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ac34f7d9
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
ac34f7d9
编写于
7月 27, 2017
作者:
M
Mr.doob
提交者:
GitHub
7月 27, 2017
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #11853 from Mugen87/dev
Examples: Clean up orbit controls
上级
b3dc4d14
8d208786
变更
49
展开全部
隐藏空白更改
内联
并排
Showing
49 changed file
with
311 addition
and
390 deletion
+311
-390
examples/webgl_buffergeometry_drawcalls.html
examples/webgl_buffergeometry_drawcalls.html
+2
-2
examples/webgl_decals.html
examples/webgl_decals.html
+1
-2
examples/webgl_depth_texture.html
examples/webgl_depth_texture.html
+2
-3
examples/webgl_geometry_extrude_splines.html
examples/webgl_geometry_extrude_splines.html
+1
-1
examples/webgl_geometry_normals.html
examples/webgl_geometry_normals.html
+2
-2
examples/webgl_geometry_teapot.html
examples/webgl_geometry_teapot.html
+0
-1
examples/webgl_geometry_terrain_raycast.html
examples/webgl_geometry_terrain_raycast.html
+1
-1
examples/webgl_geometry_text_shapes.html
examples/webgl_geometry_text_shapes.html
+3
-3
examples/webgl_lights_physical.html
examples/webgl_lights_physical.html
+0
-2
examples/webgl_loader_ctm_materials.html
examples/webgl_loader_ctm_materials.html
+0
-2
examples/webgl_loader_md2.html
examples/webgl_loader_md2.html
+1
-1
examples/webgl_loader_md2_control.html
examples/webgl_loader_md2_control.html
+1
-2
examples/webgl_loader_mmd.html
examples/webgl_loader_mmd.html
+0
-1
examples/webgl_loader_vrml.html
examples/webgl_loader_vrml.html
+0
-3
examples/webgl_loader_x.html
examples/webgl_loader_x.html
+270
-270
examples/webgl_marchingcubes.html
examples/webgl_marchingcubes.html
+0
-2
examples/webgl_materials_channels.html
examples/webgl_materials_channels.html
+0
-3
examples/webgl_materials_displacementmap.html
examples/webgl_materials_displacementmap.html
+0
-2
examples/webgl_materials_envmaps.html
examples/webgl_materials_envmaps.html
+0
-2
examples/webgl_materials_envmaps_hdr.html
examples/webgl_materials_envmaps_hdr.html
+2
-4
examples/webgl_materials_reflectivity.html
examples/webgl_materials_reflectivity.html
+0
-2
examples/webgl_materials_transparency.html
examples/webgl_materials_transparency.html
+0
-2
examples/webgl_materials_variations_basic.html
examples/webgl_materials_variations_basic.html
+0
-2
examples/webgl_materials_variations_lambert.html
examples/webgl_materials_variations_lambert.html
+0
-2
examples/webgl_materials_variations_phong.html
examples/webgl_materials_variations_phong.html
+0
-2
examples/webgl_materials_variations_physical.html
examples/webgl_materials_variations_physical.html
+2
-4
examples/webgl_materials_variations_standard.html
examples/webgl_materials_variations_standard.html
+5
-7
examples/webgl_materials_variations_toon.html
examples/webgl_materials_variations_toon.html
+0
-2
examples/webgl_mirror.html
examples/webgl_mirror.html
+0
-2
examples/webgl_mirror_nodes.html
examples/webgl_mirror_nodes.html
+0
-2
examples/webgl_modifier_simplifier.html
examples/webgl_modifier_simplifier.html
+2
-4
examples/webgl_modifier_subdivision.html
examples/webgl_modifier_subdivision.html
+0
-2
examples/webgl_morphtargets_human.html
examples/webgl_morphtargets_human.html
+1
-2
examples/webgl_panorama_cube.html
examples/webgl_panorama_cube.html
+0
-2
examples/webgl_physics_cloth.html
examples/webgl_physics_cloth.html
+3
-6
