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ad767947
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three.js
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ad767947
编写于
10月 24, 2019
作者:
M
Mr.doob
提交者:
GitHub
10月 24, 2019
浏览文件
操作
浏览文件
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差异文件
Merge pull request #17809 from mrdoob/softwarerenderer
Removed SoftwareRenderer
上级
ae16054e
4390cf45
变更
11
展开全部
隐藏空白更改
内联
并排
Showing
11 changed file
with
0 addition
and
3715 deletion
+0
-3715
editor/index.html
editor/index.html
+0
-1
editor/js/Sidebar.Project.js
editor/js/Sidebar.Project.js
+0
-1
editor/sw.js
editor/sw.js
+0
-1
examples/files.js
examples/files.js
+0
-5
examples/js/renderers/SoftwareRenderer.js
examples/js/renderers/SoftwareRenderer.js
+0
-1554
examples/jsm/renderers/SoftwareRenderer.d.ts
examples/jsm/renderers/SoftwareRenderer.d.ts
+0
-19
examples/jsm/renderers/SoftwareRenderer.js
examples/jsm/renderers/SoftwareRenderer.js
+0
-1575
examples/software_geometry_earth.html
examples/software_geometry_earth.html
+0
-156
examples/software_lines_splines.html
examples/software_lines_splines.html
+0
-205
examples/software_sandbox.html
examples/software_sandbox.html
+0
-197
utils/modularize.js
utils/modularize.js
+0
-1
未找到文件。
editor/index.html
浏览文件 @
ad767947
...
...
@@ -46,7 +46,6 @@
<script
src=
"../examples/js/renderers/Projector.js"
></script>
<script
src=
"../examples/js/renderers/RaytracingRenderer.js"
></script>
<script
src=
"../examples/js/renderers/SoftwareRenderer.js"
></script>
<script
src=
"../examples/js/renderers/SVGRenderer.js"
></script>
<link
rel=
"stylesheet"
href=
"js/libs/codemirror/codemirror.css"
>
...
...
editor/js/Sidebar.Project.js
浏览文件 @
ad767947
...
...
@@ -12,7 +12,6 @@ Sidebar.Project = function ( editor ) {
'
WebGLRenderer
'
:
THREE
.
WebGLRenderer
,
'
SVGRenderer
'
:
THREE
.
SVGRenderer
,
'
SoftwareRenderer
'
:
THREE
.
SoftwareRenderer
,
'
RaytracingRenderer
'
:
THREE
.
RaytracingRenderer
};
...
...
editor/sw.js
浏览文件 @
ad767947
...
...
@@ -38,7 +38,6 @@ const assets = [
'
../examples/js/renderers/Projector.js
'
,
'
../examples/js/renderers/RaytracingRenderer.js
'
,
'
../examples/js/renderers/SoftwareRenderer.js
'
,
'
../examples/js/renderers/SVGRenderer.js
'
,
'
./manifest.json
'
,
...
...
examples/files.js
浏览文件 @
ad767947
...
...
@@ -378,11 +378,6 @@ var files = {
"
raytracing
"
:
[
"
raytracing_sandbox
"
],
"
software
"
:
[
"
software_geometry_earth
"
,
"
software_lines_splines
"
,
"
software_sandbox
"
],
"
svg
"
:
[
"
svg_lines
"
,
"
svg_sandbox
"
...
...
examples/js/renderers/SoftwareRenderer.js
已删除
100644 → 0
浏览文件 @
ae16054e
此差异已折叠。
点击以展开。
examples/jsm/renderers/SoftwareRenderer.d.ts
已删除
100644 → 0
浏览文件 @
ae16054e
import
{
Color
,
Scene
,
Camera
}
from
'
../../../src/Three
'
;
export
class
SoftwareRenderer
{
constructor
();
domElement
:
HTMLElement
;
autoClear
:
boolean
;
setClearColor
(
color
:
Color
,
alpha
:
number
):
void
;
setPixelRatio
():
void
;
setSize
(
width
:
number
,
height
:
number
):
void
;
clear
():
void
;
render
(
scene
:
Scene
,
camera
:
Camera
):
void
;
}
examples/jsm/renderers/SoftwareRenderer.js
已删除
100644 → 0
浏览文件 @
ae16054e
此差异已折叠。
点击以展开。
examples/software_geometry_earth.html
已删除
100644 → 0
浏览文件 @
ae16054e
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js software - geometry - earth
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"main.css"
>
<style>
a
{
color
:
#08f
;
}
</style>
</head>
<body>
<div
id=
"container"
></div>
<div
id=
"info"
><a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- earth demo
</div>
<script
type=
"module"
>
import
*
as
THREE
from
'
../build/three.module.js
'
;
import
Stats
from
'
./jsm/libs/stats.module.js
'
;
import
{
SoftwareRenderer
}
from
'
./jsm/renderers/SoftwareRenderer.js
'
;
var
container
,
stats
;
var
camera
,
scene
,
renderer
;
var
group
;
var
mouseX
=
0
,
mouseY
=
0
;
var
windowHalfX
=
window
.
