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a5e1a1d4
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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a5e1a1d4
编写于
11月 01, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
ui.js: code clean up.
上级
45b202d1
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
8 addition
and
14 deletion
+8
-14
editor/js/libs/ui.js
editor/js/libs/ui.js
+8
-14
未找到文件。
editor/js/libs/ui.js
浏览文件 @
a5e1a1d4
...
...
@@ -602,7 +602,7 @@ UI.Number = function ( number ) {
var
onMouseDownValue
=
0
;
var
pointer
=
new
THREE
.
Vector2
();
var
p
ointerOld
=
new
THREE
.
Vector2
();
var
p
revPointer
=
new
THREE
.
Vector2
();
var
onMouseDown
=
function
(
event
)
{
...
...
@@ -612,7 +612,7 @@ UI.Number = function ( number ) {
onMouseDownValue
=
parseFloat
(
dom
.
value
);
p
ointerOld
.
set
(
event
.
clientX
,
event
.
clientY
);
p
revPointer
.
set
(
event
.
clientX
,
event
.
clientY
);
document
.
addEventListener
(
'
mousemove
'
,
onMouseMove
,
false
);
document
.
addEventListener
(
'
mouseup
'
,
onMouseUp
,
false
);
...
...
@@ -625,10 +625,7 @@ UI.Number = function ( number ) {
pointer
.
set
(
event
.
clientX
,
event
.
clientY
);
var
movementX
=
pointer
.
x
-
pointerOld
.
x
;
var
movementY
=
pointer
.
y
-
pointerOld
.
y
;
distance
+=
movementX
-
movementY
;
distance
+=
(
pointer
.
x
-
prevPointer
.
x
)
-
(
pointer
.
y
-
prevPointer
.
y
);
var
number
=
onMouseDownValue
+
(
distance
/
(
event
.
shiftKey
?
5
:
50
)
)
*
scope
.
step
;
...
...
@@ -636,7 +633,7 @@ UI.Number = function ( number ) {
if
(
currentValue
!==
dom
.
value
)
dom
.
dispatchEvent
(
changeEvent
);
p
ointerOld
.
set
(
event
.
clientX
,
event
.
clientY
);
p
revPointer
.
set
(
event
.
clientX
,
event
.
clientY
);
};
...
...
@@ -758,7 +755,7 @@ UI.Integer = function ( number ) {
var
onMouseDownValue
=
0
;
var
pointer
=
new
THREE
.
Vector2
();
var
p
ointerOld
=
new
THREE
.
Vector2
();
var
p
revPointer
=
new
THREE
.
Vector2
();
var
onMouseDown
=
function
(
event
)
{
...
...
@@ -768,7 +765,7 @@ UI.Integer = function ( number ) {
onMouseDownValue
=
parseFloat
(
dom
.
value
);
p
ointerOld
.
set
(
event
.
clientX
,
event
.
clientY
);
p
revPointer
.
set
(
event
.
clientX
,
event
.
clientY
);
document
.
addEventListener
(
'
mousemove
'
,
onMouseMove
,
false
);
document
.
addEventListener
(
'
mouseup
'
,
onMouseUp
,
false
);
...
...
@@ -781,10 +778,7 @@ UI.Integer = function ( number ) {
pointer
.
set
(
event
.
clientX
,
event
.
clientY
);
var
movementX
=
pointer
.
x
-
pointerOld
.
x
;
var
movementY
=
pointer
.
y
-
pointerOld
.
y
;
distance
+=
movementX
-
movementY
;
distance
+=
(
pointer
.
x
-
prevPointer
.
x
)
-
(
pointer
.
y
-
prevPointer
.
y
);
var
number
=
onMouseDownValue
+
(
distance
/
(
event
.
shiftKey
?
5
:
50
)
)
*
scope
.
step
;
...
...
@@ -792,7 +786,7 @@ UI.Integer = function ( number ) {
if
(
currentValue
!==
dom
.
value
)
dom
.
dispatchEvent
(
changeEvent
);
p
ointerOld
.
set
(
event
.
clientX
,
event
.
clientY
);
p
revPointer
.
set
(
event
.
clientX
,
event
.
clientY
);
};
...
...
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