examples/webgl_physics_convex_break.html
examples/webgl_physics_convex_break.html
+3
-6
examples/webgl_physics_rope.html
examples/webgl_physics_rope.html
+3
-6
examples/webgl_physics_terrain.html
examples/webgl_physics_terrain.html
+0
-2
examples/webgl_physics_volume.html
examples/webgl_physics_volume.html
+4
-7
examples/webgl_postprocessing_backgrounds.html
examples/webgl_postprocessing_backgrounds.html
+0
-2
examples/webgl_postprocessing_outline.html
examples/webgl_postprocessing_outline.html
+0
-1
examples/webgl_postprocessing_unreal_bloom.html
examples/webgl_postprocessing_unreal_bloom.html
+0
-2
examples/webgl_shaders_ocean.html
examples/webgl_shaders_ocean.html
+1
-1
examples/webgl_shaders_ocean2.html
examples/webgl_shaders_ocean2.html
+0
-1
examples/webgl_shaders_vector.html
examples/webgl_shaders_vector.html
+1
-1
examples/webgl_simple_gi.html
examples/webgl_simple_gi.html
+0
-2
examples/webgl_skinning_simple.html
examples/webgl_skinning_simple.html
+0
-2
examples/webgl_terrain_dynamic.html
examples/webgl_terrain_dynamic.html
+0
-3
examples/webgl_tonemapping.html
examples/webgl_tonemapping.html
+0
-2
未找到文件。
examples/webgl_buffergeometry_drawcalls.html
浏览文件 @
ac34f7d9
...
...
@@ -43,7 +43,7 @@
<script>
var
group
;
var
container
,
controls
,
stats
;
var
container
,
stats
;
var
particlesData
=
[];
var
camera
,
scene
,
renderer
;
var
positions
,
colors
;
...
...
@@ -98,7 +98,7 @@
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
4000
);
camera
.
position
.
z
=
1750
;
controls
=
new
THREE
.
OrbitControls
(
camera
,
container
);
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
container
);
scene
=
new
THREE
.
Scene
();
...
...
examples/webgl_decals.html
浏览文件 @
ac34f7d9
...
...
@@ -54,7 +54,6 @@
point
:
new
THREE
.
Vector3
(),
normal
:
new
THREE
.
Vector3
()
};
var
controls
;
var
mouse
=
new
THREE
.
Vector2
();
var
textureLoader
=
new
THREE
.
TextureLoader
();
...
...
@@ -111,7 +110,7 @@
camera
.
position
.
z
=
120
;
camera
.
target
=
new
THREE
.
Vector3
();
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
50
;
controls
.
maxDistance
=
200
;
...
...
examples/webgl_depth_texture.html
浏览文件 @
ac34f7d9
...
...
@@ -99,7 +99,7 @@
<script>
var
camera
,
scene
,
renderer
,
controls
,
stats
;
var
camera
,
scene
,
renderer
,
stats
;
var
target
;
var
postScene
,
postCamera
;
var
supportsExtension
=
true
;
...
...
@@ -130,7 +130,7 @@
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
50
);
camera
.
position
.
z
=
-
4
;
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
enableDamping
=
true
;
controls
.
dampingFactor
=
0.25
;
controls
.
rotateSpeed
=
0.35
;
...
...
@@ -227,7 +227,6 @@
if
(
!
supportsExtension
)
return
;
requestAnimationFrame
(
animate
);
controls
.
update
();
// render scene into target
renderer
.
render
(
scene
,
camera
,
target
);
...
...
examples/webgl_geometry_extrude_splines.html
浏览文件 @
ac34f7d9
...
...
@@ -233,7 +233,7 @@
// controls
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
// event listener
...
...
examples/webgl_geometry_normals.html
浏览文件 @
ac34f7d9
...
...
@@ -47,7 +47,7 @@
<script>
var
container
,
stats
,
gui
;
var
camera
,
controls
,
scene
,
renderer
;
var
camera
,
scene
,
renderer
;
var
mesh
,
geometry
;
var
geometries
=
[
...
...
@@ -150,7 +150,7 @@
//
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
//
...
...
examples/webgl_geometry_teapot.html
浏览文件 @
ac34f7d9
...
...