innerWidth
/
2
;
var
windowHalfY
=
window
.
innerHeight
/
2
;
init
();
animate
();
function
init
()
{
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2000
);
camera
.
position
.
z
=
500
;
scene
=
new
THREE
.
Scene
();
group
=
new
THREE
.
Group
();
scene
.
add
(
group
);
// earth
var
loader
=
new
THREE
.
TextureLoader
();
loader
.
load
(
'
textures/land_ocean_ice_cloud_2048.jpg
'
,
function
(
texture
)
{
var
geometry
=
new
THREE
.
SphereBufferGeometry
(
200
,
20
,
20
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
map
:
texture
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
group
.
add
(
mesh
);
}
);
// shadow
var
canvas
=
document
.
createElement
(
'
canvas
'
);
canvas
.
width
=
128
;
canvas
.
height
=
128
;
var
context
=
canvas
.
getContext
(
'
2d
'
);
var
gradient
=
context
.
createRadialGradient
(
canvas
.
width
/
2
,
canvas
.
height
/
2
,
0
,
canvas
.
width
/
2
,
canvas
.
height
/
2
,
canvas
.
width
/
2
);
gradient
.
addColorStop
(
0.1
,
'
rgba(210,210,210,1)
'
);
gradient
.
addColorStop
(
1
,
'
rgba(255,255,255,1)
'
);
context
.
fillStyle
=
gradient
;
context
.
fillRect
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
var
texture
=
new
THREE
.
CanvasTexture
(
canvas
);
var
geometry
=
new
THREE
.
PlaneBufferGeometry
(
300
,
300
,
3
,
3
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
map
:
texture
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
y
=
-
250
;
mesh
.
rotation
.
x
=
-
Math
.
PI
/
2
;
group
.
add
(
mesh
);
renderer
=
new
SoftwareRenderer
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
windowHalfX
=
window
.
innerWidth
/
2
;
windowHalfY
=
window
.
innerHeight
/
2
;
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
onDocumentMouseMove
(
event
)
{
mouseX
=
(
event
.
clientX
-
windowHalfX
);
mouseY
=
(
event
.
clientY
-
windowHalfY
);
}
//
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
stats
.
update
();
}
function
render
()
{
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
0.05
;
camera
.
position
.
y
+=
(
-
mouseY
-
camera
.
position
.
y
)
*
0.05
;
camera
.
lookAt
(
scene
.
position
);
group
.
rotation
.
y
-=
0.005
;
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
examples/software_lines_splines.html
已删除
100644 → 0
浏览文件 @
ae16054e
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js software - lines - splines
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"main.css"
>
</head>
<body>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- splines Software demo
<br/>
<a
href=
"http://en.wikipedia.org/wiki/Hilbert_curve"
>
Hilbert curve
</a>
thanks to
<a
href=
"http://www.openprocessing.org/visuals/?visualID=15599"
>
Thomas Diewald
</a>
</div>
<script
type=
"module"
>
import
*
as
THREE
from
'
../build/three.module.js
'
;
import
{
GeometryUtils
}
from
'
./jsm/utils/GeometryUtils.js
'
;
import
{
SoftwareRenderer
}
from
'
./jsm/renderers/SoftwareRenderer.js
'
;
var
mouseX
=
0
,
mouseY
=
0
,
windowHalfX
=
window
.
innerWidth
/
2
,
windowHalfY
=
window
.
innerHeight
/
2
,
camera
,
scene
,
renderer
;
init
();
animate
();
function
init
()
{
var
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
33
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
camera
.
position
.
z
=
700
;
scene
=
new
THREE
.
Scene
();
renderer
=
new
SoftwareRenderer
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
//
var
hilbertPoints
=
GeometryUtils
.
hilbert3D
(
new
THREE
.
