提交 af44943e 编写于 作者: A alteredq

Merge remote-tracking branch 'remotes/mrdoob/dev' into unflip

......@@ -64,12 +64,12 @@
Up direction.
</div>
<h3>.[page:Vector3 matrix]</h3>
<h3>.[page:Matrix4 matrix]</h3>
<div>
Local transform.
</div>
<h3>.[page:Vector3 matrixRotationWorld]</h3>
<h3>.[page:Matrix4 matrixRotationWorld]</h3>
<div>
Global rotation.
</div>
......@@ -85,6 +85,7 @@
</div>
<h3>.[page:Float boundRadius]</h3>
<div>Default is 0.0.</div>
<h3>.[page:Float boundRadiusScale]</h3>
<div>
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......@@ -7,26 +7,30 @@
<link type="text/css" rel="stylesheet" href="../../../page.css" />
</head>
<body>
[page:Geometry] &rarr;
<h1>[name]</h1>
<div class="desc">todo</div>
<div class="desc">A class for generating sphere geometries</div>
<h2>Constructor</h2>
<h3>[name]()</h3>
<h3>[name]( [page:Number radius], [page:Number segmentsWidth], [page:Number segmentsHeight], [page:Number phiStart], [page:Number phiLength], [page:Number thetaStart], [page:Number thetaLength] )</h3>
<h2>Properties</h2>
<h3>.[page:Vector3 todo]</h3>
<h2>Methods</h2>
<h3>.todo( [page:Vector3 todo] )</h3>
<div>
todo — todo<br />
radius — sphere radius. Default is 50.<br />
segmentsWidth — number of horizontal segments. Minimum value is 3, and the default is 8.<br />
segmentsHeight — number of vertical segments. Minimum value is 2, and the default is 6.<br />
phiStart — specify horizontal starting angle. Default is 0.<br />
phiLength — specify horizontal sweep angle size. Default is Math.PI * 2.<br />
thetaStart — specify vertical starting angle. Default is 0.<br />
thetaLength — specify vertical sweep angle size. Default is Math.PI.<br />
</div>
<div>
The geometry is created by sweeping and calculating vertexes around the Y axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete spheres (akin to <em>'sphere slices'</em>) can be created through the use of different values of phiStart, phiLength, thetaStart and thetaLength, in order to define the points in which we start (or end) calculating those vertices.
</div>
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......@@ -11,25 +11,49 @@
<h1>[name]</h1>
<div class="desc">todo</div>
<div class="desc">The default material used by [page:ParticleSystem particle] systems.</div>
<h2>Constructor</h2>
<h3>[name]()</h3>
<h3>[name]( [page:Object parameters] )</h3>
<div>parameters is an object with one or more properties defining the material's appearance.</div>
<div>
color — Particle color in hexadecimal. Default is 0xffffff.<br />
map — a [page:Texture texture]. Default is null. // TODO: specify what is its purpose<br />
size — Define size of particles. Default is 1.0.<br />
sizeAttenuation — Enable/disable size attenuation with distance.<br />
vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br />
fog — Define whether the material color is affected by global fog settings. Default is true.
</div>
<h2>Properties</h2>
<h3>.[page:Vector3 todo]</h3>
<h2>Methods</h2>
<h3>.todo( [page:Vector3 todo] )</h3>
<div>
todo — todo<br />
</div>
<h3>.[page:Number color]</h3>
<div>Sets the color of the particles. Default is 0xffffff.</div>
<h3>.[page:Texture map]</h3>
<div>Sets the color of the particles using data from a texture (?).</div>
<h3>.[page:Number size]</h3>
<div>Sets the size of the particles. Default is 1.0.</div>
<h3>.[page:Boolean sizeAttenuation]</h3>
<div>Specify whether particles' size will get smaller with the distance. Default is true.</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material uses vertex colors, or not. Default is false.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h3>.[page:Boolean fog]</h3>
<div>Define whether the material color is affected by global fog settings.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h2>Source</h2>
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......@@ -11,26 +11,31 @@
<h1>[name]</h1>
<div class="desc">todo</div>
<div class="desc">A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.</div>
<h2>Constructor</h2>
<h3>[name]()</h3>
<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
<div>
geometry — An instance of [page:Geometry].<br />
material — An instance of [page:Material] (optional).
</div>
<h2>Properties</h2>
<h3>.[page:Vector3 todo]</h3>
<h3>.[page:Geometry geometry]</h3>
<div>An instance of [page:Geometry], where each vertex designates the position of a particle in the system.</div>
<h2>Methods</h2>
<h3>.[page:Material material]</h3>
<h3>.todo( [page:Vector3 todo] )</h3>
<div>
todo — todo<br />
</div>
<div>An instance of [page:Material], defining the object's appearance. Default is a [page:ParticleBasicMaterial] with randomised colour.</div>
<h3>.[page:Boolean frustrumCulled]</h3>
<div>Specifies whether the particle system will be culled if it's outside the camera's frustum. By default this is set to false.</div>
<h2>Source</h2>
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