@@ -110,7 +110,6 @@
// CONTROLS
cameraControls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
cameraControls
.
target
.
set
(
0
,
0
,
0
);
cameraControls
.
addEventListener
(
'
change
'
,
render
);
// TEXTURE MAP
...
...
examples/webgl_geometry_terrain_raycast.html
浏览文件 @
ac34f7d9
...
...
@@ -243,7 +243,7 @@
function
render
()
{
controls
.
update
(
clock
.
getDelta
()
);
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webgl_geometry_text_shapes.html
浏览文件 @
ac34f7d9
...
...
@@ -29,7 +29,7 @@
<script>
var
camera
,
scene
,
renderer
,
controls
;
var
camera
,
scene
,
renderer
;
init
();
animate
();
...
...
@@ -39,8 +39,9 @@
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
camera
.
position
.
set
(
0
,
-
400
,
600
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
var
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xf0f0f0
);
...
...
@@ -156,7 +157,6 @@
function
render
()
{
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webgl_lights_physical.html
浏览文件 @
ac34f7d9
...
...
@@ -240,8 +240,6 @@
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_loader_ctm_materials.html
浏览文件 @
ac34f7d9
...
...
@@ -284,8 +284,6 @@
function
render
()
{
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webgl_loader_md2.html
浏览文件 @
ac34f7d9
...
...
@@ -157,6 +157,7 @@
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
target
.
set
(
0
,
50
,
0
);
controls
.
update
();
// GUI
...
...
@@ -340,7 +341,6 @@
var
delta
=
clock
.
getDelta
();
controls
.
update
();
character
.
update
(
delta
);
renderer
.
render
(
scene
,
camera
);
...
...
examples/webgl_loader_md2_control.html
浏览文件 @
ac34f7d9
...
...
@@ -165,6 +165,7 @@
cameraControls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
cameraControls
.
target
.
set
(
0
,
50
,
0
);
cameraControls
.
update
();
// CHARACTER
...
...
@@ -331,8 +332,6 @@
var
delta
=
clock
.
getDelta
();
cameraControls
.
update
(
delta
);
for
(
var
i
=
0
;
i
<
nCharacters
;
i
++
)
{
characters
[
i
].
update
(
delta
);
...
...
examples/webgl_loader_mmd.html
浏览文件 @
ac34f7d9
...
...
@@ -156,7 +156,6 @@
},
onProgress
,
onError
);
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_loader_vrml.html
浏览文件 @
ac34f7d9
...
...
@@ -108,15 +108,12 @@
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
controls
.
handleResize
();
}
function
animate
()
{
requestAnimationFrame
(
animate
);
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
...
...
examples/webgl_loader_x.html
浏览文件 @
ac34f7d9
此差异已折叠。
点击以展开。
examples/webgl_marchingcubes.html
浏览文件 @
ac34f7d9
...
...
@@ -564,8 +564,6 @@
time
+=
delta
*
effectController
.
speed
*
0.5
;
controls
.
update
(
delta
);
// marching cubes
if
(
effectController
.
resolution
!==
resolution
)
{
...
...
examples/webgl_materials_channels.html
浏览文件 @
ac34f7d9
...
...
@@ -256,9 +256,6 @@
requestAnimationFrame
(
animate
);
controlsOrtho
.
update
();
controlsPerspective
.
update
();
stats
.
begin
();
render
();
stats
.
end
();
...
...
examples/webgl_materials_displacementmap.html
浏览文件 @
ac34f7d9
...
...
@@ -273,8 +273,6 @@
requestAnimationFrame
(
animate
);
controls
.
update
();
stats
.
begin
();
render
();
stats
.
end
();
...
...
examples/webgl_materials_envmaps.html
浏览文件 @
ac34f7d9
...
...
@@ -208,8 +208,6 @@
render
();
controls
.
update
();
}
function
render
()
{
...
...
examples/webgl_materials_envmaps_hdr.html
浏览文件 @
ac34f7d9
...
...
@@ -208,8 +208,6 @@
container
.
appendChild
(
stats
.
dom
);
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
@@ -284,11 +282,11 @@
case
'
front
'
:
side
=
THREE
.