Vector3
(
0
,
0
,
0
),
200.0
,
1
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
);
var
geometry1
=
new
THREE
.
BufferGeometry
();
var
geometry2
=
new
THREE
.
BufferGeometry
();
var
geometry3
=
new
THREE
.
BufferGeometry
();
var
subdivisions
=
6
;
var
vertices
=
[];
var
colors1
=
[];
var
colors2
=
[];
var
colors3
=
[];
var
point
=
new
THREE
.
Vector3
();
var
color
=
new
THREE
.
Color
();
var
spline
=
new
THREE
.
CatmullRomCurve3
(
hilbertPoints
);
for
(
var
i
=
0
;
i
<
hilbertPoints
.
length
*
subdivisions
;
i
++
)
{
var
t
=
i
/
(
hilbertPoints
.
length
*
subdivisions
);
spline
.
getPoint
(
t
,
point
);
vertices
.
push
(
point
.
x
,
point
.
y
,
point
.
z
);
color
.
setHSL
(
0.6
,
1.0
,
Math
.
max
(
0
,
-
point
.
x
/
200
)
+
0.5
);
colors1
.
push
(
color
.
r
,
color
.
g
,
color
.
b
);
color
.
setHSL
(
0.9
,
1.0
,
Math
.
max
(
0
,
-
point
.
y
/
200
)
+
0.5
);
colors2
.
push
(
color
.
r
,
color
.
g
,
color
.
b
);
color
.
setHSL
(
i
/
(
hilbertPoints
.
length
*
subdivisions
),
1.0
,
0.5
);
colors3
.
push
(
color
.
r
,
color
.
g
,
color
.
b
);
}
geometry1
.
setAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
vertices
,
3
)
);
geometry2
.
setAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
vertices
,
3
)
);
geometry3
.
setAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
vertices
,
3
)
);
geometry1
.
setAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
colors1
,
3
)
);
geometry2
.
setAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
colors2
,
3
)
);
geometry3
.
setAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
colors3
,
3
)
);
// lines
var
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0xffffff
,
opacity
:
1
,
linewidth
:
3
,
vertexColors
:
THREE
.
VertexColors
}
);
var
line
,
p
,
scale
=
0.3
,
d
=
225
;
var
parameters
=
[
[
material
,
scale
*
1.5
,
[
-
d
,
0
,
0
],
geometry1
],
[
material
,
scale
*
1.5
,
[
0
,
0
,
0
],
geometry2
],
[
material
,
scale
*
1.5
,
[
d
,
0
,
0
],
geometry3
]
];
for
(
var
i
=
0
;
i
<
parameters
.
length
;
++
i
)
{
p
=
parameters
[
i
];
line
=
new
THREE
.
Line
(
p
[
3
],
p
[
0
]
);
line
.
scale
.
x
=
line
.
scale
.
y
=
line
.
scale
.
z
=
p
[
1
];
line
.
position
.
x
=
p
[
2
][
0
];
line
.
position
.
y
=
p
[
2
][
1
];
line
.
position
.
z
=
p
[
2
][
2
];
scene
.
add
(
line
);
}
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
document
.
addEventListener
(
'
touchstart
'
,
onDocumentTouchStart
,
false
);
document
.
addEventListener
(
'
touchmove
'
,
onDocumentTouchMove
,
false
);
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
windowHalfX
=
window
.
innerWidth
/
2
;
windowHalfY
=
window
.
innerHeight
/
2
;
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
onDocumentMouseMove
(
event
)
{
mouseX
=
event
.
clientX
-
windowHalfX
;
mouseY
=
event
.
clientY
-
windowHalfY
;
}
function
onDocumentTouchStart
(
event
)
{
if
(
event
.
touches
.
length
>
1
)
{
event
.
preventDefault
();
mouseX
=
event
.
touches
[
0
].
pageX
-
windowHalfX
;
mouseY
=
event
.
touches
[
0
].
pageY
-
windowHalfY
;
}
}
function
onDocumentTouchMove
(
event
)
{
if
(
event
.
touches
.
length
==
1
)
{
event
.
preventDefault
();
mouseX
=
event
.
touches
[
0
].
pageX
-
windowHalfX
;
mouseY
=
event
.
touches
[
0
].
pageY
-
windowHalfY
;
}
}
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
}
function
render
()
{
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
.
