ;
this.points[ 2 ] = nextXYZ;
this.points[ 3 ] = this.getNextKeyWith( "pos", h, nextKey.index + 1 )[ "pos" ];
scale = scale * 0.33 + 0.33;
}
currentPoint = this.interpolateCatmullRom( this.points, scale );
vector.x = currentPoint[ 0 ];
vector.y = currentPoint[ 1 ];
vector.z = currentPoint[ 2 ];
object.matrixAutoUpdate = true;
object.matrixWorldNeedsUpdate = true;
if( this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
scale = ( currentTime - prevKey.time ) / ( nextKey.time - prevKey.time );
prevXYZ = prevKey[ type ];
nextXYZ = nextKey[ type ];
forwardPoint = this.interpolateCatmullRom( this.points, scale * 1.01 );
this.target.set( forwardPoint[ 0 ], forwardPoint[ 1 ], forwardPoint[ 2 ] );
this.target.subSelf( vector );
this.target.y = 0;
this.target.normalize();
// check scale error
angle = Math.atan2( this.target.x, this.target.z );
object.rotation.set( 0, angle, 0 );
if ( scale < 0 || scale > 1 ) {
}
console.log( "THREE.Animation.update: Warning! Scale out of bounds:" + scale + " on bone " + h );
scale = scale < 0 ? 0 : 1;
}
}
} else if ( type === "rot" ) {
// interpolate
THREE.Quaternion.slerp( prevXYZ, nextXYZ, object.quaternion, scale );
if ( type === "pos" ) {
} else if( type === "scl" ) {
vector = object.position;
vector = object.scale;
if ( this.interpolationType === THREE.AnimationHandler.LINEAR ) {
vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
}
} else if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
}
this.points[ 0 ] = this.getPrevKeyWith( "pos", h, prevKey.index - 1 )[ "pos" ];
this.points[ 1 ] = prevXYZ;
this.points[ 2 ] = nextXYZ;
this.points[ 3 ] = this.getNextKeyWith( "pos", h, nextKey.index + 1 )[ "pos" ];
}
scale = scale * 0.33 + 0.33;
}
currentPoint = this.interpolateCatmullRom( this.points, scale );
// update JIT?
vector.x = currentPoint[ 0 ];
vector.y = currentPoint[ 1 ];
vector.z = currentPoint[ 2 ];
if ( this.JITCompile ) {
if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
if ( JIThierarchy[ 0 ][ frame ] === undefined ) {
forwardPoint = this.interpolateCatmullRom( this.points, scale * 1.01 );
this.hierarchy[ 0 ].updateMatrixWorld( true );
this.target.set( forwardPoint[ 0 ], forwardPoint[ 1 ], forwardPoint[ 2 ] );
this.target.subSelf( vector );
this.target.y = 0;
this.target.normalize();
for ( var h = 0; h < this.hierarchy.length; h ++ ) {
angle = Math.atan2( this.target.x, this.target.z );
object.rotation.set( 0, angle, 0 );
if ( this.hierarchy[ h ] instanceof THREE.Bone ) {
}
JIThierarchy[ h ][ frame ] = this.hierarchy[ h ].skinMatrix.clone();
}
} else {
} else if ( type === "rot" ) {
JIThierarchy[ h ][ frame ] = this.hierarchy[ h ].matrix.clone();
THREE.Quaternion.slerp( prevXYZ, nextXYZ, object.quaternion, scale );
}
} else if ( type === "scl" ) {
vector = object.scale;
vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
}
......@@ -408,7 +311,7 @@ THREE.Animation.prototype.interpolateCatmullRom = function ( points, scale ) {
};
THREE.Animation.prototype.interpolate = function( p0, p1, p2, p3, t, t2, t3 ) {
THREE.Animation.prototype.interpolate = function ( p0, p1, p2, p3, t, t2, t3 ) {
var v0 = ( p2 - p0 ) * 0.5,
v1 = ( p3 - p1 ) * 0.5;
......@@ -421,7 +324,7 @@ THREE.Animation.prototype.interpolate = function( p0, p1, p2, p3, t, t2, t3 ) {
// Get next key with
THREE.Animation.prototype.getNextKeyWith = function( type, h, key ) {
THREE.Animation.prototype.getNextKeyWith = function ( type, h, key ) {
var keys = this.data.hierarchy[ h ].keys;
......@@ -452,7 +355,7 @@ THREE.Animation.prototype.getNextKeyWith = function( type, h, key ) {
// Get previous key with
THREE.Animation.prototype.getPrevKeyWith = function( type, h, key ) {
THREE.Animation.prototype.getPrevKeyWith = function ( type, h, key ) {
var keys = this.data.hierarchy[ h ].keys;
......@@ -480,4 +383,4 @@ THREE.Animation.prototype.getPrevKeyWith = function( type, h, key ) {
return this.data.hierarchy[ h ].keys[ keys.length - 1 ];
};
\ No newline at end of file
};
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