FrontSide
;
break
;
case
'
back
'
:
side
=
THREE
.
BackSide
;
break
;
case
'
double
'
:
side
=
THREE
.
DoubleSide
;
break
;
}
if
(
standardMaterial
.
side
!==
side
)
{
standardMaterial
.
side
=
side
;
standardMaterial
.
needsUpdate
=
true
;
...
...
examples/webgl_materials_reflectivity.html
浏览文件 @
ac34f7d9
...
...
@@ -202,8 +202,6 @@
container
.
appendChild
(
stats
.
dom
);
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_transparency.html
浏览文件 @
ac34f7d9
...
...
@@ -154,8 +154,6 @@
container
.
appendChild
(
stats
.
dom
);
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_variations_basic.html
浏览文件 @
ac34f7d9
...
...
@@ -177,8 +177,6 @@
container
.
appendChild
(
stats
.
dom
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_variations_lambert.html
浏览文件 @
ac34f7d9
...
...
@@ -177,8 +177,6 @@
container
.
appendChild
(
stats
.
dom
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_variations_phong.html
浏览文件 @
ac34f7d9
...
...
@@ -183,8 +183,6 @@
container
.
appendChild
(
stats
.
dom
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_variations_physical.html
浏览文件 @
ac34f7d9
...
...
@@ -83,7 +83,7 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
textureCube
;
var
hdrUrls
=
genCubeUrls
(
'
./textures/cube/pisaHDR/
'
,
'
.hdr
'
);
var
hdrCubeRenderTarget
=
null
;
...
...
@@ -96,7 +96,7 @@
pmremCubeUVPacker
.
update
(
renderer
);
hdrCubeRenderTarget
=
pmremCubeUVPacker
.
CubeUVRenderTarget
;
// Materials
var
cubeWidth
=
400
;
...
...
@@ -205,8 +205,6 @@
container
.
appendChild
(
stats
.
dom
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_variations_standard.html
浏览文件 @
ac34f7d9
...
...
@@ -80,7 +80,7 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
textureCube
;
var
hdrUrls
=
genCubeUrls
(
'
./textures/cube/pisaHDR/
'
,
'
.hdr
'
);
var
hdrCubeRenderTarget
=
null
;
...
...
@@ -109,7 +109,7 @@
var
numberOfSphersPerSide
=
5
;
var
sphereRadius
=
(
cubeWidth
/
numberOfSphersPerSide
)
*
0.8
*
0.5
;
var
stepSize
=
1.0
/
numberOfSphersPerSide
;
var
geometry
=
new
THREE
.
SphereBufferGeometry
(
sphereRadius
,
32
,
16
);
var
index
=
0
;
...
...
@@ -130,7 +130,7 @@
color
:
diffuseColor
,
metalness
:
beta
,
roughness
:
1.0
-
alpha
,
envMap
:
index
%
2
===
0
?
null
:
hdrCubeRenderTarget
.
texture
envMap
:
index
%
2
===
0
?
null
:
hdrCubeRenderTarget
.
texture
}
);
index
++
;
...
...
@@ -144,9 +144,9 @@
scene
.
add
(
mesh
);
}
}
index
++
;
}
...
...
@@ -212,8 +212,6 @@
container
.
appendChild
(
stats
.
dom
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_variations_toon.html
浏览文件 @
ac34f7d9
...
...
@@ -187,8 +187,6 @@
container
.
appendChild
(
stats
.
dom
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_mirror.html
浏览文件 @
ac34f7d9
...
...
@@ -195,8 +195,6 @@
smallSphere
.
rotation
.
y
=
(
Math
.
PI
/
2
)
-
timer
*
0.1
;
smallSphere
.
rotation
.
z
=
timer
*
0.8
;
cameraControls
.
update
();
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webgl_mirror_nodes.html
浏览文件 @
ac34f7d9
...
...
@@ -306,8 +306,6 @@
groundMirrorMaterial
.
updateFrame
(
delta
);
cameraControls
.
update
();
render
();
}
...
