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a9dbbcd3
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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a9dbbcd3
编写于
4月 03, 2018
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
ColladaLoader: Added support for polylists with more than four vertices.
上级
a5ad0a93
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
46 addition
and
19 deletion
+46
-19
examples/js/loaders/ColladaLoader.js
examples/js/loaders/ColladaLoader.js
+46
-19
未找到文件。
examples/js/loaders/ColladaLoader.js
浏览文件 @
a9dbbcd3
...
@@ -2172,29 +2172,56 @@ THREE.ColladaLoader.prototype = {
...
@@ -2172,29 +2172,56 @@ THREE.ColladaLoader.prototype = {
var
materialKeys
=
[];
var
materialKeys
=
[];
var
start
=
0
,
count
=
0
;
var
start
=
0
;
for
(
var
p
=
0
;
p
<
primitives
.
length
;
p
++
)
{
for
(
var
p
=
0
;
p
<
primitives
.
length
;
p
++
)
{
var
primitive
=
primitives
[
p
];
var
primitive
=
primitives
[
p
];
var
inputs
=
primitive
.
inputs
;
var
inputs
=
primitive
.
inputs
;
var
triangleCount
=
1
;
if
(
primitive
.
vcount
&&
primitive
.
vcount
[
0
]
===
4
)
{
// groups
triangleCount
=
2
;
// one quad -> two triangles
var
count
=
0
;
}
for
(
var
g
=
0
;
g
<
primitive
.
count
;
g
++
)
{
// groups
var
type
=
primitive
.
type
;
if
(
primitive
.
type
===
'
lines
'
||
primitive
.
type
===
'
linestrips
'
)
{
switch
(
type
)
{
count
=
primitive
.
count
*
2
;
case
'
lines
'
:
case
'
linestrips
'
:
count
+=
2
;
break
;
}
else
{
case
'
triangles
'
:
count
+=
3
;
break
;
case
'
polylist
'
:
var
vc
=
primitive
.
vcount
[
g
];
count
=
primitive
.
count
*
3
*
triangleCount
;
switch
(
vc
)
{
case
3
:
count
+=
3
;
// single triangle
break
;
case
4
:
count
+=
6
;
// quad, subdivided into two triangles
break
;
default
:
count
+=
(
vc
-
2
)
*
3
;
// polylist with more than four vertices
break
;
}
break
;
default
:
console
.
warn
(
'
THREE.ColladaLoader: Unknow primitive type:
'
,
type
);
}
}
}
...
@@ -2334,8 +2361,6 @@ THREE.ColladaLoader.prototype = {
...
@@ -2334,8 +2361,6 @@ THREE.ColladaLoader.prototype = {
}
}
var
maxcount
=
0
;
var
sourceArray
=
source
.
array
;
var
sourceArray
=
source
.
array
;
var
sourceStride
=
source
.
stride
;
var
sourceStride
=
source
.
stride
;
...
@@ -2365,19 +2390,21 @@ THREE.ColladaLoader.prototype = {
...
@@ -2365,19 +2390,21 @@ THREE.ColladaLoader.prototype = {
pushVector
(
a
);
pushVector
(
b
);
pushVector
(
c
);
pushVector
(
a
);
pushVector
(
b
);
pushVector
(
c
);
}
else
{
}
else
if
(
count
>
4
)
{
maxcount
=
Math
.
max
(
maxcount
,
count
);
for
(
var
k
=
1
,
kl
=
(
count
-
2
);
k
<=
kl
;
k
++
)
{
}
var
a
=
index
+
stride
*
0
;
var
b
=
index
+
stride
*
k
;
var
c
=
index
+
stride
*
(
k
+
1
);
index
+=
stride
*
count
;
pushVector
(
a
);
pushVector
(
b
);
pushVector
(
c
)
;
}
}
if
(
maxcount
>
0
)
{
}
console
.
log
(
'
THREE.ColladaLoader: Geometry has faces with more than 4 vertices.
'
)
;
index
+=
stride
*
count
;
}
}
...
...
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