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a8aabd3e
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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a8aabd3e
编写于
1月 29, 2014
作者:
M
Mr.doob
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差异文件
Merge branch 'patch-10' of
https://github.com/gero3/three.js
into dev
上级
7bc11407
eef135a4
变更
1
隐藏空白更改
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并排
Showing
1 changed file
with
15 addition
and
17 deletion
+15
-17
docs/api/objects/SkinnedMesh.html
docs/api/objects/SkinnedMesh.html
+15
-17
未找到文件。
docs/api/objects/SkinnedMesh.html
浏览文件 @
a8aabd3e
...
...
@@ -11,20 +11,20 @@
<h1>
[name]
</h1>
<div
class=
"desc"
>
todo
</div>
<div
class=
"desc"
>
An 3d object that has bones data. These Bones can then be used to animate the vertices of the object.
</div>
<h2>
Constructor
</h2>
<h3>
[name]([page:
todo geometry], [page:todo material], [page:todo
useVertexTexture])
</h3>
<h3>
[name]([page:
Geometry geometry], [page:Material material], [page:boolean
useVertexTexture])
</h3>
<div>
geometry -- todo
<br
/>
material -- todo
<br
/>
useVertexTexture --
todo
geometry — An instance of [page:Geometry].
<br
/>
material — An instance of [page:Material] (optional).
<br
/>
useVertexTexture --
Defines wether a vertex texture can be used (optional).
</div>
<div>
todo
This Creates a new instance of skinnedMesh.
</div>
...
...
@@ -34,39 +34,37 @@
<h3>
.[page:array bones]
</h3>
<div>
todo
This contains the array of bones for this mesh. These should be set in the constructor.
</div>
<h3>
.[page:Matrix4 identityMatrix]
</h3>
<div>
todo
This is an identityMatrix to calculate the bones matrices from.
</div>
<h3>
.[page:boolean useVertexTexture]
</h3>
<div>
todo
The boolean defines whether a vertex texture is used to calculate the bones. This boolean shouldn't be changed after constructor.
</div>
<h3>
.[page:array boneMatrices]
</h3>
<div>
todo
This array of matrices contains the matrices of the bones. These get calculated in the constructor.
</div>
<h2>
Methods
</h2>
<h3>
.pose() [page:todo]
</h3>
<h3>
.pose()
</h3>
<div>
todo
This method sets the skinnedmesh in the rest pose.
</div>
<h3>
.addBone([page:
todo bone]) [page:todo
]
</h3>
<h3>
.addBone([page:
Bone bone]) [page:Bone
]
</h3>
<div>
bone --
todo
bone --
This is the bone that needs to be added. (optional)
</div>
<div>
todo
This method adds the bone to the skinnedmesh when it is provided. It creates a new bone and adds that when no bone is given.
</div>
<h2>
Source
</h2>
...
...
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