...
examples/webgl_modifier_simplifier.html
浏览文件 @
ac34f7d9
...
...
@@ -154,16 +154,14 @@
function
animate
()
{
meshes
.
forEach
(
m
=>
{
meshes
.
forEach
(
function
(
m
)
{
m
.
rotation
.
x
+=
0.01
;
m
.
rotation
.
y
+=
0.01
;
m
.
rotation
.
z
+=
0.01
;
}
)
}
);
requestAnimationFrame
(
animate
);
controls
.
update
();
stats
.
begin
();
render
();
stats
.
end
();
...
...
examples/webgl_modifier_subdivision.html
浏览文件 @
ac34f7d9
...
...
@@ -303,8 +303,6 @@
requestAnimationFrame
(
animate
);
controls
.
update
();
stats
.
begin
();
render
();
stats
.
end
();
...
...
examples/webgl_morphtargets_human.html
浏览文件 @
ac34f7d9
...
...
@@ -122,6 +122,7 @@
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
target
.
set
(
0
,
3000
,
0
);
controls
.
update
();
controls
.
addEventListener
(
'
change
'
,
render
);
...
...
@@ -211,8 +212,6 @@
requestAnimationFrame
(
animate
);
controls
.
update
();
render
();
}
...
...
examples/webgl_panorama_cube.html
浏览文件 @
ac34f7d9
...
...
@@ -130,8 +130,6 @@
function
animate
()
{
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
requestAnimationFrame
(
animate
);
...
...
examples/webgl_physics_cloth.html
浏览文件 @
ac34f7d9
...
...
@@ -93,12 +93,11 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xbfd1e5
);
camera
.
position
.
x
=
-
12
;
camera
.
position
.
y
=
7
;
camera
.
position
.
z
=
4
;
camera
.
position
.
set
(
-
12
,
7
,
4
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
y
=
2
;
controls
.
target
.
set
(
0
,
2
,
0
);
controls
.
update
();
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
...
...
@@ -402,8 +401,6 @@
updatePhysics
(
deltaTime
);
controls
.
update
(
deltaTime
);
renderer
.
render
(
scene
,
camera
);
time
+=
deltaTime
;
...
...
examples/webgl_physics_convex_break.html
浏览文件 @
ac34f7d9
...
...
@@ -120,12 +120,11 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xbfd1e5
);
camera
.
position
.
x
=
-
14
;
camera
.
position
.
y
=
8
;
camera
.
position
.
z
=
16
;
camera
.
position
.
set
(
-
14
,
8
,
16
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
y
=
2
;
controls
.
target
.
set
(
0
,
2
,
0
);
controls
.
update
();
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
...
...
@@ -430,8 +429,6 @@
updatePhysics
(
deltaTime
);
controls
.
update
(
deltaTime
);
renderer
.
render
(
scene
,
camera
);
time
+=
deltaTime
;
...
...
examples/webgl_physics_rope.html
浏览文件 @
ac34f7d9
...
...
@@ -100,12 +100,11 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xbfd1e5
);
camera
.
position
.
x
=
-
7
;
camera
.
position
.
y
=
5
;
camera
.
position
.
z
=
8
;
camera
.
position
.
set
(
-
7
,
5
,
8
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
y
=
2
;
controls
.
target
.
set
(
0
,
2
,
0
);
controls
.
update
();
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
...
...
@@ -425,8 +424,6 @@
updatePhysics
(
deltaTime
);
controls
.
update
(
deltaTime
);
renderer
.
render
(
scene
,
camera
);
time
+=
deltaTime
;
...
...
examples/webgl_physics_terrain.html
浏览文件 @
ac34f7d9
...
...
@@ -403,8 +403,6 @@
updatePhysics
(
deltaTime
);
controls
.
update
(
deltaTime
);
renderer
.
render
(
scene
,
camera
);
time
+=
deltaTime
;
...
...
examples/webgl_physics_volume.html
浏览文件 @
ac34f7d9
...
...
