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ae57c164
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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ae57c164
编写于
7月 24, 2015
作者:
G
gero3
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
revert certain files
上级
fb210eb8
变更
4
展开全部
隐藏空白更改
内联
并排
Showing
4 changed file
with
248 addition
and
343 deletion
+248
-343
examples/js/ImprovedNoise.js
examples/js/ImprovedNoise.js
+20
-21
examples/js/SimplexNoise.js
examples/js/SimplexNoise.js
+157
-235
examples/js/loaders/UTF8Loader.js
examples/js/loaders/UTF8Loader.js
+66
-86
utils/codestyle/config.json
utils/codestyle/config.json
+5
-1
未找到文件。
examples/js/ImprovedNoise.js
浏览文件 @
ae57c164
...
...
@@ -13,37 +13,37 @@ var ImprovedNoise = function () {
14
,
239
,
107
,
49
,
192
,
214
,
31
,
181
,
199
,
106
,
157
,
184
,
84
,
204
,
176
,
115
,
121
,
50
,
45
,
127
,
4
,
150
,
254
,
138
,
236
,
205
,
93
,
222
,
114
,
67
,
29
,
24
,
72
,
243
,
141
,
128
,
195
,
78
,
66
,
215
,
61
,
156
,
180
];
for
(
var
i
=
0
;
i
<
256
;
i
++
)
{
for
(
var
i
=
0
;
i
<
256
;
i
++
)
{
p
[
256
+
i
]
=
p
[
i
];
p
[
256
+
i
]
=
p
[
i
];
}
function
fade
(
t
)
{
function
fade
(
t
)
{
return
t
*
t
*
t
*
(
t
*
(
t
*
6
-
15
)
+
10
);
return
t
*
t
*
t
*
(
t
*
(
t
*
6
-
15
)
+
10
);
}
function
lerp
(
t
,
a
,
b
)
{
function
lerp
(
t
,
a
,
b
)
{
return
a
+
t
*
(
b
-
a
);
return
a
+
t
*
(
b
-
a
);
}
function
grad
(
hash
,
x
,
y
,
z
)
{
function
grad
(
hash
,
x
,
y
,
z
)
{
var
h
=
hash
&
15
;
var
u
=
h
<
8
?
x
:
y
,
v
=
h
<
4
?
y
:
h
==
12
||
h
==
14
?
x
:
z
;
return
(
(
h
&
1
)
==
0
?
u
:
-
u
)
+
(
(
h
&
2
)
==
0
?
v
:
-
v
);
return
(
(
h
&
1
)
==
0
?
u
:
-
u
)
+
((
h
&
2
)
==
0
?
v
:
-
v
);
}
return
{
noise
:
function
(
x
,
y
,
z
)
{
noise
:
function
(
x
,
y
,
z
)
{
var
floorX
=
~~
x
,
floorY
=
~~
y
,
floorZ
=
~~
z
;
var
floorX
=
~~
x
,
floorY
=
~~
y
,
floorZ
=
~~
z
;
var
X
=
floorX
&
255
,
Y
=
floorY
&
255
,
Z
=
floorZ
&
255
;
...
...
