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a451e8dd
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three.js
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a451e8dd
编写于
2月 10, 2014
作者:
M
Mr.doob
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Merge branch 'patch-9' of
https://github.com/gero3/three.js
into dev
上级
d90c845b
d0642415
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docs/api/lights/PointLight.html
docs/api/lights/PointLight.html
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docs/api/lights/PointLight.html
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a451e8dd
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<script
src=
"../../list.js"
></script>
<script
src=
"../../page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"../../page.css"
/>
</head>
<body>
[page:Object3D]
→
[page:Light]
→
<h1>
[name]
</h1>
<div
class=
"desc"
>
Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
</div>
<h2>
Example
</h2>
<code>
var light = new THREE.PointLight( 0xff0000, 1, 100 );
light.position.set( 50, 50, 50 );
scene.add( light );
</code>
<h2>
Constructor
</h2>
<h3>
[name]([page:Integer hex], [page:Float intensity], [page:
todo distance])
</h3>
<div>
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<script
src=
"../../list.js"
></script>
<script
src=
"../../page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"../../page.css"
/>
</head>
<body>
[page:Object3D]
→
[page:Light]
→
<h1>
[name]
</h1>
<div
class=
"desc"
>
Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
</div>
<h2>
Example
</h2>
<code>
var light = new THREE.PointLight( 0xff0000, 1, 100 );
light.position.set( 50, 50, 50 );
scene.add( light );
</code>
<h2>
Constructor
</h2>
<h3>
[name]([page:Integer hex], [page:Float intensity], [page:
Number distance])
</h3>
<div>
[page:Integer hex] — Numeric value of the RGB component of the color.
<br
/>
[page:Float intensity] — Numeric value of the light's strength/intensity.
<br
/>
distance -- todo
</div>
<div>
Creates a light at a specific position in the scene. The light shines in all directions (roughly similar to a light bulb.)
</div>
<h2>
Properties
</h2>
<h3>
.[page:Float intensity]
</h3>
<div>
Light's intensity.
<br
/>
Default - *1.0*.
</div>
<h3>
.[page:Float distance]
</h3>
<div>
If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.
<br
/>
Default — *0.0*.
</div>
<h2>
Methods
</h2>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
[page:Float intensity] — Numeric value of the light's strength/intensity.
<br
/>
[page:Number distance] -- The distance of the light where the intensity is 0. When distance is 0, then the distance is endless.
</div>
<div>
Creates a light at a specific position in the scene. The light shines in all directions (roughly similar to a light bulb.)
</div>
<h2>
Properties
</h2>
<h3>
.[page:Float intensity]
</h3>
<div>
Light's intensity.
<br
/>
Default - *1.0*.
</div>
<h3>
.[page:Float distance]
</h3>
<div>
If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.
<br
/>
Default — *0.0*.
</div>
<h2>
Methods
</h2>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
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