@@ -98,12 +98,11 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xbfd1e5
);
camera
.
position
.
x
=
-
7
;
camera
.
position
.
y
=
5
;
camera
.
position
.
z
=
8
;
camera
.
position
.
set
(
-
7
,
5
,
8
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
y
=
2
;
controls
.
target
.
set
(
0
,
2
,
0
);
controls
.
update
();
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
...
...
@@ -133,7 +132,7 @@
scene
.
add
(
light
);
container
.
innerHTML
=
""
;
container
.
innerHTML
=
''
;
container
.
appendChild
(
renderer
.
domElement
);
...
...
@@ -474,8 +473,6 @@
processClick
();
controls
.
update
(
deltaTime
);
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webgl_postprocessing_backgrounds.html
浏览文件 @
ac34f7d9
...
...
@@ -213,8 +213,6 @@
composer
.
addPass
(
copyPass
);
var
controls
=
new
THREE
.
OrbitControls
(
cameraP
,
renderer
.
domElement
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_postprocessing_outline.html
浏览文件 @
ac34f7d9
...
...
@@ -387,7 +387,6 @@
renderer
.
setClearAlpha
(
0.0
);
composer
.
render
();
controls
.
update
();
stats
.
end
();
}
...
...
examples/webgl_postprocessing_unreal_bloom.html
浏览文件 @
ac34f7d9
...
...
@@ -184,8 +184,6 @@
container
.
appendChild
(
stats
.
dom
);
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_shaders_ocean.html
浏览文件 @
ac34f7d9
...
...
@@ -95,6 +95,7 @@
controls
.
maxDistance
=
5000.0
;
controls
.
maxPolarAngle
=
Math
.
PI
*
0.495
;
controls
.
target
.
set
(
0
,
500
,
0
);
controls
.
update
();
scene
.
add
(
new
THREE
.
AmbientLight
(
0x444444
)
);
...
...
@@ -240,7 +241,6 @@
sphere
.
rotation
.
z
=
time
*
0.51
;
water
.
material
.
uniforms
.
time
.
value
+=
1.0
/
60.0
;
controls
.
update
();
water
.
render
();
renderer
.
render
(
scene
,
camera
);
...
...
examples/webgl_shaders_ocean2.html
浏览文件 @
ac34f7d9
...
...
@@ -183,7 +183,6 @@
this
.
ms_Ocean
.
materialOcean
.
uniforms
.
u_cameraPosition
.
value
=
this
.
ms_Camera
.
position
;
this
.
ms_Ocean
.
materialOcean
.
depthTest
=
true
;
//this.ms_Scene.__lights[1].position.x = this.ms_Scene.__lights[1].position.x + 0.01;
this
.
ms_Controls
.
update
();
this
.
Display
();
},
...
...
examples/webgl_shaders_vector.html
浏览文件 @
ac34f7d9
...
...
@@ -110,6 +110,7 @@
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
set
(
0
,
100
,
0
);
controls
.
update
();
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xf0f0f0
);
...
...
@@ -361,7 +362,6 @@
function
render
()
{
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webgl_simple_gi.html
浏览文件 @
ac34f7d9
...
...
@@ -245,8 +245,6 @@
requestAnimationFrame
(
animate
);
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webgl_skinning_simple.html
浏览文件 @
ac34f7d9
...
...
@@ -88,8 +88,6 @@
if
(
mixer
)
mixer
.
update
(
clock
.
getDelta
()
);
controls
.
update
();
render
();
stats
.
update
();
...
...
examples/webgl_terrain_dynamic.html
浏览文件 @
ac34f7d9
...
...
@@ -257,7 +257,6 @@
camera
.
position
.
set
(
-
1200
,
800
,
1200
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
rotateSpeed
=
1.0
;
controls
.
zoomSpeed
=
1.2
;
...
...
@@ -467,8 +466,6 @@
if
(
terrain
.
visible
)
{
controls
.
update
();
var
time
=
Date
.
now
()
*
0.001
;
var
fLow
=
0.1
,
fHigh
=
0.8
;
...
...
examples/webgl_tonemapping.html
浏览文件 @
ac34f7d9
...
...
@@ -208,8 +208,6 @@
container
.
appendChild
(
stats
.
dom
);
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
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