@@ -53,20 +53,19 @@ var ImprovedNoise = function () {
var
xMinus1
=
x
-
1
,
yMinus1
=
y
-
1
,
zMinus1
=
z
-
1
;
var
u
=
fade
(
x
),
v
=
fade
(
y
),
w
=
fade
(
z
);
var
u
=
fade
(
x
),
v
=
fade
(
y
),
w
=
fade
(
z
);
var
A
=
p
[
X
]
+
Y
,
AA
=
p
[
A
]
+
Z
,
AB
=
p
[
A
+
1
]
+
Z
,
B
=
p
[
X
+
1
]
+
Y
,
BA
=
p
[
B
]
+
Z
,
BB
=
p
[
B
+
1
]
+
Z
;
var
A
=
p
[
X
]
+
Y
,
AA
=
p
[
A
]
+
Z
,
AB
=
p
[
A
+
1
]
+
Z
,
B
=
p
[
X
+
1
]
+
Y
,
BA
=
p
[
B
]
+
Z
,
BB
=
p
[
B
+
1
]
+
Z
;
return
lerp
(
w
,
lerp
(
v
,
lerp
(
u
,
grad
(
p
[
AA
],
x
,
y
,
z
),
grad
(
p
[
BA
],
xMinus1
,
y
,
z
)
),
lerp
(
u
,
grad
(
p
[
AB
],
x
,
yMinus1
,
z
),
grad
(
p
[
BB
],
xMinus1
,
yMinus1
,
z
)
)
),
lerp
(
v
,
lerp
(
u
,
grad
(
p
[
AA
+
1
],
x
,
y
,
zMinus1
),
grad
(
p
[
BA
+
1
],
xMinus1
,
y
,
z
-
1
)
),
lerp
(
u
,
grad
(
p
[
AB
+
1
],
x
,
yMinus1
,
zMinus1
),
grad
(
p
[
BB
+
1
],
xMinus1
,
yMinus1
,
zMinus1
)
)
)
);
return
lerp
(
w
,
lerp
(
v
,
lerp
(
u
,
grad
(
p
[
AA
],
x
,
y
,
z
),
grad
(
p
[
BA
],
xMinus1
,
y
,
z
)
),
lerp
(
u
,
grad
(
p
[
AB
],
x
,
yMinus1
,
z
),
grad
(
p
[
BB
],
xMinus1
,
yMinus1
,
z
))
),
lerp
(
v
,
lerp
(
u
,
grad
(
p
[
AA
+
1
],
x
,
y
,
zMinus1
),
grad
(
p
[
BA
+
1
],
xMinus1
,
y
,
z
-
1
)
),
lerp
(
u
,
grad
(
p
[
AB
+
1
],
x
,
yMinus1
,
zMinus1
),
grad
(
p
[
BB
+
1
],
xMinus1
,
yMinus1
,
zMinus1
)))
);
}
}
};
examples/js/SimplexNoise.js
浏览文件 @
ae57c164
此差异已折叠。
点击以展开。
examples/js/loaders/UTF8Loader.js
浏览文件 @
ae57c164
...
...
@@ -133,18 +133,18 @@ THREE.UTF8Loader.BufferGeometryCreator.prototype.create = function ( attribArray
var
DEFAULT_DECODE_PARAMS
=
{
decodeOffsets
:
[
-
4095
,
-
4095
,
-
4095
,
0
,
0
,
-
511
,
-
511
,
-
511
],
decodeScales
:
[
1
/
8191
,
1
/
8191
,
1
/
8191
,
1
/
1023
,
1
/
1023
,
1
/
1023
,
1
/
1023
,
1
/
1023
]
// TODO: normal decoding? (see walt.js)
// needs to know: input, output (from vertex format!)
//
// Should split attrib/index.
// 1) Decode position and non-normal attributes.
// 2) Decode indices, computing normals
// 3) Maybe normalize normals? Only necessary for refinement, or fixed?
// 4) Maybe refine normals? Should this be part of regular refinement?
// 5) Morphing
decodeOffsets
:
[
-
4095
,
-
4095
,
-
4095
,
0
,
0
,
-
511
,
-
511
,
-
511
],
decodeScales
:
[
1
/
8191
,
1
/
8191
,
1
/
8191
,
1
/
1023
,
1
/
1023
,
1
/
1023
,
1
/
1023
,
1
/
1023
]
// TODO: normal decoding? (see walt.js)
// needs to know: input, output (from vertex format!)
//
// Should split attrib/index.
// 1) Decode position and non-normal attributes.
// 2) Decode indices, computing normals
// 3) Maybe normalize normals? Only necessary for refinement, or fixed?
// 4) Maybe refine normals? Should this be part of regular refinement?
// 5) Morphing
};
...
...
@@ -163,7 +163,7 @@ THREE.UTF8Loader.prototype.decompressAttribsInner_ = function ( str, inputStart,
for
(
var
j
=
inputStart
;
j
<
inputEnd
;
j
++
)
{
var
code
=
str
.
charCodeAt
(
j
);
prev
+=
(
code
>>
1
)
^
(
-
(
code
&
1
)
);
prev
+=
(
code
>>
1
)
^
(
-
(
code
&
1
)
);
output
[
outputStart
]
=
decodeScale
*
(
prev
+
decodeOffset
);
outputStart
+=
stride
;
...