05
;
camera
.
position
.
y
+=
(
-
mouseY
+
200
-
camera
.
position
.
y
)
*
.
05
;
camera
.
lookAt
(
scene
.
position
);
var
time
=
Date
.
now
()
*
0.0005
;
for
(
var
i
=
0
;
i
<
scene
.
children
.
length
;
i
++
)
{
var
object
=
scene
.
children
[
i
];
if
(
object
instanceof
THREE
.
Line
)
{
object
.
rotation
.
y
=
time
*
(
i
%
2
?
1
:
-
1
);
}
}
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
examples/software_sandbox.html
已删除
100644 → 0
浏览文件 @
ae16054e
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js - software renderer
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"main.css"
>
</head>
<body>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- software renderer
<br
/>
drag to change the point of view
</div>
<script
type=
"module"
>
import
*
as
THREE
from
'
../build/three.module.js
'
;
import
Stats
from
'
./jsm/libs/stats.module.js
'
;
import
{
TrackballControls
}
from
'
./jsm/controls/TrackballControls.js
'
;
import
{
SoftwareRenderer
}
from
'
./jsm/renderers/SoftwareRenderer.js
'
;
import
{
GeometryUtils
}
from
'
./jsm/utils/GeometryUtils.js
'
;
var
camera
,
controls
,
scene
,
renderer
,
stats
;
var
torus
,
cube
,
texCube
;
var
start
=
Date
.
now
();
init
();
animate
();
function
init
()
{
var
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2000
);
camera
.
position
.
z
=
600
;
scene
=
new
THREE
.
Scene
();
// Torus
var
torusGeometry
=
new
THREE
.
TorusKnotBufferGeometry
(
150
,
10
);
torusGeometry
=
torusGeometry
.
toNonIndexed
();
var
colors
=
[];
var
color
=
new
THREE
.
Color
();
for
(
var
i
=
0
;
i
<
torusGeometry
.
attributes
.
position
.
count
;
i
++
)
{
color
.
setHex
(
Math
.
random
()
*
0xffffff
);
colors
.
push
(
color
.
r
,
color
.
g
,
color
.
b
);
}
torusGeometry
.
setAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
colors
,
3
)
);
torus
=
new
THREE
.
Mesh
(
torusGeometry
,
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x0000ff
,
vertexColors
:
THREE
.
VertexColors
}
)
);
scene
.
add
(
torus
);
// Cube
var
boxGeometry
=
new
THREE
.
BoxBufferGeometry
(
200
,
200
,
200
);
boxGeometry
=
boxGeometry
.
toNonIndexed
();
colors
=
[];
for
(
var
i
=
0
;
i
<
boxGeometry
.
attributes
.
position
.
count
;
i
++
)
{
color
.
setHex
(
Math
.
random
()
*
0xffffff
);
colors
.
push
(
color
.
r
,
color
.
g
,
color
.
b
);
}
boxGeometry
.
setAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
colors
,
3
)
);
cube
=
new
THREE
.
Mesh
(
boxGeometry
,
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x00ff00
,
vertexColors
:
THREE
.
VertexColors
}
)
);
scene
.
position
.
set
(
100
,
0
,
0
);
scene
.
add
(
cube
);
// Cube with texture
var
loader
=
new
THREE
.
TextureLoader
();
var
map
=
loader
.
load
(
'
textures/brick_diffuse.jpg
'
);
texCube
=
new
THREE
.
Mesh
(
boxGeometry
,
new
THREE
.
MeshLambertMaterial
(
{
map
:
map
}
)
);
texCube
.
position
.
set
(
-
300
,
0
,
0
);
scene
.
add
(
texCube
);
// THREE.Sprite
var
sprite
=
new
THREE
.
Sprite
(
new
THREE
.
SpriteMaterial
(
{
color
:
0xff0040
}
)
);
sprite
.
scale
.
set
(
100
,
100
,
1
);
sprite
.
position
.
set
(
-
100
,
200
,
0
);
scene
.
add
(
sprite
);
// THREE.Sprite with texture
var
texLoader
=
new
THREE
.
TextureLoader
();
map
=
texLoader
.
load
(
'
textures/sprite1.png
'
);
var
texSprite
=
new
THREE
.
Sprite
(
new
THREE
.
