提交 a5e1a1d4 编写于 作者: M Mr.doob

ui.js: code clean up.

上级 45b202d1
......@@ -602,7 +602,7 @@ UI.Number = function ( number ) {
var onMouseDownValue = 0;
var pointer = new THREE.Vector2();
var pointerOld = new THREE.Vector2();
var prevPointer = new THREE.Vector2();
var onMouseDown = function ( event ) {
......@@ -612,7 +612,7 @@ UI.Number = function ( number ) {
onMouseDownValue = parseFloat( dom.value );
pointerOld.set( event.clientX, event.clientY );
prevPointer.set( event.clientX, event.clientY );
document.addEventListener( 'mousemove', onMouseMove, false );
document.addEventListener( 'mouseup', onMouseUp, false );
......@@ -625,10 +625,7 @@ UI.Number = function ( number ) {
pointer.set( event.clientX, event.clientY );
var movementX = pointer.x - pointerOld.x;
var movementY = pointer.y - pointerOld.y;
distance += movementX - movementY;
distance += ( pointer.x - prevPointer.x ) - ( pointer.y - prevPointer.y );
var number = onMouseDownValue + ( distance / ( event.shiftKey ? 5 : 50 ) ) * scope.step;
......@@ -636,7 +633,7 @@ UI.Number = function ( number ) {
if ( currentValue !== dom.value ) dom.dispatchEvent( changeEvent );
pointerOld.set( event.clientX, event.clientY );
prevPointer.set( event.clientX, event.clientY );
};
......@@ -758,7 +755,7 @@ UI.Integer = function ( number ) {
var onMouseDownValue = 0;
var pointer = new THREE.Vector2();
var pointerOld = new THREE.Vector2();
var prevPointer = new THREE.Vector2();
var onMouseDown = function ( event ) {
......@@ -768,7 +765,7 @@ UI.Integer = function ( number ) {
onMouseDownValue = parseFloat( dom.value );
pointerOld.set( event.clientX, event.clientY );
prevPointer.set( event.clientX, event.clientY );
document.addEventListener( 'mousemove', onMouseMove, false );
document.addEventListener( 'mouseup', onMouseUp, false );
......@@ -781,10 +778,7 @@ UI.Integer = function ( number ) {
pointer.set( event.clientX, event.clientY );
var movementX = pointer.x - pointerOld.x;
var movementY = pointer.y - pointerOld.y;
distance += movementX - movementY;
distance += ( pointer.x - prevPointer.x ) - ( pointer.y - prevPointer.y );
var number = onMouseDownValue + ( distance / ( event.shiftKey ? 5 : 50 ) ) * scope.step;
......@@ -792,7 +786,7 @@ UI.Integer = function ( number ) {
if ( currentValue !== dom.value ) dom.dispatchEvent( changeEvent );
pointerOld.set( event.clientX, event.clientY );
prevPointer.set( event.clientX, event.clientY );
};
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册