...
@@ -195,7 +195,6 @@ THREE.UTF8Loader.prototype.decompressIndices_ = function( str, inputStart, numIn
THREE
.
UTF8Loader
.
prototype
.
decompressAABBs_
=
function
(
str
,
inputStart
,
numBBoxen
,
decodeOffsets
,
decodeScales
)
{
var
numFloats
=
6
*
numBBoxen
;
var
inputEnd
=
inputStart
+
numFloats
;
...
...
@@ -205,21 +204,21 @@ THREE.UTF8Loader.prototype.decompressAABBs_ = function ( str, inputStart, numBBo
for
(
var
i
=
inputStart
;
i
<
inputEnd
;
i
+=
6
)
{
var
minX
=
str
.
charCodeAt
(
i
+
0
)
+
decodeOffsets
[
0
];
var
minY
=
str
.
charCodeAt
(
i
+
1
)
+
decodeOffsets
[
1
];
var
minZ
=
str
.
charCodeAt
(
i
+
2
)
+
decodeOffsets
[
2
];
var
minX
=
str
.
charCodeAt
(
i
+
0
)
+
decodeOffsets
[
0
];
var
minY
=
str
.
charCodeAt
(
i
+
1
)
+
decodeOffsets
[
1
];
var
minZ
=
str
.
charCodeAt
(
i
+
2
)
+
decodeOffsets
[
2
];
var
radiusX
=
(
str
.
charCodeAt
(
i
+
3
)
+
1
)
>>
1
;
var
radiusY
=
(
str
.
charCodeAt
(
i
+
4
)
+
1
)
>>
1
;
var
radiusZ
=
(
str
.
charCodeAt
(
i
+
5
)
+
1
)
>>
1
;
var
radiusX
=
(
str
.
charCodeAt
(
i
+
3
)
+
1
)
>>
1
;
var
radiusY
=
(
str
.
charCodeAt
(
i
+
4
)
+
1
)
>>
1
;
var
radiusZ
=
(
str
.
charCodeAt
(
i
+
5
)
+
1
)
>>
1
;
bboxen
[
outputStart
++
]
=
decodeScales
[
0
]
*
(
minX
+
radiusX
);
bboxen
[
outputStart
++
]
=
decodeScales
[
1
]
*
(
minY
+
radiusY
);
bboxen
[
outputStart
++
]
=
decodeScales
[
2
]
*
(
minZ
+
radiusZ
);
bboxen
[
outputStart
++
]
=
decodeScales
[
0
]
*
(
minX
+
radiusX
);
bboxen
[
outputStart
++
]
=
decodeScales
[
1
]
*
(
minY
+
radiusY
);
bboxen
[
outputStart
++
]
=
decodeScales
[
2
]
*
(
minZ
+
radiusZ
);
bboxen
[
outputStart
++
]
=
decodeScales
[
0
]
*
radiusX
;
bboxen
[
outputStart
++
]
=
decodeScales
[
1
]
*
radiusY
;
bboxen
[
outputStart
++
]
=
decodeScales
[
2
]
*
radiusZ
;
bboxen
[
outputStart
++
]
=
decodeScales
[
0
]
*
radiusX
;
bboxen
[
outputStart
++
]
=
decodeScales
[
1
]
*
radiusY
;
bboxen
[
outputStart
++
]
=
decodeScales
[
2
]
*
radiusZ
;
}
...
...
@@ -229,36 +228,35 @@ THREE.UTF8Loader.prototype.decompressAABBs_ = function ( str, inputStart, numBBo
THREE
.
UTF8Loader
.
prototype
.
decompressMesh
=
function
(
str
,
meshParams
,
decodeParams
,
name
,
idx
,
callback
)
{
// Extract conversion parameters from attribArrays.