SpriteMaterial
(
{
map
:
map
,
transparent
:
true
}
)
);
texSprite
.
scale
.
set
(
100
,
100
,
1
);
texSprite
.
position
.
set
(
100
,
200
,
0
);
scene
.
add
(
texSprite
);
// THREE.Line
var
hilbertPoints
=
GeometryUtils
.
hilbert3D
(
new
THREE
.
Vector3
(
0
,
0
,
0
),
200.0
,
1
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
);
var
lineGeometry
=
new
THREE
.
BufferGeometry
();
var
subdivisions
=
6
;
var
vertices
=
[];
colors
=
[];
var
point
=
new
THREE
.
Vector3
();
color
.
setHex
(
0x88aaff
);
var
spline
=
new
THREE
.
CatmullRomCurve3
(
hilbertPoints
);
for
(
var
i
=
0
;
i
<
hilbertPoints
.
length
*
subdivisions
;
i
++
)
{
var
t
=
i
/
(
hilbertPoints
.
length
*
subdivisions
);
spline
.
getPoint
(
t
,
point
);
vertices
.
push
(
point
.
x
,
point
.
y
,
point
.
z
);
colors
.
push
(
color
.
r
,
color
.
g
,
color
.
b
);
}
lineGeometry
.
setAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
vertices
,
3
)
);
lineGeometry
.
setAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
colors
,
3
)
);
var
material
=
new
THREE
.
LineBasicMaterial
(
{
opacity
:
1
,
linewidth
:
3
,
vertexColors
:
THREE
.
VertexColors
}
);
var
line
=
new
THREE
.
Line
(
lineGeometry
,
material
);
line
.
scale
.
set
(
0.5
,
0.5
,
0.5
);
line
.
position
.
set
(
0
,
-
200
,
0
);
scene
.
add
(
line
);
//
renderer
=
new
SoftwareRenderer
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
controls
=
new
TrackballControls
(
camera
,
renderer
.
domElement
);
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
//
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
stats
.
update
();
}
function
render
()
{
var
timer
=
Date
.
now
()
-
start
;
torus
.
position
.
y
=
Math
.
sin
(
timer
*
0.002
)
*
150
;
torus
.
rotation
.
x
=
timer
*
0.0003
;
torus
.
rotation
.
z
=
timer
*
0.0002
;
cube
.
rotation
.
x
=
timer
*
0.0002
;
cube
.
rotation
.
z
=
timer
*
0.0003
;
texCube
.
rotation
.
x
=
timer
*
0.0002
;
texCube
.
rotation
.
z
=
timer
*
0.0003
;
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
utils/modularize.js
浏览文件 @
ad767947
...
...
@@ -175,7 +175,6 @@ var files = [
{
path
:
'
renderers/CSS3DRenderer.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
renderers/Projector.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
renderers/RaytracingRenderer.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
renderers/SoftwareRenderer.js
'
,
dependencies
:
[
{
name
:
'
Projector
'
,
path
:
'
renderers/Projector.js
'
},
{
name
:
'
RenderableFace
'
,
path
:
'
renderers/Projector.js
'
},
{
name
:
'
RenderableLine
'
,
path
:
'
renderers/Projector.js
'
},
{
name
:
'
RenderableSprite
'
,
path
:
'
renderers/Projector.js
'
}
],
ignoreList
:
[]
},
{
path
:
'
renderers/SVGRenderer.js
'
,
dependencies
:
[
{
name
:
'
Projector
'
,
path
:
'
renderers/Projector.js
'
},
{
name
:
'
RenderableFace
'
,
path
:
'
renderers/Projector.js
'
},
{
name
:
'
RenderableLine
'
,
path
:
'
renderers/Projector.js
'
},
{
name
:
'
RenderableSprite
'
,
path
:
'
renderers/Projector.js
'
}
],
ignoreList
:
[]
},
{
path
:
'
renderers/WebGLDeferredRenderer.js
'
,
dependencies
:
[
{
name
:
'
EffectComposer
'
,
path
:
'
postprocessing/EffectComposer.js
'
},
{
name
:
'
ShaderPass
'
,
path
:
'
postprocessing/ShaderPass.js
'
},
{
name
:
'
RenderPass
'
,
path
:
'
postprocessing/RenderPass.js
'
},
{
name
:
'
FXAAShader
'
,
path
:
'
shaders/FXAAShader.js
'
},
{
name
:
'
CopyShader
'
,
path
:
'
shaders/CopyShader.js
'
}
],
ignoreList
:
[]
},
...
...
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