// Extract conversion parameters from attribArrays.
var
stride
=
decodeParams
.
decodeScales
.
length
;
var
decodeOffsets
=
decodeParams
.
decodeOffsets
;
var
decodeScales
=
decodeParams
.
decodeScales
;
var
attribStart
=
meshParams
.
attribRange
[
0
];
var
numVerts
=
meshParams
.
attribRange
[
1
];
var
attribStart
=
meshParams
.
attribRange
[
0
];
var
numVerts
=
meshParams
.
attribRange
[
1
];
// Decode attributes.
// Decode attributes.
var
inputOffset
=
attribStart
;
var
attribsOut
=
new
Float32Array
(
stride
*
numVerts
);
for
(
var
j
=
0
;
j
<
stride
;
j
++
)
{
for
(
var
j
=
0
;
j
<
stride
;
j
++
)
{
var
end
=
inputOffset
+
numVerts
;
var
decodeScale
=
decodeScales
[
j
];
var
decodeScale
=
decodeScales
[
j
];
if
(
decodeScale
)
{
// Assume if decodeScale is never set, simply ignore the
// attribute.
// Assume if decodeScale is never set, simply ignore the
// attribute.
this
.
decompressAttribsInner_
(
str
,
inputOffset
,
end
,
attribsOut
,
j
,
stride
,
decodeOffsets
[
j
],
decodeScale
);
decodeOffsets
[
j
],
decodeScale
);
}
inputOffset
=
end
;
...
...
@@ -272,7 +270,7 @@ THREE.UTF8Loader.prototype.decompressMesh = function ( str, meshParams, decodeP
this
.
decompressIndices_
(
str
,
inputOffset
,
numIndices
,
indicesOut
,
0
);
// Decode bboxen.
// Decode bboxen.
var
bboxen
=
undefined
;
var
bboxOffset
=
meshParams
.
bboxes
;
...
...
@@ -280,7 +278,6 @@ THREE.UTF8Loader.prototype.decompressMesh = function ( str, meshParams, decodeP
if
(
bboxOffset
)
{
bboxen
=
this
.
decompressAABBs_
(
str
,
bboxOffset
,
meshParams
.
names
.
length
,
decodeOffsets
,
decodeScales
);
}
callback
(
name
,
idx
,
attribsOut
,
indicesOut
,
bboxen
,
meshParams
);
...
...
@@ -304,12 +301,11 @@ THREE.UTF8Loader.prototype.decodeAttrib2 = function ( str, stride, decodeOffsets
for
(
var
j
=
0
;
j
<
5
;
j
++
)
{
var
code
=
str
.
charCodeAt
(
deltaStart
+
numVerts
*
j
+
index
);
var
delta
=
(
code
>>
1
)
^
(
-
(
code
&
1
)
);
var
delta
=
(
code
>>
1
)
^
(
-
(
code
&
1
)
);
lastAttrib
[
j
]
+=
delta
;
attribsOutFixed
[
stride
*
index
+
j
]
=
lastAttrib
[
j
];
attribsOut
[
stride
*
index
+
j
]
=
decodeScales
[
j
]
*
(
lastAttrib
[
j
]
+
decodeOffsets
[
j
]
);
}
};
...
...
@@ -358,7 +354,7 @@ THREE.UTF8Loader.prototype.decompressMesh2 = function( str, meshParams, decodePa
var
MAX_BACKREF
=
96
;
// Extract conversion parameters from attribArrays.
// Extract conversion parameters from attribArrays.
var
stride
=
decodeParams
.
decodeScales
.
length
;
...
...
@@ -393,7 +389,7 @@ THREE.UTF8Loader.prototype.decompressMesh2 = function( str, meshParams, decodePa
if
(
code
<
max_backref
)
{
// Parallelogram
// Parallelogram
var
winding
=
code
%
3
;
var
backref
=
i
-
(
code
-
winding
);
...
...
@@ -434,16 +430,16 @@ THREE.UTF8Loader.prototype.decompressMesh2 = function( str, meshParams, decodePa
if
(
code
===
0
)
{
for
(
var
j
=
0
;
j
<
5
;
j
++
)
{
for
(
var
j
=
0
;
j
<
5
;
j
++
)
{
var
deltaCode
=
str
.
charCodeAt
(
deltaStart
+
numVerts
*
j
+
highest
);
var
prediction
=
(
(
deltaCode
>>
1
)
^
(
-
(
deltaCode
&
1
)
)
)
+
attribsOutFixed
[
stride
*
i0
+
j
]
+
attribsOutFixed
[
stride
*
i1
+
j
]
-
attribsOutFixed
[
stride
*
i2
+
j
];
var
prediction
=
(
(
deltaCode
>>
1
)
^
(
-
(
deltaCode
&
1
))
)
+
attribsOutFixed
[
stride
*
i0
+
j
]
+
attribsOutFixed
[
stride
*
i1
+
j
]
-
attribsOutFixed
[
stride
*
i2
+
j
];
lastAttrib
[
j
]
=
prediction
;
lastAttrib
[
j
]
=
prediction
;
attribsOutFixed
[
stride
*
highest
+
j
]
=
prediction
;
attribsOut
[
stride
*
highest
+
j
]
=
decodeScales
[
j
]
*
(
prediction
+
decodeOffsets
[
j
]
);
...
...
@@ -462,7 +458,7 @@ THREE.UTF8Loader.prototype.decompressMesh2 = function( str, meshParams, decodePa
}
else
{
// Simple
// Simple
var
index0
=
highest
-
(
code
-
max_backref
);
...
...
@@ -476,7 +472,7 @@ THREE.UTF8Loader.prototype.decompressMesh2 = function( str, meshParams, decodePa
}
else
{
this
.
copyAttrib
(
stride
,
attribsOutFixed
,
lastAttrib
,
index0
);
this
.
copyAttrib
(
stride
,
attribsOutFixed
,
lastAttrib
,
index0
);
}
...
...
@@ -538,10 +534,9 @@ THREE.UTF8Loader.prototype.decompressMesh2 = function( str, meshParams, decodePa
var
cy
=
str
.
charCodeAt
(
deltaStart
+
6
*
numVerts
+
i
);
var
cz
=
str
.
charCodeAt
(
deltaStart
+
7
*
numVerts
+
i
);
attribsOut
[
stride
*
i
+
5
]
=
norm
*
nx
+
(
(
cx
>>
1
)
^
(
-
(
cx
&
1
)
)
);
attribsOut
[
stride
*
i
+
6
]
=
norm
*
ny
+
(
(
cy
>>
1
)
^
(
-
(
cy
&
1
)
)
);
attribsOut
[
stride
*
i
+
7
]
=
norm
*
nz
+
(
(
cz
>>
1
)
^
(
-
(
cz
&
1
)
)
);
attribsOut
[
stride
*
i
+
5
]
=
norm
*
nx
+
((
cx
>>
1
)
^
(
-
(
cx
&
1
)));
attribsOut
[
stride
*
i
+
6
]
=
norm
*
ny
+
((
cy
>>
1
)
^
(
-
(
cy
&
1
)));
attribsOut
[
stride
*
i
+
7
]
=
norm
*
nz
+
((
cz
>>
1
)
^
(
-
(
cz
&
1
)));
}
callback
(
name
,
idx
,
attribsOut
,
indicesOut
,
undefined
,
meshParams
);
...
...
@@ -576,7 +571,6 @@ THREE.UTF8Loader.prototype.downloadMesh = function ( path, name, meshEntry, deco
if
(
req
.
responseText
.
length
<
meshEnd
)
break
;
loader
.
decompressMesh2
(
req
.
responseText
,
meshParams
,
decodeParams
,
name
,
idx
,
callback
);
}
++
idx
;
...
...
@@ -593,7 +587,7 @@ THREE.UTF8Loader.prototype.downloadMesh = function ( path, name, meshEntry, deco
}
// TODO: handle errors.
// TODO: handle errors.
},
onprogress
);
...
...
@@ -603,7 +597,7 @@ THREE.UTF8Loader.prototype.downloadMeshes = function ( path, meshUrlMap, decodeP
for
(
var
url
in
meshUrlMap
)
{
var
meshEntry
=
meshUrlMap
[
url
];
var
meshEntry
=
meshUrlMap
[
url
];
this
.
downloadMesh
(
path
+
url
,
url
,
meshEntry
,
decodeParams
,
callback
);
}
...
...
@@ -635,7 +629,7 @@ THREE.UTF8Loader.prototype.createMeshCallback = function( materialBaseUrl, loadM
var
model
=
new
THREE
.
Object3D
();
// Prepare materials first...
// Prepare materials first...
var
materialCreator
=
new
THREE
.
MTLLoader
.
MaterialCreator
(
materialBaseUrl
,
loadModelInfo
.
options
);
materialCreator
.
setMaterials
(
loadModelInfo
.
materials
);
...
...
@@ -648,14 +642,14 @@ THREE.UTF8Loader.prototype.createMeshCallback = function( materialBaseUrl, loadM
var
meshCallback
=
function
(
name
,
idx
,
attribArray
,
indexArray
,
bboxen
,
meshParams
)
{
// Got ourselves a new mesh
// Got ourselves a new mesh
// name identifies this part of the model (url)
// idx is the mesh index of this mesh of the part
// attribArray defines the vertices
// indexArray defines the faces
// bboxen defines the bounding box
// meshParams contains the material info
// name identifies this part of the model (url)
// idx is the mesh index of this mesh of the part
// attribArray defines the vertices
// indexArray defines the faces
// bboxen defines the bounding box
// meshParams contains the material info
var
geometry
=
bufferGeometryCreator
.
create
(
attribArray
,
indexArray
);
var
material
=
materialCreator
.
create
(
meshParams
.
material
);
...
...
@@ -663,7 +657,7 @@ THREE.UTF8Loader.prototype.createMeshCallback = function( materialBaseUrl, loadM
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
modelParts
[
name
].
add
(
mesh
);
//model.add(new THREE.Mesh(geometry, material));
//model.add(new THREE.Mesh(geometry, material));
decodedMeshesPerUrl
[
name
]
++
;
...
...
@@ -675,7 +669,7 @@ THREE.UTF8Loader.prototype.createMeshCallback = function( materialBaseUrl, loadM
if
(
nCompletedUrls
===
nExpectedUrls
)
{
// ALL DONE!!!
// ALL DONE!!!
allDoneCallback
(
model
);
...
...
@@ -755,47 +749,33 @@ function getHttpRequest( url, onload, opt_onprogress ) {
var
LISTENERS
=
{
load
:
function
(
e
)
{
onload
(
req
,
e
);
load
:
function
(
e
)
{
onload
(
req
,
e
);
},
progress
:
function
(
e
)
{
opt_onprogress
(
req
,
e
);
}
},
progress
:
function
(
e
)
{
opt_onprogress
(
req
,
e
);
}
};
};
var
req
=
new
XMLHttpRequest
();
addListeners
(
req
,
LISTENERS
);
req
.
open
(
'
GET
'
,
url
,
true
);
req
.
send
(
null
);
}
function
getJsonRequest
(
url
,
onjson
)
{
getHttpRequest
(
url
,
function
(
e
)
{
onjson
(
JSON
.
parse
(
e
.
responseText
)
);
},
function
(
e
)
{
onjson
(
JSON
.
parse
(
e
.
responseText
)
);
},
function
()
{}
);
}
function
addListeners
(
dom
,
listeners
)
{
// TODO: handle event capture, object binding.
// TODO: handle event capture, object binding.
for
(
var
key
in
listeners
)
{
dom
.
addEventListener
(
key
,
listeners
[
key
]
);
}
}
utils/codestyle/config.json
浏览文件 @
ae57c164
{
"preset"
:
"mdcs"
,
"disallowNewlineBeforeBlockStatements"
:
true
,
"excludeFiles"
:
[
"../../.c9/"
,
"../../.c9version/"
,
...
...
@@ -20,7 +21,10 @@
"../../examples/js/libs/"
,
"../../examples/js/loaders/ctm/"
,
"../../examples/js/loaders/gltf/"
,
"../../examples/js/loaders/sea3d/"
"../../examples/js/loaders/sea3d/"
,
"../../examples/js/ImprovedNoise.js"
,
"../../examples/js/SimplexNoise.js"
,
"../../examples/js/loaders/UTF8Loader.js"
]
}
\ No newline at end of file
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